Zia Posted March 10, 2018 Content Count: 1423 Joined: 11/04/17 Status: Offline Share Posted March 10, 2018 I had this all written out and then exited out of the tab... posting the screenshot I had of it 2 Link to comment
tides Posted March 11, 2018 Content Count: 615 Joined: 09/20/17 Status: Offline Share Posted March 11, 2018 I think you're exaggerating the OP-ness of the traitors. Currently the win rates for innocents sits at around 60-65% (not 100% sure if this is accurate, taken from stats page) among most maps. The question TTT needs to answer is whether you want this win rate to be higher or lower. Obviously giving innocents body armour will increase their win rate by some unknown amount, and there is probably some value in testing what this increase would be as you suggested. But your argument that the traitors are almost guaranteed a win when a bunch of good players are selected is kind of meaningless. When the traitors are full of good aimers they should be winning most of the time, and they will continue to even if innocents have body armour. If you try to balance the server based on the few times the traitors are stacked with professional gamers, the rest of the server will suffer. Think of the other alternative when the Traitors have average/bad players picked, giving innocents armour will really hurt their win percentage as those players will now have another disadvantage thrown at them. Sure, the win rate for innocents is high overall. But i'm sure if you looked at the win rate for when players like eden, roux, and mar are T's it would be much lower. I think the point of the post is to not make it harder for T's but to give less-skilled (aim-wise) players a chance against players who have better mechanical skills at CS. I'd be down to give this idea a try. TTT needs to be spiced up a little. At this point I find TTT rather boring unless i'm joking around with friends; If all i'm doing is running around shooting every person I see as a T, or getting destroyed by T's as I get aim punched to shit I might as well play a DM server. Link to comment
FLuiD Posted March 11, 2018 Content Count: 1083 Joined: 12/23/15 Status: Offline Share Posted March 11, 2018 (edited) I 100% understand the desire to give innos some kind of buff because it does feel like traitors are OP sometimes. My only issue to the kevlar without head armor is that I disagree with the sentiment that it's too easy for traitors. I think it mostly comes down a few players (maybe a bit more than a few) that set the balance out of wack due to 20+ days on the server or general aiming skills. Like I said in LargeAll's thread, you have to be careful setting balances in motion to compensate for a minority of the population. With that being said however, I'm on the edge on whether that minority is actually large enough to consider a buff for the innos. What if we did a sort of compromise where instead of full kevlar (100) we give them like 10 armor or something that would prevent say 1~2 shots from an AK/M4 before you run out of armor, but it would take many more SMG shots to deplete that armor therefore giving a slight nerf to the p90 spray downs? This might prevent an overly excessive buff but still gives a boost nonetheless 1 Edited March 11, 2018 by FLuiD Link to comment
eden Posted March 12, 2018 Content Count: 211 Joined: 12/22/17 Status: Offline Share Posted March 12, 2018 Now for what eden said about removing items like matchboxes and mines. While I don't think they are used as often as they should be; I'm not for removing them. First, mines are very useful on smaller maps, and if used right can easily decide a round. They tend to be used by our more experienced players as most players don't know the command, or just don't want to type the whole thing out to place one mine. Second,matchboxes are rarely used. Maybe players don't know what they do or they just don't prefer to use them. But with that said I have seen a lot of Regs use them and it worked out in their favor. If you use them right know one should know you used them in the first place. I think you might've misread what I wrote, I never said that they should be removed ,but that they are severely underwhelming compared to the other T items that are available. The reason why I brought this whole section up was that I think this change in armor would help bring back the relevance of other T