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[Jailbreak] Feedback - CT

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Jailbrake Feedback - Guard



 

*Note - Please feel free to give positive criticism to this thread.





Introduction

Hello, most of you know who I am if not I go by the name "Four" or "Billie" on the servers. I play on the Jailbreak server quite frequently and I figured I would give basic feedback relating the Guard position. I started playing jailbreak almost 2 years ago. I took a long break due to personal reasons but I have returned once again and I don't plan on going anywhere anytime soon. I play on the CT side 90% of the time, unless the ratio is horrible. The reasoning behind that is because on our jailbreak server there aren't that many players that know how to play the CT role and are good at it. Enough about me, let's get into my opinions on the CT and how I think we can make it better!





Feedback

!FO



Let's begin with !fo. Firstly I feel lately this command has been abused. !fo should be used only when CTs are talking over each other at the beginning of the round when orders can not be given. I often times see one person take !fo multiple times in a row (I can say I do this as well) which doesn't give the rest of the CTs a chance to give orders of their own. Another issue I find with !fo is that CTs who take this command will give a free-day which causes the entire round to be very chaotic. The rules state that any freeday can be revoked but often times it is difficult to enforce that without being able to actively speak. Overall I find this command more of an issue than an improvement unless you increase the amount of people on the server for it to activate.





Conflicting Orders

This has been a HUGE issue the past few weeks. I can give you plenty of examples of two CTs conflicting orders but the one example that I see daily is when a CT is trying to give orders but another CT will give the Ts a FD. However when you try to revoke it the CT will continue to give a FD. I understand that this is against the rules and CTs will always be able to revoke free-days but I feel we are getting to the point where a form of a warden plugin needs to be established. I know that is something that most likely will never happen but this problem will never be solved without it. I can tell you that the majority of our server can agree with me that conflicting orders is 90% of the reason people get free-killed. CTs will give conflicting orders, someone won't hear an order and will kill a T he think is rebelling.

Models

This will be more of a QoL change given the feedback. Personally I think the server should be given a free model that resembles an actual prisoner and guard. Here is an example . Occasionally it is difficult to distinguish the difference between each team, this can always be an issue with the black models from some of our Sub+ items in the store.

 

T Orders

This hasn't been a big issue but I thought I'd address it. When a T gives T orders (I understand it is against the rules but it happens) I feel a warning shot doesn't do it justice. IMO if it happens multiple rounds you shouldn't be required to give the T warning shots. That should be killable the first time it happens.

 

Conclusion

I would just like to say thank you for all of your hard work so for on the Jailbreak server. You guys recently added a ton of QoL changes that has helped the server which I do appreciate. The overall server in my opinion is the best in CS:GO truly because of how the rules are set. I will be looking forward to the feedback given on this thread. I will add any additional changes/features I think of in the future.

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Edited by Four
forum was glitching not letting me preview post prior to posting the thread.
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!FO



Let's begin with !fo. Firstly I feel lately this command has been abused. !fo should be used only when CTs are talking over each other at the beginning of the round when orders can not be given. I often times see one person take !fo multiple times in a row (I can say I do this as well) which doesn't give the rest of the CTs a chance to give orders of their own. Another issue I find with !fo is that CTs who take this command will give a free-day which causes the entire round to be very chaotic. The rules state that any freeday can be revoked but often times it is difficult to enforce that without being able to actively speak. Overall I find this command more of an issue than an improvement unless you increase the amount of people on the server for it to activate.





Conflicting Orders

This has been a HUGE issue the past few weeks. I can give you plenty of examples of two CTs conflicting orders but the one example that I see daily is when a CT is trying to give orders but another CT will give the Ts a FD. However when you try to revoke it the CT will continue to give a FD. I understand that this is against the rules and CTs will always be able to revoke free-days but I feel we are getting to the point where a form of a warden plugin needs to be established. I know that is something that most likely will never happen but this problem will never be solved without it. I can tell you that the majority of our server can agree with me that conflicting orders is 90% of the reason people get free-killed. CTs will give conflicting orders, someone won't hear an order and will kill a T he think is rebelling.

 

The first order command in my opinion is a way to stop the conflicting that happens a lot at the start of the round. I don't really think it matters whether someone uses !fo or not if it is quiet, as there is no conflicting going on anyways. Recently, I haven't seen really any abuse of !fo. It is meant to give individual CTs control over the Ts. While I do believe that we could implement a cooldown for !fo, I don't really see a need to at the time. Also, according to the JB Rules, FAQs, and Clarifications Megathread, "CT's must give reasonable orders and shouldn't repeat the same orders often."

 

Conflicting orders is bound to happen a lot, as there is no warden system on the server. I can't think of any other way to enforce that other than admins being on. I don't see it happen as much as it used to as !fo calms the micspammers down.

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Hey man, I'm about to take a nap cause it's been a long day of being at the doctors, running errands and other adult bullshit. I will look to respond to some of this when I get an opportunity, would like to see what others think aswell as I see some fair points in here.

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I do agree that there is a bit of a problem with people constantly taking !fo, which is why I propose there be a limit to how many times you can take it in a row or per map.

Like, you can only take it 2 times in a row, after the 3rd round you cannot take it, just so other CTs have a chance to take it.

 

Conflicting orders has always been a issue, there really isn’t much of a solution to this except having the “no conflicting orders” , not much of a solution can be provided.

 

T orders aren’t allowed and are a mutable offense. A warning shot is fine, if the T’s are following T orders then that’s their fault and they can be killed.

