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[JB Feedback] Ranks & Points

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JB Feedback #3

 

If you haven't answered the last thread, please answer the [JB Feedback] Special Days thread, as we're going to be making a decision about it very soon. We're going to continue making these threads because a lot of the changes are things we want to know how the current population of regulars feel and want to make sure we keep an open line of communication as much as humanly possible.

 


 

Ranks & Points on Jailbreak

 

We're looking into making a rank system different from the current, with this in mind we want to know how you guys feel about the ranks we have on the server. In the past it has been considered to reset !rank, while leaving all of the stats on gameME in place but I personally speak for myself when I say I don't think that would be necessarily fair to our long-time players.

 

Now for the new idea we're trying to run by you guys.

 

I want to draft up a system where essentially both T and CT side have ranks similar to TTT's karma. For example lets say one of the ways for them to earn points, for the CT's win a round each of the Guard would get X amount of points. Then lets say for the T side, if a T kills 2 CT's with his knife or kills more than 5 CT's in one round he earns X amount of points. Basically each team would have all these different little ways to earn points that we would have, maybe some rare ones people could discover, or maybe we just throw a list of them all out on the forums. I don't know what this could be called or what the commands for it would be, but this is all the kind of stuff we'd like you guys to comment on here.

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The TTT Karma Idea isn't a bad idea I quite like that actually, it's simple and understanding. Putting in a TTT like point system would also make an opportunity for a JB Point Contest Similar to the TTT Karma Contest; Top 3 CT and T side players with most points win? You could make it a thing every 2 months?

 

I also think it would be nice to add the !place tkills/!place ctkills plugin similar to TTTs !place ikills/!place dkills/!place tkills Plugin, it can rank From 1 to whatever number of players there are and place them from Most kills and Least kills on T and CT Side.

 

Keeping the !rank plugin can just give a simple way of showing the player his/her's over all stats.

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I'm extremely against giving the CTs any type of incentive to be more kill-hungry, Creten's idea is nice but it in this case adding something like that would making free killing much more common and that is something I can assure. !place tkills would be analogous to !place rdms on TTT, which we all know how disastrous that was; players would purposely RDM just to increase their rank.

 

I like the idea of giving the CTs a bonus as a collective as opposed to individuals gunning down Ts to reach the #1 spot, whether it's from winning the round or time played.

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Same with what All T’s said I’m against resetting the ranks bc my 7k points 42 days of rebelling will be gone to waste and the other long time players will lose all their hard earned points as well.

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I like the idea of giving the CTs a bonus as a collective as opposed to individuals gunning down Ts to reach the #1 spot, whether it's from winning the round or time played.

 

I would like to reinforce this idea. If you reward the CTs for killing Ts there will be players who will abuse this to the fullest, by mass freekilling. I think for the CTs to be rewarded, the best bet is to probably reward them all for rounds won, but even then they can still freekill the entire server and gain in points. I can't come up with anything at the moment but the best option regarding CTs, is to not reward them at all, which would also probably decrease the amount of players that would then want to play CT.

 

Same with what All T’s said I’m against resetting the ranks bc my 7k points 42 days of rebelling will be gone to waste and the other long time players will lose all their hard earned points as well.

 

As much as I understand why a lot of people believe this, I really think that we should reset the ranks. Let's think about it for a second. The same thing happens on TTT every month, the karma reset & the karma competition. The Karma GRIND is why a LOT of players continuously go back on to TTT. It keeps players hooked onto the game, wondering while they're away from their computer if anyone is surpassing them in karma and aching to get back on to have the highest karma. Once you reset it, the same thing happens again. It keeps the players interested and gives new players a reason to stay. If a new player were to see the top 10 players on JB and how only 1 kill as a T gives you one point, that takes away motivation to play to become the best, as it can be seen as something not achievable. The best part of TTT, for me, is playing the game and seeing you pass players one by one and having that one other player that you fight with to retain the #1 spot. There isn't really a battle on JB like there is on TTT.

 

IMO: You either never reset ranks thus, in the distant future making the !rank irrelevant due to the very large point gap OR change it now and give players more of an incentive to play by a sort of TTT Karma Competition point system.

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I like the idea of changing up the ranking system and everything to better suit the population. It would make sense to make the T ranks based upon kill oriented points as that is their main objective, to rebel. For the CTs I would have to advise against any sort of point bonus for CTs killing prisoners, as this would encourage freekilling just to get more points and climb the ranks higher. The CT ranking would probably be better based upon what you said, with CTs winning the round, and gaining points. This is a rough draft of my idea how the rank system should work.

