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Forcing T's to play a death game

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I play jb for a couple hours now and it has been fun but one thing I greatly dislike is how the CT's give the T's an option to play a death game. To some extent I do understand this rule because some players may dislike to play a death game that they could find hard to complete, but it just does not make sense to me to add this as a rule, if they complete it they should be rewarded (saying they should live) but if they failed then they should be punish (meaning death). It just great for natural selection in my opinion. It also delays CT's of actually killing T's, I think (correct me if I am wrong) the only way for the CT to kill a T is for the T to rebel or to disobey an order which could last up until the whole round.

 

I also want this rule to be removed because if the CT's gives us permission then I am usually the only one willing to play a death game and this easily allows me to get a free day which is okay at first but when it keeps on happening consecutively it would eventually get really boring and won't become fun after a while. Also seeing 2 or 3 people trying to complete a death game does not seem very interesting to watch when I am a CT.

 

My last point is that most maps have these death games for a reason, which is to play on them. I feel like not using these games just feels like a complete waste of space and especially a waste of time for those map creators who worked hard on them when we don't even use them. These creators made these for us to use and as such we should use them when we do have the time.

 

That is all I have to say, if you have any counter opinions or agree with my statement then fill free to replay I would like to know what you guys think

 

disabling this rule could also allowed us make up games such as Simon says and other games I don't even know about lol

 

also can you guys remove collision? it could get kinda annoying sometimes when you bump into a CT or T ESPECIALLY at a death game.

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I see where you are coming from but T’s will more than likely always have a choice to do a death game or not, they’re choosing not to rebel on them and they don’t want to die yet. Also another point you bring up is when you play a death game and you’re usually the only one doing it, maybe it could just be it’s not populated and there aren’t a lot of people online for jb. The last part you’re talking about is where it takes up space and where we could have other things there. Things like that will always be there because we aren’t the only JB server that does death games. Hope that clears that up for you and just to let you know there is a thread for this sort of thing called “RULES DISSCUSSION”

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We had tried deathgames before and it ultimately didn’t fit into the type of play style most people on our server have. I’d said a majority of players on our servers are the type to rebel, which is why forced deathgames would disrupt the flow of the game. We had talked about it in the meeting and @All Ts and @Dominic agreed it hurts more than it helps. Setting up deathgames does take a long time, and delays more than people think. Now to the point about maps having deathgames for a reason. If you were to take a look at our 3 most popular maps: Revamp, Razor, and VIP, the amount of working deathgames within those 3 equate to 1 I believe unless you count race? Don’t remember if it kills you or if the cts have to kill you. (jump rope on vip, others are broke). That should be a good indicator as to why we shouldn’t have forced deathgames and should let the ts decide if they want to participate. Just my thoughts correct me if I’m wrong on those statements.

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Edited by Casual
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I just wan't to bring up the fact that no one or very few people will wan't to play a death game, but having it as an option helps them decide whether they wan't a death game or not. I don't think people will like this rule change you are suggesting because it messes up the play style of a lot of people including me, Creten(my partner in crime) and many others. It is a good idea, but the point of you saying that maps have death games for a reason is no bueno, because it is an option the ct has to make to ask the ts to do a death game (it is not there to be forced). If you go into game and type in chat "!rules" it explains why death games are not forced in a better way than I just did. For your second point, I do agree with you that very few people play death games willingly. It is because they don't see it fun to participate in a forced experience. Many people playing death games against their will may seem fun to you, but not to many others.

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I personally would love to see forced deatgames a possibility when playing on sg I feel like really that’s what our PB server is missing. When the servers are full and chaotic especially with a lot of T’s you need to find a way to eliminate some so you’re able to control the hordes.

 

Another good reason for forcing deathgames is that people complain that our server is too T sided, adding deathgames will make it a lot more balanced and fun, the people who are against usually are the people who can’t complete because they simply haven’t took the time to complete them and learn them.

 

Of course casual, the only reason why we play the same 3 overplayed maps over and over again is that we can’t play any maps that are involved around deathgames. There are so many maps that are so good that have insanely creative deathgames and while having secrets at the same time but we never play any of those maps because they would easily get rejected by the AT’s because it surrounds itself too much around deathgames.

 

I propose an idea that when there’s a deathgames you can only take half the population of the T’s and when there’s a deathgames that you can’t stop or recall you have to take all the winners that successfully complete the deathgame.

 

I don’t see at all how this would ruin the style of play deathgames don’t make you able to not rebel, I’m tired of all the stupid commands to go to big cage, soccer, pool it gets repitive and boring quickly. I think adding deathgames will bring in life to our server and overall more fun experience.

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Not having forced deathgames is what sets SG’s Jailbreak apart from others. Although having forced deathgames would be cool and a lot more interesting, I feel like most of the population already enjoy jailbreak as it is now, a death match with restrictions

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The first point to make is we have tried the best version we could dream up of forced death games with our server before and it didn't work out at all. It never achieved the purpose it was added for, and it was usually abused by CTs who just want a stat boost. For forced deathgames to even come close to working with SG JB, we had to add tons of extra rules, which is hard for everyone to remember and makes the server harder to come into as a new player. Overall the community we have likes rebelling more than they like getting killed off by forced deathgames, so it was removed shorty after it was implemented.

 

Another point to make is that we have the LR plugin to slim down round times for the stickler Ts who don't like rebelling or are waiting too long to do so, if your goal is to shorten round time then I'd suggest that you dream up and suggest changes to that plugin instead.

 

Since you mentioned no one wants to play death games, I want to expand on it. If no one wants to play death games, why would we force our players to do it? The majority of the server usually doesn't like playing deathgames because they like rebelling, so theres really no valid reason for us to force them to play deathgames. People wouldn't like the gameplay and it would lead to less population.

 

To your point about maps, the managers of this server have always tried to avoid maps full of heavy deathgames for that exact reason, it doesn't work with our server. To reiterate @Casual's point, the maps that are most popular on our server have a lot of places to go like pool, soccer, disco, vip, etc, which is what works the best with our server. Our JB server is based around deathmatchy, T sided maps with tons of secrets.

 

P.S : Removing collision will probably never happen.

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I don’t get how There’s a correlation between deathgames and rebelling you still have to me moved around the map with plenty of opportunities to rebel. Deathgames don’t take away from rebelling.

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I don’t get how There’s a correlation between deathgames and rebelling you still have to me moved around the map with plenty of opportunities to rebel. Deathgames don’t take away from rebelling.

 

There are plenty of ways to move the ts around a map without giving them the opportunity to rebel. All you have to say is all ts crouch walk. You also don't need to be moved around the map for a ct to say we are playing Simon says. Deathgames won't work on sg because the maps you are thinking of have lots of deathgames and are more focused around that, but don't have a lot of secrets allowing the ts to rebel. You can also tell what this community on jb likes by the most popular maps, which are vip and electric razor which have lots of secrets and no deathgames. DEATHGAMES ARE BAD.

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Hypothetically speaking if we add forces deathgames the CT’s will probably abuse it at the beginning of the round preventing people who like rebelling(me) a lesser chance at it. One popular desthgame is fish in a barrel and if the CT’s send the T’s to iso more than half of them will get killed and the ones that want to rebel will be dead or have a tougher chance at doing so

Edited by Pred
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