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All im going to say is cant hurt to try a way to enforce this is let them choose what rank they are around half of the population of scrim is mature adults and if someone puts mge and every game goes 1 30 just set there rank or tell them to change it. I feel like this is the only way to make even teams it cant hurt to try for a day or two unless you make a custom ranking system for SG or I feel like this problem will never be solved.

 

I’m going to use myself as an example. currently I am ranked at silver elite master, but that doesn’t show my true potential as a player because honestly I don’t care about comp, I let my friends cousins and brother play, some people are like me and hate match making so much that there match making is the scrim server for them. This would only work if every singular person in the scrim server took match making seriously which I’m sures not the case.

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I’m going to use myself as an example. currently I am ranked at silver elite master, but that doesn’t show my true potential as a player because honestly I don’t care about comp, I let my friends cousins and brother play, some people are like me and hate match making so much that there match making is the scrim server for them. This would only work if every singular person in the scrim server took match making seriously which I’m sures not the case.

 

Like I said earlier then you would put what rank you think you are but if your going 1 30 and your rank is set as global then some rule would be made is its strike able

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All im going to say is cant hurt to try a way to enforce this is let them choose what rank they are around half of the population of scrim is mature adults and if someone puts mge and every game goes 1 30 just set there rank or tell them to change it. I feel like this is the only way to make even teams it cant hurt to try for a day or two unless you make a custom ranking system for SG or I feel like this problem will never be solved.

 

Look at what VIPs currently have as ranks. I don't know where you got this adult thing too because that isnt the case. I understand why you want that to become a thing, I truly do, but that stuff only looks good on paper. I'll never have to patience to police everybodys matchmaking ranks, they aren't good indicators either.

 

However, I could add rws to the server, which would calculate your rws and automatically make the teams, balancing them around rws. There are some big implications with this one and I feel like we should just keep going the way we currently are. Whoever seems the most experienced and knowledgeable has to step up and bw a captain to make the match a fun one.

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Because it's scrim and we have players who hardly ever play CS:GO competitively there's always going to be matches where one team slaughters the other. It happens in MM, esea, faceit and other sites that do have ranks for competitive play. Something along the lines of rws might be able to balance it a bit more but players will always have bad games and good games. Myself being a prime example; One game i'll drop 40, the next i'm bottom of the leader board.

 

To sum it all up I don't think it's too big of a problem, but something could always be tested to try and clean it up a bit.

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However, I could add rws to the server, which would calculate your rws and automatically make the teams, balancing them around rws. There are some big implications with this one and I feel like we should just keep going the way we currently are. Whoever seems the most experienced and knowledgeable has to step up and bw a captain to make the match a fun one.

 

Although I can see why this system should be implemented im going to HIGHLY advise against this. Considering I have some background and am currently in the scene i'll leave my few cents. RWS is a very flawed system that only accounts the damage you do on rounds that are won. If were really going to go into specifics and balancing teams around how well a player does statistically I would highly recommend going off of ADR (Average damage per round) as its a much more accurate indication on someones skill. I understand that scrim servers should be taken somewhat seriously and having lop sided teams can make people not want to play as it seems unfair.

 

Now on paper this sounds all nice having more balanced teams ,but SG is a community csgo server. The difference in skill level will always be apparent as were a community server that draws in all different types of skill level. Teams are always gonna be somewhat lop sided as there's too many things too account for. However, implementing a rank system based off ADR or maybe even KDR could help balance the teams out a smidge. People need to understand that because its a scrim server that allows anyone to join the teams are always going to be somewhat skewed. If people can't handle this then I would advise them to just stick to matchmaking and play with their skill level. Having fun and playing on equally balanced teams on a scrim server is just frankly impossible due to too many variables. I think its important for our players to know that the scrim servers are their to help improve themselves as players and shouldn't feel discouraged if their teams is losing badly. It happens all the time even in mm, esea, faceit, etc.

