oatmilk Posted December 20, 2017 Content Count: 331 Joined: 11/05/17 Status: Offline Share Posted December 20, 2017 i think for 1 credit a healthshot should be added so all players traitor, inno, or detective can buy a healthshot to heal themselves. also t's should be able to buy a wall hack which lets them see through walls like r_drawothermodels 2 for 2-5 credits Link to comment
LargeAll Posted December 20, 2017 Content Count: 152 Joined: 01/28/16 Status: Offline Share Posted December 20, 2017 Healthshots arn't really needed since health station exist, and removes the weight of taking damage and being careful when you could just buy a healthshot after killing a traitor. Wall hack is completely overpowered and wouldn't make any sense since we already have radar. Make wallhack cost a low amount a credits then traitors could win easily. Make it cost a high amount of credits then why buy it when you could get radar, kevlar, and maybe a mine or two? Link to comment
Grateful Posted December 20, 2017 Content Count: 930 Joined: 04/04/17 Status: Offline Share Posted December 20, 2017 i think for 1 credit a healthshot should be added so all players traitor, inno, or detective can buy a healthshot to heal themselves. also t's should be able to buy a wall hack which lets them see through walls like r_drawothermodels 2 for 2-5 credits You can already buy radar as a T walls would be completely pointless and in fair. I could see a health shot being added I don’t mind that idea but I think only Ts and DTs should be able to purchase them there is no !menu for ino’s. I’d support the health shot but that’s it. Link to comment
tides Posted December 21, 2017 Content Count: 615 Joined: 09/20/17 Status: Offline Share Posted December 21, 2017 i think for 1 credit a healthshot should be added so all players traitor, inno, or detective can buy a healthshot to heal themselves. also t's should be able to buy a wall hack which lets them see through walls like r_drawothermodels 2 for 2-5 credits In my personal experience with TTT I think that a healthshot would make it harder for the traitors than it already is. The benefit from a killing a traitor should be left at the fact that there is one less traitor the innocents have to deal with. I think having the health station being the only method of healing encourages interaction between the innocents and the detectives. As for walls, like grateful said, I think that the radar is enough. It gives bleeps of where the remaining players are and you have to do the work from there. Link to comment
Recommended Posts
Reply to Thread