Metal Posted December 14, 2017 Content Count: 11727 Joined: 09/17/08 Status: Offline Share Posted December 14, 2017 pretty good maps but need some fix to be betther. But in general i hope that this map will be accepte after you fix some issue with it .In general it a pretty good job Like what? Link to comment
MaR 1 Posted December 14, 2017 Content Count: 246 Joined: 08/26/17 Status: Offline Share Posted December 14, 2017 @Metal the fog for me is gonna a problem.I think that it gonna result by a map to much t sided Link to comment
roux Posted December 14, 2017 Content Count: 2579 Joined: 02/27/16 Status: Offline Share Posted December 14, 2017 @Metal the fog for me is gonna a problem.I think that it gonna result by a map to much t sided This map doesn't have fog anymore and was updated. In fact, it is now dark instead of foggy and is still a t sided map. There are, however, limited weapons to work with, resulting in a more balanced approach. Link to comment
roux Posted December 14, 2017 Content Count: 2579 Joined: 02/27/16 Status: Offline Share Posted December 14, 2017 This is most likely going to be the final version. v4 is here and up for testing! Changelog: - Changed light emitted by light poles to white light - Added Containers - Fixed health of destroyable containers and shack - Added scenery - Made lights more bright, including warehouses lights - Removed Tactical Awareness grenades, since they do not work with our TTT plugin - Added truck - Added three healthshots scattered around the map Ready to test whenever this is implemented, finals are over on my side. https://www.dropbox.com/s/bgkfq3hi55fdua4/ttt_dark_docks_v4.rar?dl=0 1 Link to comment
Metal Posted December 14, 2017 Content Count: 11727 Joined: 09/17/08 Status: Offline Share Posted December 14, 2017 Geter added bois. Good job dude. Keep it up Link to comment
MaR 1 Posted December 14, 2017 Content Count: 246 Joined: 08/26/17 Status: Offline Share Posted December 14, 2017 great job i hope it will get accepted my dude Link to comment
Rosettastoned Posted December 19, 2017 Content Count: 71 Joined: 05/14/17 Status: Offline Share Posted December 19, 2017 Was fun but seems like it’ll be easy wins for traitors more times than not since you can buy a radar and one you get a silenced weapon you’ll pretty much be unstoppable. I know the whole theme is to be dark but if it could be brightened a bit to be able to explore it better or maybe have a day vs night similar to how manor is set up would be cool. Link to comment
Metal Posted December 22, 2017 Content Count: 11727 Joined: 09/17/08 Status: Offline Share Posted December 22, 2017 Was the new version added yet? Link to comment
roux Posted December 22, 2017 Content Count: 2579 Joined: 02/27/16 Status: Offline Share Posted December 22, 2017 Was the new version added yet? We tested it and people don't know what they want. My guess it i'll lower the darkness AGAIN and add more lights to it and that'll be it. If people could handle slender and clue, I don't see why this one wouldn't work. Making a (hopefully) final v5 Link to comment
All Ts Posted December 22, 2017 Content Count: 4441 Joined: 05/28/16 Status: Offline Share Posted December 22, 2017 We tested it and people don't know what they want. My guess it i'll lower the darkness AGAIN and add more lights to it and that'll be it. If people could handle slender and clue, I don't see why this one wouldn't work. Making a (hopefully) final v5 and more better guns near spawn pls (aug, m4, ak, nova, p90) and fix my flashlight xd and remove the medshots 2 Link to comment
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