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Jail Break suggestion

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I have a suggestion for jailbreak. The games built into the map are rarely used. The CT's can't force death games, so all they can order is "free-day in big jail", "free-day no past first cell", "Swim in Pool". The rounds just turn into taking a tour around the maps till the CT's lose track off a rebeler who kills them. It makes the games scattered around the maps pointless. Might as well just have a map with just a medic, big jail, one pool, and an armory.

 

I think the CT's should be aloud to make the players play certain death games, and if they do they can only kill off a certain amount of T's. It just gets kind off repetitive being told to walk to medic, then walk to big cage, then swim in pool; all the while passing by all the games that could be played. Just a suggestion though ¯\_(?)_/¯.

 

Edit:

I'm not even say that it is for a free day. I was think for example, The first game could be something like a climb mini game. The CT"s say before hand that they are only take the first # players. The # should be half or more. Who ever doesn't finish in that slot dies. then the game can slow down a bit more, but then within a few minutes they do another game, then again, and again till they can !lr

 

The could play bhop, colors, really anything as long as they do not kill more than half the T's. Others Servers do this this is not a crazy idea LUL XD

Edited by Yung Goob
Clarification
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What you're suggesting is forced death games which we have tried in the past. During its trial we found it to be too abusive and it just didn't fit into our server. However, there are many times when CTs do allow Ts to play these death games voluntarily in order to win a freeday. We should keep the system the way it is and allow the players themselves to choose whether or not they wish to risk their lives in order to win a freeday.

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Edited by Rhyzhe
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Im not even say that it is for a free day. I was think for example, The first game could be something like a climb mini game. The CT"s say before hand that they are only take the first # players. The # should be half or more. Who ever doesn't finish in that slot dies. then the game can slow down a bit more, but then within a few minutes they do another game, then again, and again till they can !lr

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What you're suggesting is forced death games which we have tried in the past. During its trial we found it to be too abusive and it just didn't fit into our server. However, there are many times when CTs do allow Ts to play these death games voluntarily in order to win a freeday. We should keep the system the way it is and allow the players themselves to choose whether or not they wish to risk their lives in order to win a freeday.

 

The only games that could be played were first reaction last reaction and simon says, there was even a specific rule saying we couldn’t play map made deathgames like deathcrate or jump rope , which is why people are against having any deathgames at all. The only deathgames that were allowed by the rules were all cancer to play.

 

What I think we should do is allow some competition deathgames like “first team of T’s to score a soccer goal on the enemy team gets to live” or something along those lines, but I have doubt that any major rule will be made.

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What you're suggesting is forced death games which we have tried in the past. During its trial we found it to be too abusive and it just didn't fit into our server. However, there are many times when CTs do allow Ts to play these death games voluntarily in order to win a freeday. We should keep the system the way it is and allow the players themselves to choose whether or not they wish to risk their lives in order to win a freeday.

 

Agree^

 

If there were forced death games, most people would quit the game because CTs would just force Ts into colours, four corners, etc.. every round which defeats the purpose of jailbreak. Ts have to rebel and take over, it's not like all the Ts spawn as "KOS", and CTs can do whatever they want.

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I personally believe being able to force games made JB a better and more fun game mode to play. I don’t necessarily think the system of deathgames was the issue but the people abusing them/forcing them every round and making the rounds repetitive just like they were before with no deathgames. I do also agree that moderating the usage is a headache which causes more issues because that was also tested when we went through the phase to see if we should allow forced deathgames or not. Now maybe a solution to this is before a map change there is a vote to allow forced deathgames on the next map or not? The concept would be similar to auto hop on mg and would switch up the pace/style JB is played to avoid the repetition that the sever currently faces. I think having a vote before hand would most likely always result in no forced deathgames due to the fact majority of regs enjoy playing T more but when certain maps/certain CTs are on it could lead to the vote being changed to deathgames to spice it up. Just imo anyways

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I disagree. I understand that this would be a big change for the server, so i can see the reason for your arguments, but i do not think it defeats the purpose of jailbreak. I have seen other server follow similar rules too what i proposed, and everything works out fine. People rebel, people die, it makes the game more interesting.

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The only games that could be played were first reaction last reaction and simon says, there was even a specific rule saying we couldn’t play map made deathgames like deathcrate or jump rope , which is why people are against having any deathgames at all. The only deathgames that were allowed by the rules were all cancer to play.

 

Where is this rule, I don't see where it says you cant use the map made death games as playable death games. Infact I see creative CT's use this all the time, as a way to do something new and more interesting.

 

What I think we should do is allow some competition deathgames like “first team of T’s to score a soccer goal on the enemy team gets to live” or something along those lines, but I have doubt that any major rule will be made.

 

Adding on to what I said before, if a T agrees to play a death game then do what you want, it's the CT's job to keep thing more fun or entertaining. If you want to do something like "Whoever can jump of the highest roof and survive" you can. The world is your oyster my friend.

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Im not even say that it is for a free day.

 

The freeday was only an example, CTs can give any sort of reward they wish

 

I was think for example, The first game could be something like a climb mini game. The CT"s say before hand that they are only take the first # players. The # should be half or more. Who ever doesn't finish in that slot dies.

 

KIlling off half of the Ts with one location? That only leads to a surefire way to kill popiulation and eventually the server. People aren't going to want to spawn in, be forced into a deathgame within the first 30 seconds and then die a few seconds later and finally wait in spec for minutes at a time. Having Ts die off quicker through this limits their chances to rebel that they usually get from orders that tell them to go to place to place. Then there are the situationals:

What if the Ts aren't skilled enough to finish climb and thus end up delaying the whole round (clouds extreme climb)?

What if the CTs end up picking a game where only a few can play at a time leaving the other Ts to sit there and do nothing (summer jail whirlpool)?

What if the deathgame takes too long for each individual player (lego monopoly)?

Changing the flow of the game to go from CTs ordering Ts to go place to place into forcing Ts into deathgames doesn't seem like a smart idea to me.

 

then the game can slow down a bit more, but then within a few minutes they do another game, then again, and again till they can !lr

 

.

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