items because it would force players to think outside the box. For example, mowing down 3 people wouldn't be as easy any more if innos had armor meaning that maybe buying a teleporter and picking people off would become more viable. This is just one example that I could think of off the top of my head. I think you're exaggerating the OP-ness of the traitors. Currently the win rates for innocents sits at around 60-65% (not 100% sure if this is accurate, taken from stats page) among most maps. The question TTT needs to answer is whether you want this win rate to be higher or lower. Obviously giving innocents body armour will increase their win rate by some unknown amount, and there is probably some value in testing what this increase would be as you suggested. But your argument that the traitors are almost guaranteed a win when a bunch of good players are selected is kind of meaningless. When the traitors are full of good aimers they should be winning most of the time, and they will continue to even if innocents have body armour. If you try to balance the server based on the few times the traitors are stacked with professional gamers, the rest of the server will suffer. Think of the other alternative when the Traitors have average/bad players picked, giving innocents armour will really hurt their win percentage as those players will now have another disadvantage thrown at them. I guess the argument im trying to emphasize is that TTT is a game mode that is too heavily dependent on aim atm. I understand TTT gmod and TTT csgo are two separate things ,but I feel as if the true game mode has shifted too much into csgo. Having good aim outweighs having wit or playing smart atm. Also the whole argument of giving innocents armour would just be giving a disadvantage just proves that the csgo mechanic of "aiming" is just broken in TTT. Players should have to compensate lack of aim with being good at the gamemode TTT. People should be rewarded for being able to use the different mechanics that come with TTT and at the moment the rewards for using other mechanics of the game mode are very underwhelming. I think overall making it harder to kill people would bring back the true nature of what TTT should be NOT GMOD TTT cause that's not what im comparing it too, but just the very nature of what the game mode TTT is about. It shouldn't be about gunning down everyone one you see, it should be playing smart and trying to hide your true intentions. Now I understand people are going to say that you'd be restricting a certain style of playing TTT ,but the style of just gunning down everyone is just way overpowered as I mentioned in my original post. @Montag Yes a big portion of my argument is trying to take out a part of csgo and the reasoning for that is because I feel as if the mechanics of csgo is just too overpowered atm. I can see why a big reason you don't want this change is because if armor was added it would make it more difficult for players to try to kill innos, but were not playing TTT to just kill people without thinking. Maybe giving traitors more credits when they spawn, would be something that could help ease players with worse aim and also it would promote players to use the different mechanics that come with TTT. If were playing TTT, we should be trying to use all the mechanics that come with the gamemode and right now thats not the case. Maybe my direction of armor buffing is the wrong way to try to implement/buff different mechanics of TTT ,but I think its worth a shot. Also i just wanted to add that I think some kind of change is needed and this armor buffing was just an idea. Seems to me people are very fixated on this armor buffing ,but I just wanted to stir the pot in getting creative thoughts out. The game mode needs some kind of change in my opinion because all the mechanics of TTT are not being utilized. 2 Link to comment
Rye Posted March 12, 2018 Content Count: 788 Joined: 03/13/16 Status: Offline Share Posted March 12, 2018 As an old active TTT player, I completely agree with this post 100%. Thinking back on it TTT turned in to basically a customized death match of well experienced players who had a good aim take down as many people as possible with an AK-47 *cough* @Exk *cough* Even though I don’t play CS:GO anymore nor do I play TTT i would love to see a change in it and wanted to make that thought known. Excellent post @eden 3 Link to comment
