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Four Corners Killing in water

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They are in fact KOS, its a death game and they lost the game when they fall.

 

 

 

Ts don't have a right to rebel and live on after they lost the game, I'm not sure where you're getting at with saying they aren't getting a chance to rebel.

 

 

 

Are you suggesting they let the Ts rebel? Isn't that the purpose of being a CT is to prevent rebelling? What is the point of not killing them when they go into the vent to just has someone go into vent and cut them off...only to kill them.

 

 

 

They agreed to play a game which they know they will probably die in. The Ts on our server have plenty of chances to rebel and kill CTs, it's not like killing them after they lose a death game will eliminate all chances to rebel the rest of the round.

 

 

I really feel like this is a bunch of overthinking and just not looking at this straight forward. Four corners is a death game in which the floor breaks out from under you. When the floor breaks and you fall you lose the death game. Once you have fallen you are fair game to die as you lost the game and you agreed to play a death game. Either way the T is going to die so it doesn't matter if the water or a CT kills them, its as simple as that.

 

Then remove the vent. The water kills them, let the deathgame actually kill them. It's not over thinking, it's fact. Killing them in the water is a sad excuse to get a point on your K/D. Again, I'm still not seeing any valid reason to kill them other than "Oh they agreed to a deathgame that means I get to kill them even though the death game has it's own way of doing so."

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Then remove the vent. The water kills them, let the deathgame actually kill them. It's not over thinking, it's fact. Killing them in the water is a sad excuse to get a point on your K/D. Again, I'm still not seeing any valid reason to kill them other than "Oh they agreed to a deathgame that means I get to kill them even though the death game has it's own way of doing so."

 

Be my guest to edit the map and remove it yourself if you'd like, I'd be happy to consider adding that version if the community wants it. Killing them once they lose to boost K/D Isn't against and rules. That's fine if you don't personally see a reason to kill them it still is justified as they lost the game and no rules specify that the game itself or a CT must kill them.

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Then remove the vent. The water kills them, let the deathgame actually kill them. It's not over thinking, it's fact. Killing them in the water is a sad excuse to get a point on your K/D. Again, I'm still not seeing any valid reason to kill them other than "Oh they agreed to a deathgame that means I get to kill them even though the death game has it's own way of doing so."

 

Yes but what is the point of that other than making it so people can't get a couple extra kills? They'll die either way, we'd essentially be editing the map just so people can't get a couple more kills.

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Be my guest to edit the map and remove it yourself if you'd like, I'd be happy to consider adding that version if the community wants it. Killing them once they lose to boost K/D Isn't against and rules. That's fine if you don't personally see a reason to kill them it still is justified as they lost the game and no rules specify that the game itself or a CT must kill them.

 

But it's not justified, the only justified kill is an LR because they killed a CT or their LR was complete. If the Death Game doesn't provide an automatic means of killing the prisoner sure I agree you can kill but again, the vent is there for the T's to try to make best of the situation at hand, given the fact they agreed to a death game. Agreeing to a death game does not give the CT's a right to kill them when the death game already provides a means to do so. The pure ignorance coming from this is astonishing and this is exactly why I made this post.

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The pure ignorance coming from this is astonishing and this is exactly why I made this post.

I could easily say the same thing about these posts coming from you. Not entirely sure why you're so stuck up on this.

 

You lose deathgame you die. Simple as that, if you disagree with this then don't play the deathgame. Simple.

 

 

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They'll die either way

 

There's been a few times where they didn't shoot at the T's until they go into the vent and the CT would miss their shots, giving the T a little more time to rebel. I don't think it's a big deal but I've seen it turn into some pretty interesting rebels and keep things fresh.

Edited by Reece
yes
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But it's not justified, the only justified kill is an LR because they killed a CT or their LR was complete. If the Death Game doesn't provide an automatic means of killing the prisoner sure I agree you can kill but again, the vent is there for the T's to try to make best of the situation at hand, given the fact they agreed to a death game. Agreeing to a death game does not give the CT's a right to kill them when the death game already provides a means to do so. The pure ignorance coming from this is astonishing and this is exactly why I made this post.

 

Lol, agreeing to a death game does mean a CT has the right to kill a T given they lose the game. Again, no rule states that they must be killed by the game or killed by a CT. Once they lose they die, simple as that. I'm not too sure why this is so hard for you to understand such a simple concept.

 

If they can make it to the vent before they get killed by the water or CT good for them. However, what you're suggesting is letting them rebel knowingly which is plain stupid and won't happen. I'm not saying the CTs have to shoot and kill them when they fall, I'm saying that they can if they choose or they can let them die by the water. The choice is their's and there is no rule restricting what they chose do in that situation.

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Edited by Jake
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There's been a few times where they didn't shoot at the T's until they go into the vent and the CT would miss their shots, giving the T a little more time to rebel. I don't think it's a big deal but I've seen it turn into some pretty interesting rebels and keep things fresh.

 

Adding onto what Reece said.

 

Even if the Ts enter the vents, it takes a very long time for them to exit. They Ts have to crouch walk all the way from the entrance of the secret all the way out. True, there has been times where a T surviving 4 corners escaped into the vents rebelled, but it's pretty much impossible if you have one CT watching the vents.

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I'm just going to say this and be done. I'm fine with whatever decision is made regarding this, I've made my case and I only wished to express my views and reasoning. Additionally I respect and welcome all of your opinions regarding the topic at hand.

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The notion that we should make everyone redownload a map to fix a problem that doesn't even exist, and if it does- is extremely small is pretty silly. The other suggestion that we shouldn't allow it to keep the server fresh I think is reverse logic. On a server where playing CT is already harder than every/any other server I don't understand at all why we would allow that kind of restriction.

 

 

I said it above, but I completely agree with Jake in that I think it's a really petty, overthought thing to get worked up over, even with the percentage of perceived people "kill whoring" with it- they're not doing anything logically wrong.

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