 

CT Ranks


  • 3 Points for round win
  • 3 Points for surviving CT win
  • 2 Points for surviving draw round
  • 1 Point for dying on CT win
  • -2 Point for dying

 

T Ranks

  • 1 Point per kill
  • 2 Points for triple kill
  • 3 Points for five kills
  • 3 Points for surviving round win
  • 2 Points for knife kill
  • -2 Points for dying

 

Again this is just my little take on the whole idea, and the numbers/ways of earning points I think is a good idea, but you guys having more experience on the server might think otherwise. Another thing I think might be cool to implement, if possible, is point rewards for winning a Last Request, such as 2 points awarded for whoever wins, although this may encourage some people to delay more and not try to rebel.

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I like the idea of changing up the ranking system and everything to better suit the population. It would make sense to make the T ranks based upon kill oriented points as that is their main objective, to rebel. For the CTs I would have to advise against any sort of point bonus for CTs killing prisoners, as this would encourage freekilling just to get more points and climb the ranks higher. The CT ranking would probably be better based upon what you said, with CTs winning the round, and gaining points. This is a rough draft of my idea how the rank system should work.

 

CT Ranks


  • 3 Points for round win
  • 3 Points for surviving CT win
  • 2 Points for surviving draw round
  • 1 Point for dying on CT win
  • -2 Point for dying

 

T Ranks

  • 1 Point per kill
  • 2 Points for triple kill
  • 3 Points for five kills
  • 3 Points for surviving round win
  • 2 Points for knife kill
  • -2 Points for dying

 

Again this is just my little take on the whole idea, and the numbers/ways of earning points I think is a good idea, but you guys having more experience on the server might think otherwise. Another thing I think might be cool to implement, if possible, is point rewards for winning a Last Request, such as 2 points awarded for whoever wins, although this may encourage some people to delay more and not try to rebel.

 

There are some good ideas here, and I really appreciate your post. The rounddraw, dying, and surviving CT type things I don't know about though because of the possibility of people dragging the round out for points. I would want to make it so that maybe rounddraw and dying don't give you anything, but don't take anything either. I had a post written in my phone in regards to what @Manny and @DML said, but I really would like to use kills in a smart way rather than make it completely void in terms of whether it counts or not.

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In the first place, I don't see a reason why we should add a new point system to the server. The point system that we have that gives T's points for killing CT's and CT's no points for killing T's gives a reason for people to rebel. If we added a point system to CT too, there would be an influx of people that want to be CT because they can farm points easier. This could also screw up the ratio because of how many people want to be CT for free points. I am against the idea of adding in a new point system to the server.

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In the first place, I don't see a reason why we should add a new point system to the server. The point system that we have that gives T's points for killing CT's and CT's no points for killing T's gives a reason for people to rebel. If we added a point system to CT too, there would be an influx of people that want to be CT because they can farm points easier. This could also screw up the ratio because of how many people want to be CT for free points. I am against the idea of adding in a new point system to the server.

 

The system would separate T and CT ranks.

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I like the idea of changing up the ranking system and everything to better suit the population. It would make sense to make the T ranks based upon kill oriented points as that is their main objective, to rebel. For the CTs I would have to advise against any sort of point bonus for CTs killing prisoners, as this would encourage freekilling just to get more points and climb the ranks higher. The CT ranking would probably be better based upon what you said, with CTs winning the round, and gaining points. This is a rough draft of my idea how the rank system should work.

 

CT Ranks


  • 3 Points for round win
  • 3 Points for surviving CT win
  • 2 Points for surviving draw round
  • 1 Point for dying on CT win
  • -2 Point for dying

 

T Ranks

  • 1 Point per kill
  • 2 Points for triple kill
  • 3 Points for five kills
  • 3 Points for surviving round win
  • 2 Points for knife kill
  • -2 Points for dying

 

Again this is just my little take on the whole idea, and the numbers/ways of earning points I think is a good idea, but you guys having more experience on the server might think otherwise. Another thing I think might be cool to implement, if possible, is point rewards for winning a Last Request, such as 2 points awarded for whoever wins, although this may encourage some people to delay more and not try to rebel.

 

ok so we want the gaining of points to be about equal (T's dont earn way more points on average) T's would get 3 points for knife kill (half of all T kills are knife kills lol) + 3 for winning and any more kills from here on is more than CTs can earn per round. I think we can firmly say that Ts win more rounds on average and its way harder to play CT so I propose,

 

T Knife kills get dropped to +1 (so +1 for knife and +1 for kill = 2 points total for knife kill)

 

CT dead but round win should be 2 points (all this does is even out the points so If your the only good CT and carry the team but die you wont lose a point for it) This also supports a CT not camping in a corner for the round (2 points draw) as opposed to actually playing and no harm if he dies and round win. If we impliment it we should see how it goes, if T's get way more points on average there would be some tweaks for CT's to get more points and vice versa.

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