Jump to content

? servers

? players online

T Traps should not affect other Ts.

Recommended Posts


  • Content Count:  139
  • Joined:  05/20/18
  • Status:  Offline

I find it annoying when I die to T traps when they are activated because an innocent is in the room. There should be something that prevents Traitors from get killed by this. Maybe making them immune to all T traps.

Edited by anuL

  • Content Count:  678
  • Joined:  10/30/15
  • Status:  Offline

I think allTs should never be affected be traps. T or not.

 

 

EDIT: I’m not very funny, but I thought this was obviously a bad idea. Making either team immune to any sort of damage leads to T testing thru it. Meaning, if you didn’t die to the trap, then an inno that sees you live calls you KOSed, so it’s to the same effect.

Edited by Enderspine

  • Content Count:  249
  • Joined:  05/29/18
  • Status:  Offline

Even though I haven't had this issue i can see where this could be abused. I believe though that these could be dodged by in some maps i've played they made it so only T's could use buttons for t traps or in somerooms it takes a while to even kill you. I dont know if this is every map but if i remember a lot of the t traps are connected to a t room which means if a trap is activated on you, you should be able to open the t room and get into it and out of the trap.

Reply to Thread

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
×
×
  • Create New...