AIX Posted August 26, 2018 Content Count: 11 Joined: 08/12/18 Status: Offline Share Posted August 26, 2018 (edited) Map SuggestionFull map name TTT HEDGEMAZE Type of map TTT Link to map download https://steamcommunity.com/sharedfiles/filedetails/?id=943655278&searchtext=Trouble+In+Terrorist+Town Additional Information It's really pretty simple it's a close quarters hedge maze with a few medium ranges of sight Screenshots attached No 1 Edited August 30, 2018 by anuL Link to comment
nesquik Posted August 26, 2018 Content Count: 1382 Joined: 11/24/15 Status: Offline Share Posted August 26, 2018 I feel like this would make every round be 4+ minutes because of how many places you could hide and how long it takes to find each other. Link to comment
Kieran Posted August 27, 2018 Content Count: 1633 Joined: 06/18/18 Status: Offline Share Posted August 27, 2018 I only looked at the single screenshot provided in the link, so my opinion might change if I decide to download the map and look at it. I agree with nesquik, the map is a lot more confusing that close quarters is. I imagine rounds would take longer than most maps because players of both sides would struggle to find the others, along with the fact that camping would also be frequent. Lets not forget radars would be extremely hard to use in a map like this. Something that is also a little bit concerning is the lack of elevation on this map. For the most part, it seems the elevation stays constant. A good map has a variety of heights in order to allow for strategic kills and interesting gameplay - something I'm afraid this map lacks. Also, the entire map appears to be close range, which does not suit TTT gameplay. I imagine traitors would just run around and mow down anyone they saw because the range of view is extremely short, so innocents/detectives could rarely spot them kill someone. The risk factor with killing someone wouldn't really be there. Even close quarters has some sections of the map that are open. In conclusion, I don't think this map would suit the server. However, I do appreciate you taking the time to suggest a new map for the server. Hope to see more map suggestions from you! Link to comment
DancingMoonLight Posted August 29, 2018 Content Count: 1266 Joined: 05/09/17 Status: Offline Share Posted August 29, 2018 (edited) I feel like this would make every round be 4+ minutes because of how many places you could hide and how long it takes to find each other. really hesitant to add it for this reason^, but I'll take a look at it today Edit:My fears (and others) proved true; it would push each round to it's entirety. Edited August 30, 2018 by anuL Link to comment
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