MerkThrasheR Posted February 3, 2018 Content Count: 19 Joined: 10/22/17 Status: Offline Share Posted February 3, 2018 Innocents should be allowed to use !menu to possibily buy different items to better their chances of takeing down the T's. One item could be once per round they may be able to buy a health shot to give them 50+ or 25+ health. The currency to buy these items could be threw karma or if you kill a T. thanks for anyone that supports! Link to comment
Zia Posted February 3, 2018 Content Count: 1423 Joined: 11/04/17 Status: Offline Share Posted February 3, 2018 Just for reference, this was already discussed here and here I agree with a lot of the points made in these thread that giving the innocents their own menu would throw off the balance of the game. We already have detectives that can buy a health station for a group of people and not just a healthshot for one person, and innos being able to heal themselves while traitors cannot even do that would just be wrong. Adding anything else besides healthshots would still just throw off the balance of the game mode even more and this will most likely never be added for multiple reasons already discussed. 1 Link to comment
Brando Posted February 3, 2018 Content Count: 1667 Joined: 12/06/15 Status: Offline Share Posted February 3, 2018 We also had thread about it in the admin section. This was my opinion I personally don’t think that innos should have a menu. I think it will just kill the way how ttt is played. If we do add a menu for innos I don’t think we should add armor, it will just make it easier for good players to actually kill the traitors. It’s hard enough for a full server with only 6 traitors to kill everyone. Just adding this will make it even harder. I still think that innos should NEVER EVER have a menu. 1 Link to comment
beanie dog Posted February 3, 2018 Content Count: 1671 Joined: 06/13/16 Status: Offline Share Posted February 3, 2018 This is a good idea, but I'm going to say no to this. Based on "stats" from the forums,t he win/lose ratio for both sides is fairly even. There's also a reason why the detectives are able to buy health stations for everyone. Link to comment
Dominic Posted February 3, 2018 Content Count: 5678 Joined: 01/07/16 Status: Offline Share Posted February 3, 2018 Based on "stats" from the forums,t he win/lose ratio for both sides is fairly even. ??? Stats on the forums don't account for Traitor/Innocent/Detective, they only record Terrorist/Counter-Terrorist win ratios which mean nothing. 1 Link to comment
Karma Posted February 5, 2018 Content Count: 1056 Joined: 08/25/17 Status: Offline Share Posted February 5, 2018 I have seen this on many other servers, it's not the worst thing in the world. The one main thing I see coming from this is that it serves as a way to give innocents a bigger role, instead of making them play more of a passive sport. Yet at the same time, using items like heath shots, and possibly radar as an innocent pretty much eliminates the role as a detective. The way it is now innocents tend to play around the detectives because of there perks, by eliminating this "play-style" and letting the innocents play a more aggressive role only makes it harder on the T's. At the moment it is already semi-difficult for the T's to kill all of the innocents and detectives, by making it harder and completely changing the play-style would only hurt. Not only is this one of the mains things that differs SG from other servers but also makes the game play a lot faster. There are already people that sit in corners the whole round, it would only be worse with a way for them to get more health. Also adding this to innocents and not T's seems a little unbalanced. Link to comment
roux Posted February 5, 2018 Content Count: 2579 Joined: 02/27/16 Status: Offline Share Posted February 5, 2018 Let me give my personal experience with inno shops. The community I used to play on had such a store. To gain the credits, you had to perform well, kinda like karma, and that currency would stick to you until you disconnected. The store offered a variety of items, including tasers which were pretty expensive. However, being as good as I am at TTT (ha) I managed to stack the currency extremely quickly on rounds and tase everyone on every round. Now, that is not a good example (since that community is ass and that TTT server is fucking broken) but you see the point; it makes detectives completely useless and overpowers the innocents. I played enough TTT to note that such a change would break the server and/or completely flip the current metas and balance. The Ts already have weak items (imo) and adding more to innos would make it too easy. It's already tough to kill the whole server, we need people to get 10Ks+ for Ts to win round *cough* rank s *cough*. I understand the need of action, the lack of interactions you have as innocent (apart from getting slaughtered). Thing is, if we don't buff Ts we can't buff innos without making it too hard for Traitors. I'd even love to add health shots to Ts to help a bit. If we were to add an item for innocents to buy, it'd be kevlar imo, but even then it'd need to be discussed. 3 Link to comment
Justin Posted February 6, 2018 Content Count: 559 Joined: 01/18/17 Status: Offline Share Posted February 6, 2018 Maybe just inplement healthshots that give you 25 or 50hp?? Link to comment
angelo Posted February 6, 2018 Content Count: 658 Joined: 07/10/17 Status: Offline Share Posted February 6, 2018 (edited) ??? Stats on the forums don't account for Traitor/Innocent/Detective, they only record Terrorist/Counter-Terrorist win ratios which mean nothing. When a round is won by the traitors it counts as a T side win. Innos win or Detectives win is a CT win. You can look at stats and it's pretty much 50/50. As for this idea, It exists on other communities which I have tried. It's a convenience for the innos but everything was unbalanced. Everybody had healthshots and people constantly complained about "HE WOULDA DIED IF HE DIDNT TAKE THAT HEALTHSHOT" Which happens on our servers but with detectives and their healthstations. It's so well balanced on our servers because there's a small amount of people who can actually give health to others and themselves. Also, traitors can benefit from the detectives healthstation. Overall, this would be a bad idea for TTT as it is now. -rep 2 Edited February 6, 2018 by angelo pretty colors Link to comment
Gator Posted February 7, 2018 Content Count: 2669 Joined: 03/29/09 Status: Offline Share Posted February 7, 2018 As it was said in the previous threads about this suggestion, it would make the detective useless. The point of the innocents is to have nothing that give them an advantage over others. The one main thing I see coming from this is that it serves as a way to give innocents a bigger role, instead of making them play more of a passive sport. Going on with this, an innocents role is as big as they make it. The gamemode is pretty much to make conclusions with what evidence you have, and that is something anyone can do. Link to comment
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