slothy_420 the real one Posted August 4, 2018 Content Count: 9 Joined: 06/06/18 Status: Offline Share Posted August 4, 2018 1. not being kos after lr my resoning is because the cts dont die after lr the t sholdent have too 2. fd revoked should be removed 3. makeing breaking vents kosable and only breaking vents 4. we should get a rebeller system so if you do damage to a ct you turn red and kos this is just my opinon please any feedback is nice Link to comment
delirium Posted August 4, 2018 Content Count: 5382 Joined: 03/10/09 Status: Offline Share Posted August 4, 2018 Thanks for the feedback! Don't like any of these suggestions though 5 Link to comment
Casual Posted August 4, 2018 Content Count: 555 Joined: 05/20/16 Status: Offline Share Posted August 4, 2018 1. ? Don't really know where you're going with this 2. A way for cts to remove chaos 3. If people break vents they really have no way of further rebelling because they would die right away 4. Find a plugin and suggest it Link to comment
Brian Posted August 4, 2018 Content Count: 217 Joined: 04/11/17 Status: Offline Share Posted August 4, 2018 I’m pretty sure you stole these “opinions” from PG And the last one kinda ruins the whole hiding with the crowd deal. Such as when they tell you line up shoulder to shoulder and your behind the whole T team shooting a USPS At someone and they can barely tell who you are because you are behind them all.(I mean yeah it would eliminate crossfire a bit) but still I don’t think the whole turning red when you do Damage will work. Just like when there are 2-3 people in one cell and you have a pistol or a grenade, You do damage and the CT has no clue who shot so you’d be let free. And also sometimes people forget you are kos and if that happens it will give you another opportunity to kill someone, and we also have the whole LR color so some people would get confused towards the end of the round Link to comment
slothy_420 the real one Posted August 4, 2018 Content Count: 9 Joined: 06/06/18 Status: Offline Share Posted August 4, 2018 i made this in ten mins lol just for fun lol Link to comment
Dominic Posted August 4, 2018 Content Count: 5678 Joined: 01/07/16 Status: Offline Share Posted August 4, 2018 1) It's your last request, not the CT's, that's the last thing you do before you die. 2) You'd essentially be telling us to make it so that when a freeday is given, no other orders can given from there on out, which we won't be doing. 3) Breaking a vent isn't classified as rebelling, only entering one. 4) Don't like the idea of the CTs being told who is rebelling or a T having a color on them when they do. It ruins the sneaky aspect of shooting a CT and then holstering your gun and just doesn't feel right for our server. Thanks for the suggestions. Link to comment
All Ts Posted August 5, 2018 Content Count: 4441 Joined: 05/28/16 Status: Offline Share Posted August 5, 2018 Breaking a vent and being KOS for it is the only one I would consider, the other ones I don't agree with. Really appreciate the suggestions though, don't feel scared to suggest any future changes because no matter what they're highly appreciated. Link to comment
Kicks Posted August 5, 2018 Content Count: 391 Joined: 12/24/16 Status: Offline Share Posted August 5, 2018 Breaking a vent should be KOSable. Will allow for more CT round wins in general. Link to comment
Gumline Posted August 5, 2018 Content Count: 452 Joined: 04/19/16 Status: Offline Share Posted August 5, 2018 Breaking vents is delaying, doesn't need to be KOS imo. Although in certain situations it can be considered blatant disobey and KOSable. I do like your #4 suggestion and would be open to trying that out if you could find a plugin for it. Link to comment
Kieran Posted August 5, 2018 Content Count: 1633 Joined: 06/18/18 Status: Offline Share Posted August 5, 2018 From experience, one of main pillars of rebelling in jailbreak is the sneaky factor, and this is true for all jailbreak servers. As a rebeller you should be thinking, "What can I get away with without being caught?" Like Brian said, many prisoners wait for the perfect timing in order to get away with rebelling (i.e. hiding in the crowd). That is a skill you develop as you play jailbreak and learn how to rebel from experience. Adding a function like that would ultimately ruin that for many experienced rebellers. In my opinion, if a guard is not able to identify a prisoner for rebelling on their own, they shouldn't be given the ability to kill that player just because a plugin detected it for them, which is why I highly advise suggestion #4 should not be implemented. Of course, I understand sometimes players like yourself may find frusturation in this and would like that plugin to be implemented, and you are most definitely entitled to your opinion! Link to comment
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