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Four Corners Killing in water

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The notion that we should make everyone redownload a map to fix a problem that doesn't even exist, and if it does- is extremely small is pretty silly.

 

Good thing AOs have Stripper at their command then.

 

Also, didn't we have documentation somewhere in the JB stickies that went into more detail on what deathgames are? Could have sworn it was in the faq or rules threads.

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Good thing AOs have Stripper at their command then.

 

Also, didn't we have documentation somewhere in the JB stickies that went into more detail on what deathgames are? Could have sworn it was in the faq or rules threads.

 

I'm not entirely sure if Stripper can be used to block the vent- even if we could use it to block the vent it wouldn't make full sense to do so. If it's decided people can die once they fall in the water, it doesn't necessarily mean people are going to be positioned to kill them, know that they are allowed, nor does it mean that if they are in position they will be able to hit the shots. Just a comparison but just cause armory is considered KOS we aren't going to make it so Prisoners can't physically enter it.

 

Relating to deathgames, I don't think we have one currently, only one that states that deathgames cannot be forced. I don't know if any kind of detail into what deathgames are would clear this situation up, I think it's pretty obvious what happens if you lose in a "death"game. :p

Edited by All Ts
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I'm not entirely sure if Stripper can be used to block the vent- even if we could use it to block the vent it wouldn't make full sense to do so. If it's decided people can die once they fall in the water, it doesn't necessarily mean people are going to be positioned to kill them, know that they are allowed, nor does it mean that if they are in position they will be able to hit the shots.

 

Stripper could block the vent by changing the behavior of the map entity, it can absolutely be done. I'm not necessary voicing if it should be done or not, just stating that it's possible.

 

Relating to deathgames, I don't think we have one currently, only one that states that deathgames cannot be forced. I don't know if any kind of detail into what deathgames are would clear this situation up, I think it's pretty obvious what happens if you lose in a "death"game. :p

 

I thought we had one because of a past issue we had where CTs were creating some really stupid deathgames that were basically used to trick Ts into getting freekilled, so ground rules were established to prevent those scenarios.

 

 

I completely see where Snootch is coming from here though.

 

If a CT creates their own deathgame, like First/Last Reaction and Simon Says, that CT is the only CT who should enforce who wins and who loses (again, I thought it was documented somewhere that only the CT conducting the deathgame is allowed to enforce it), right? Some map deathgames also have their own way of enforcing who wins and who loses, and dieing in water is how the four corners deathgame in summer jail enforces who loses. With this logic, gunning down a T that is already dying in water as per the map's deathgame mechanic looks like a douchey thing to do and does look like kill whoring. I mean, if hypothetically speaking, that same deathgame had a pit that was 100 ft deep with no water, should you be allowed to gun down the losing T before he hits the ground? What if it wasn't a deathgame at all, what if a T jumps off the top of climb in dojo and will obviously die when he hits the ground, can a CT gun him down before he hits the ground because he's obviously going to die from fall damage anyways?

 

I honestly don't care what is decided to be done about this, but I did want to point out that Snootch has just of a good argument to this as the opposition has. Maybe it can be a thing where CTs are encouraged (not saying required) to state at the beginning of their 'Who wants to play a deathgame?' that losers can be gunned down? It would certainly make it look less douchey lol.

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What if it wasn't a deathgame at all, what if a T jumps off the top of climb in dojo and will obviously die when he hits the ground, can a CT gun him down before he hits the ground because he's obviously going to die from fall damage anyways?

 

There's a pretty big difference between people dying from misc. things such as falling and your only certain path to living being KOSable (the vent) while you're playing a literal deathgame. There is nothing saying a CT who's doing the deathgame can enforce who dies or not, and I honestly hope we never do that as it's going to make it harder for CTs. Even if someone is kill whoring it at the end of the day, what harm are they doing, it also perplexes me why in a situation like this people are bothered enough to make this thread. I would completely understand Snootch's logic if it was someone actually freekilling or breaking rules in order to get kills, but to call this breaking rules/mass freekilling is so petty and ridiculous.

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I'm not entirely sure if Stripper can be used to block the vent- even if we could use it to block the vent it wouldn't make full sense to do so. If it's decided people can die once they fall in the water, it doesn't necessarily mean people are going to be positioned to kill them, know that they are allowed, nor does it mean that if they are in position they will be able to hit the shots. Just a comparison but just cause armory is considered KOS we aren't going to make it so Prisoners can't physically enter it.

 

Relating to deathgames, I don't think we have one currently, only one that states that deathgames cannot be forced. I don't know if any kind of detail into what deathgames are would clear this situation up, I think it's pretty obvious what happens if you lose in a "death"game. :p

 

I believe that the stripper would make it so that the wall is no longer breakable. I know that i dont play jb too much these days but if four corners is a deathgame area wouldnt it stand to reason falling constitutes losing, and losing the deathgame mean well death. so the vent would kind of nullify losing the deathgame since they can just escape through the vent and have another chance at life.

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I'm gonna daddy up real quick. The Ts who fall into the pit have lost a death game, so they can be killed. I don't want to overcomplicate this and add a million rules to govern death games, especially because they don't happen to much. JB has more than enough rules for people to remember so complicating deathgames isn't nessiary. If they lose they lose, deal with it. All deathgames can be rejected, and are optional.

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