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Although I can see why this system should be implemented im going to HIGHLY advise against this. Considering I have some background and am currently in the scene i'll leave my few cents. RWS is a very flawed system that only accounts the damage you do on rounds that are won. If were really going to go into specifics and balancing teams around how well a player does statistically I would highly recommend going off of ADR (Average damage per round) as its a much more accurate indication on someones skill. I understand that scrim servers should be taken somewhat seriously and having lop sided teams can make people not want to play as it seems unfair.

 

Now on paper this sounds all nice having more balanced teams ,but SG is a community csgo server. The difference in skill level will always be apparent as were a community server that draws in all different types of skill level. Teams are always gonna be somewhat lop sided as there's too many things too account for. However, implementing a rank system based off ADR or maybe even KDR could help balance the teams out a smidge. People need to understand that because its a scrim server that allows anyone to join the teams are always going to be somewhat skewed. If people can't handle this then I would advise them to just stick to matchmaking and play with their skill level. Having fun and playing on equally balanced teams on a scrim server is just frankly impossible due to too many variables. I think its important for our players to know that the scrim servers are their to help improve themselves as players and shouldn't feel discouraged if their teams is losing badly. It happens all the time even in mm, esea, faceit, etc.

 

Funny you should say that, that was my exact reaction when I was offered to try rws on scrim.

 

Even ADR would be kinda fucked on a server with skill differences as great as ours. I don't see balancing as an issue right now. It's all about the scrim players themselves, play in good faith, know what to expect.

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I think its important for our players to know that the scrim servers are their to help improve themselves as players and shouldn't feel discouraged if their teams is losing badly. It happens all the time even in mm, esea, faceit, etc.

 

Fucking this though to be honest. There are people who I've seen since a year ago on scrim who have improved, and those who are still making the same mistakes and having the same complaints.

 

In general, I try to balance out teams when I'm present, but some times it just won't work that way. The rank disparity in our community goes beyond simply mm ranks. Having rank indicators are nice, but they don't tell the whole story. My highest rank in MM was LEM. Highest rank in Esea was A-. @roux was a higher rank than me in MM, while I was a higher rank than him in esea (I believe?). My experience, aim, and knowledge aren't representative of either those ranks though because those are pug ranks. The best solution imo is to have put a list of "reliable" captains, similar to the current FPL system. I know a few scrim regulars that have a pretty good gauge of the other regs' skill level. An example would be like if me , bondo, tides, and goob were on, it would cycle priority as captains one of us four, rather than having the setup person assign captains. Whether or not something like that is implementable though is beyond me.

 

Another issue which i'm gonna bring up once again here is that snake picking only works when one captain is significantly better than the other. Having the option to choose between abababab and abbaabba for team picking would be better for balancing.

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Funny you should say that, that was my exact reaction when I was offered to try rws on scrim.

 

Even ADR would be kinda fucked on a server with skill differences as great as ours. I don't see balancing as an issue right now. It's all about the scrim players themselves, play in good faith, know what to expect.

 

Although I don't entirely know what rws is, it seems like a sort of ranking/elo system for matchmaking/competetive servers, I wouldn't say to make teams entirely based off this, but it would help give captains an idea of skill level.

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Look at what VIPs currently have as ranks. I don't know where you got this adult thing too because that isnt the case. I understand why you want that to become a thing, I truly do, but that stuff only looks good on paper. I'll never have to patience to police everybodys matchmaking ranks, they aren't good indicators either.

 

However, I could add rws to the server, which would calculate your rws and automatically make the teams, balancing them around rws. There are some big implications with this one and I feel like we should just keep going the way we currently are. Whoever seems the most experienced and knowledgeable has to step up and bw a captain to make the match a fun one.

 

Ok the VIPS fake there ranks now because there is no rule and do it to be funny. If you dont want to do it off matchmaking ranks let people pick there own rank but if its completely off or they are just bad with a good rank make a rule that you could get a strike if you dont change if asked to by staff member. Dont do it based off RWS because that leads to people getting frag hungry and not helping there team I see it all the time in esea.

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