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Remove New LR Rule

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The recently added LR rule, I feel needs to be removed. CTs have a hard enough time winning rounds, and the fact that CTs are expected to allow Ts more than 1 LR if there are more CTs alive than Ts is unreasonable. Why add a rule to make playing CT more difficult? CTs should be rewarded for having more of themselves alive rather than be forced to provide the Ts more than 1 LR. Ts undisputedly win more rounds than CTs, so giving Ts any opportunity to win even more through the rules is nothing short of stupid. Looking forward to the discussion below!

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Your whole reasoning for wanting to remove it is that CT is difficult. I am not going to base the rules off of making CT easier. It's very easy to see that with certain players on CT, it isn't as hard. People have a harder time being good CTs than they do being good Ts, that's how it is.

 

A few people complained about it in a thread when it got added and I haven't heard a peep about it since. If you're actually seeing problems with it when it's happening then you should be bringing it up, but if you wanna remove this rule because it makes it harder for CTs you might as well remove warning shots.

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Your whole reasoning for wanting to remove it is that CT is difficult. I am not going to base the rules off of making CT easier. It's very easy to see that with certain players on CT, it isn't as hard. People have a harder time being good CTs than they do being good Ts, that's how it is.

 

A few people complained about it in a thread when it got added and I haven't heard a peep about it since. If you're actually seeing problems with it when it's happening then you should be bringing it up, but if you wanna remove this rule because it makes it harder for CTs you might as well remove warning shots.

 

Warning shots serve a purpose, multiple LRs do not. Multiple LRs delay the rounds, and I'm sure if I took the time to search the logs that they'll show it hurts the population of the server. Do you think it's fun for those who are dead to sit through up to 3 LRs per T? Why break with longstanding tradition of allowing the CTs to use their own discretion in regards to allowing more than 1 LR? There was no reason to institute this rule, it does nothing to enhance the play of the server.

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Nobody said we need a 50/50 win ratio for Cats and Ts. If a Ts gonna be a good dooby and wants another LR, I say give it to him.

 

The ratio isn't even close to being 50/50, it's closer to CT20/T80. I agree with the second part, however it should be the CTs discretion not mandated by a rule.

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I still have an issue with it and wait for it.. I agree with @Gumline.

 

Just because he wants to remove it on the basis that it's making CT harder doesn't mean that he wants to remove warning shots, it just means he thinks the LR rule itself is unhealthy and tips the scale too far. I've always thought CT-side on our server is literally a get fucked in the ass simulation for CTs similar to the people who queue up bot games in games like League of Legends to stroke their dicks, that's how unbalanced I've always seen it. I think the fact that the players still manage to make CT's win 20% of the time is incredible given our ruleset/maps. It always felt winning on CT side comes at the cost of people becoming incredibly frustrated and sometimes just flat out ruining the Prisoners fun by placing overly strict rules, micspamming over fellow guards, or just flatout breaking the server rules to win.

 

The fact that you guys would add something that even marginally makes it more difficult for CTs and is somewhat confusing really tells me you didn't think it through fully and are grasping for some kind of reason to keep it. Playing CT on SG has always been annoying as fuck, and that's why you see multiple times a day despite the server having no requirement or anything 20 people stacking T side while the CTs are getting completely railed. I haven't said this yet but all of the reasons above are why CT on our server has always attracted a special kind of fuckface. If I was someone playing CT, played a full round and popping off I don't want to be rewarded by getting undercut by some rule like that- it's literally just not practical anyway you look at it.

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I’d rather have it so if there is an amount of T’s to CT’s, and a T already did an lr, that T could be killed.

 

Example- 4 CT’s ; 3 T’s, one T wins their lr making it 3-3, The CT that is not in an lr can kill the T that won their lr. Ensuring CTs get some guaranteed round wins when they give good orders and come out with a high number of CT’s alive.

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I’d rather have it so if there is an amount of T’s to CT’s, and a T already did an lr, that T could be killed.

 

Example- 4 CT’s ; 3 T’s, one T wins their lr making it 3-3, The CT that is not in an lr can kill the T that won their lr. Ensuring CTs get some guaranteed round wins when they give good orders and come out with a high number of CT’s alive.

 

What I agree with is that a knife god shouldn't win every round because he can out LR 6 CTS when he's last T, so I think we have it where as soon as it's one T, one CT, you can kill them.

Also, if they pick up a primary for even a second just kill them, I don't normally do this, but it's completely allowed.

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Also, if they pick up a primary for even a second just kill them, I don't normally do this, but it's completely allowed.

 

Can't emphasize this enough, many things are up to your discretion as a CT, so if you need to use them when your odds are down, so be it.

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