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Where is this rule, I don't see where it says you cant use the map made death games as playable death games. Infact I see creative CT's use this all the time, as a way to do something new and more interesting.

 

Old rule about year back, when force deathgames were allowed, but only first reaction last reaction and simon says were permitted.

 

 

 

Adding on to what I said before, if a T agrees to play a death game then do what you want, it's the CT's job to keep thing more fun or entertaining. If you want to do something like "Whoever can jump of the highest roof and survive" you can. The world is your oyster my friend.

 

From my experience, jailbreak players aren’t gonna go out of their way to try something new, which is why the “simon says” deathgame is offered almost every 3 rounds, and that deathgame doesn’t get as many participants as it used to.

 

 

 

 

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Edited by Kicks
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I think other than make it so deathgames should be allowed to be forced upon the T's, the better solution would be to make it more fun for the T's to play these games. Also just because Simon Says is used as a deathgame doesnt mean you cant use it as not a deathgame. Basically just whoever gets out you could send to a different area and have them do something less fun than what the other people get to do. Jailbreak without using map mechanics essentially just turns into the CTs having to think up some little minigame for people to play for 30 minutes, until they change maps or switch teams because they themselves get tired of being a guard.

 

Essentially, the CTs just need to make it more fun to play deathgames and make it more of a gamemode than just an activity. I do think people should stray away from using Simon Says and use more of the map made deathgames/minigames in their orders, although this gets hard on maps like Electric Razor(Fan Favorite), where there arent really any games to play. Its not that people dont want to play a deathgame, its that they dont want to because they get no reward out of it. Whenever I play deathgames with the Ts I always hear all Ts get a freeday after I started the deathgame. This just makes it ridiculous for these people to play the game because they could be running about doing whatever they want instead. The problem doesnt really stem from the deathgames themselves, but more from the reason to play it, and that means that CTs have to be more strict and not give as many freedays or take as many requests so that people WANT to play a deathgame in order to gain some sort of reward or advantage over their T buddies.

 

Edit: Sorry for kinda changing subject a lot. I think as I type :/

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Old rule about year back, when force deathgames were allowed, but only first reaction last reaction and simon says were permitted.

Sent from my iPhone using Tapatalk

 

Actually you have it twisted. Only map made death games, simon says, and frlr were allowed.

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Actually you have it twisted. Only map made death games, simon says, and frlr were allowed.

 

Maybe I have it mixed up, but I believe there were 2 eras of different forced deathgame rules, one where you could play first reaction last reaction and simon says (which was allowed at 2:30 ), and one where you could force any deathgame at the start of the round but would have to stop after only 5 T's were left, and you could play one deathgame per round. Both of these were removed but I'm pretty sure that the "5 terrorist" one is the one that got deathgames completely removed.

 

I mean I'm quite sure nothing will actually change, but I have a few ideas if forced deathgames would be allowed, like you can only kill half of the T's in one deathgame, and you can't play games like 4 corners or anything rng like that because that shit is aids.

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Personally I think CTs should be able to force games like climb, to avoid delay you can say, we're taking the furthest 'x' players by 'x' time. To keep mass killings lowered you can create a % rule for how many T's have to survive a game.

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Personally I think CTs should be able to force games like climb, to avoid delay you can say, we're taking the furthest 'x' players by 'x' time. To keep mass killings lowered you can create a % rule for how many T's have to survive a game.

 

You can already force climb.... just not as a deathgame

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I feel like the JB server is fine as it is now. However, with rumors that it is dying I feel like a change could be fun and might help. I think allowing forced death games, say under 3 minutes, would encourage T's to rebel. Recently I have noticed more and more T's surviving until round end which ends up not even allowing the LRs to happen. If the purpose of JB is to rebel then I think forced death games might give players, who don't want to play a death game, more of an incentive to rebel and try to kill the CT.

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I feel like the JB server is fine as it is now. However, with rumors that it is dying I feel like a change could be fun and might help. I think allowing forced death games, say under 3 minutes, would encourage T's to rebel. Recently I have noticed more and more T's surviving until round end which ends up not even allowing the LRs to happen. If the purpose of JB is to rebel then I think forced death games might give players, who don't want to play a death game, more of an incentive to rebel and try to kill the CT.

 

Tried before, people flipped shit.

 

Also, it's not rumors.... look at game tracker and then compare it to 7 months ago when we were consistently top 400 server

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I see what you are trying to explain and you have a good point and I am behind it 100%. But too many little kids will get but hurt, and will complain to any admin they see.(probably because their attention spans are too small to read the rules). Overall a good idea but too much chaos. Unless there is a warden system. If there isn't one, little kids will conflict orders and make the game less enjoyable (by not forcing death games, and making the Ts walk around the map like you said).

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