Exk Posted March 12, 2018 Content Count: 701 Joined: 08/19/16 Status: Offline Share Posted March 12, 2018 @Rye Those days are over my friend. I am nothing but a potato now. :^( 1 Link to comment
Mad Dogg Posted March 29, 2018 Content Count: 2844 Joined: 10/28/09 Status: Offline Share Posted March 29, 2018 Unfortunately we are unable to add free armor to everyone. I tried it and it appears that the TTT plugins itself removes any armor from everyone once they spawn. I felt like this would have been worth at least testing out, but for now we're just going to have to wait. Perhaps we can test this out when the new plugin is out. 2 Link to comment
R3TROATTACK Posted March 29, 2018 Content Count: 1396 Joined: 09/14/12 Status: Offline Share Posted March 29, 2018 (edited) Unfortunately we are unable to add free armor to everyone. I tried it and it appears that the TTT plugins itself removes any armor from everyone once they spawn. I felt like this would have been worth at least testing out, but for now we're just going to have to wait. Perhaps we can test this out when the new plugin is out. Uhh if you still want to test this use this @Mad Dogg This will basically add armor after the roles have been assigned I forgot if the SG version of TTT uses a +5 second or not so i just added it anyways. #pragma semicolon 1 #define DEBUG #define PLUGIN_AUTHOR "Retro" #define PLUGIN_VERSION "1.0" #include #include #include #pragma newdecls required public Plugin myinfo = { name = "TTT - Armor", author = PLUGIN_AUTHOR, description = "Gives everyone armor at the start of the round.", version = PLUGIN_VERSION, url = "http://steamcommunity.com/profiles/76561198045363076/" }; Handle g_hRoundTimer = null; ConVar g_hRoundDelay = null; public void OnPluginStart() { HookEvent("round_start", Event_RoundStart); } public void OnMapStart() { g_hRoundDelay = FindConVar("mp_join_grace_time"); } public void Event_RoundStart(Event event, const char[] name, bool dontBroadcast) { if(g_hRoundTimer != null) { CloseHandle(g_hRoundTimer); g_hRoundTimer = null; } g_hRoundTimer = CreateTimer(g_hRoundDelay.FloatValue + 5.1, Timer_GiveArmor, _, TIMER_FLAG_NO_MAPCHANGE); } public Action Timer_GiveArmor(Handle timer) { for (int i = 1; i { if(IsClientInGame(i)) { if(GetClientTeam(i) >= CS_TEAM_CT) { if(IsPlayerAlive(i)) { SetEntProp(i, Prop_Send, "m_ArmorValue", 100); /* if(GetClientRole(i) == TTT_TEAM_INNOCENT) { SetEntProp(i, Prop_Send, "m_ArmorValue", 100); } */ } } } } g_hRoundTimer = null; } download 7 Edited March 29, 2018 by R3TROATTACK Link to comment
Nuclear Onion Posted March 29, 2018 Content Count: 3462 Joined: 04/07/13 Status: Offline Share Posted March 29, 2018 Uhh if you still want to test this use this @Mad Dogg This will basically add armor after the roles have been assigned I forgot if the SG version of TTT uses a +5 second or not so i just added it anyways. #pragma semicolon 1 #define DEBUG #define PLUGIN_AUTHOR "Retro" #define PLUGIN_VERSION "1.0" #include #include #include #pragma newdecls required public Plugin myinfo = { name = "TTT - Armor", author = PLUGIN_AUTHOR, description = "Gives everyone armor at the start of the round.", version = PLUGIN_VERSION, url = "http://steamcommunity.com/profiles/76561198045363076/" }; Handle g_hRoundTimer = null; ConVar g_hRoundDelay = null; public void OnPluginStart() { HookEvent("round_start", Event_RoundStart); } public void OnMapStart() { g_hRoundDelay = FindConVar("mp_join_grace_time"); } public void Event_RoundStart(Event event, const char[] name, bool dontBroadcast) { if(g_hRoundTimer != null) { CloseHandle(g_hRoundTimer); g_hRoundTimer = null; } g_hRoundTimer = CreateTimer(g_hRoundDelay.FloatValue + 5.1, Timer_GiveArmor, _, TIMER_FLAG_NO_MAPCHANGE); } public Action Timer_GiveArmor(Handle timer) { for (int i = 1; i { if(IsClientInGame(i)) { if(GetClientTeam(i) >= CS_TEAM_CT) { if(IsPlayerAlive(i)) { SetEntProp(i, Prop_Send, "m_ArmorValue", 100); /* if(GetClientRole(i) == TTT_TEAM_INNOCENT) { SetEntProp(i, Prop_Send, "m_ArmorValue", 100); } */ } } } } g_hRoundTimer = null; } download You really are bored all the time aren't ya xd Link to comment
R3TROATTACK Posted March 29, 2018 Content Count: 1396 Joined: 09/14/12 Status: Offline Share Posted March 29, 2018 You really are bored all the time aren't ya xd Maybeh Link to comment
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