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I do agree that there is a bit of a problem with people constantly taking !fo, which is why I propose there be a limit to how many times you can take it in a row or per map.

 

I think this is a good idea, thanks buddy- going to discuss with the other managers.

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Conflicting orders is bound to happen a lot, as there is no warden system on the server. I can't think of any other way to enforce that other than admins being on. I don't see it happen as much as it used to as !fo calms the micspammers down.

 

Conflicting orders has always been a issue, there really isn’t much of a solution to this except having the “no conflicting orders” , not much of a solution can be provided

 

There is a solution. If we implement a warden plugin of our own. The way I look at it is that conflicting orders will always be an issue if we do not have order within the CT team. Yesterday I was playing JB but could not give any orders without having someone revoke them and give a free-day. I think both of you were online during that incident with 29snowforever (I think was his name) yet no action was taken against him.

 

I will give a few examples of what I think could work as a warden plugin for our server.

 

Warden

- Warden is allowed to take !fo

- Able to use (command) to mute CTs for x amount of time to give orders (Only can use once or twice per round)

*Command only able to be used by players with x amount of time on server

- Warden is allowed to place markers

- Warden is still required to give warning shots

- Warden can not force DGs

- Warden is only available with x amount of players on server

 

This is just an example. If the server creates a warden plugin that will give the entire CT team freedom to give orders but if it gets chaotic to have a single individual take over I think it would be beneficial.

 



 

 

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I'm just gonna drizzle my thoughts here homeslice,



Feedback

!FO



Let's begin with !fo. Firstly I feel lately this command has been abused. !fo should be used only when CTs are talking over each other at the beginning of the round when orders can not be given. I often times see one person take !fo multiple times in a row (I can say I do this as well) which doesn't give the rest of the CTs a chance to give orders of their own. Another issue I find with !fo is that CTs who take this command will give a free-day which causes the entire round to be very chaotic. The rules state that any freeday can be revoked but often times it is difficult to enforce that without being able to actively speak. Overall I find this command more of an issue than an improvement unless you increase the amount of people on the server for it to activate.



 

I do agree to it being abused rather than what it was made for. You'll see people racing to get it at the start of the round just to give a freeday as stated which leads to early round chaos due to other CTs not being able to give simple commands such as "All Ts freeze" or adding their own restriction to the freeday. I'd be down with removing the command or lowering the time the other CTs are muted.



Conflicting Orders

This has been a HUGE issue the past few weeks. I can give you plenty of examples of two CTs conflicting orders but the one example that I see daily is when a CT is trying to give orders but another CT will give the Ts a FD. However when you try to revoke it the CT will continue to give a FD. I understand that this is against the rules and CTs will always be able to revoke free-days but I feel we are getting to the point where a form of a warden plugin needs to be established. I know that is something that most likely will never happen but this problem will never be solved without it. I can tell you that the majority of our server can agree with me that conflicting orders is 90% of the reason people get free-killed. CTs will give conflicting orders, someone won't hear an order and will kill a T he think is rebelling.

I think you're blowing it out of proportion of it being a huge issue considering this has been happening since I started playing the server. It's quite simple to follow the the first orders given or you'll die to a guard doing their job. It's a pretty fast learning process and if someone is constantly conflicting we have multiple regulars/admins who would take care of them. Point is, I see no need of adding a warden of any sort due to the fact that warden not even being in our set-up is a main attraction to many of our regs.

 

Models

This will be more of a QoL change given the feedback. Personally I think the server should be given a free model that resembles an actual prisoner and guard. Here is an example . Occasionally it is difficult to distinguish the difference between each team, this can always be an issue with the black models from some of our Sub+ items in the store.

 

I like the this idea of just adding a more prisoner type default model. Makes it feel more like JB and less like a horrible daycare.

 

T Orders

This hasn't been a big issue but I thought I'd address it. When a T gives T orders (I understand it is against the rules but it happens) I feel a warning shot doesn't do it justice. IMO if it happens multiple rounds you shouldn't be required to give the T warning shots. That should be killable the first time it happens.

 

I agree with what you said to the fullest extent.

Overall good thread and thanks for letting us know your insight to the server!

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I personally don't see a problem with someone taking !fo multiple times as long as they're giving good orders. Other CTs have plenty of time to give other orders and it doesn't completely restrict them from taking control of giving orders at some point.

 

I think conflicting orders can get annoying but from my own experience it doesn't ever get bad enough to the point that I say "we need a warden system". I'm open to considering any other solutions or just things that will make it happen less often. I'm also not saying that I'm completely rejecting the idea of some kind of warden but I just don't feel like it's bad enough to consider one.

 

Also, we have a public Prisoner model and a public Guard model, they actually might be straight out of the pack you linked.

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just saying theres already models for t and ct that look realistic

the ct model is a cop with a blue tshirt

the t model is a dude wearing a hat and there are black and white stripes on his clothing

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just saying theres already models for t and ct that look realistic

the ct model is a cop with a blue tshirt

the t model is a dude wearing a hat and there are black and white stripes on his clothing

I just figured those were the default CS:GO models. If that is the case I would strongly recommend changing them to something more "Prison Themed". The CT model is not a cop with a blue shirt. The only way you can make your skin color blue is by purchasing it through the !store. The T model looks nothing like a prisoner. If you clicked the link I provided above there are far better options than the ones we have currently.

 

Edit: @

tides showed me the model, I guess no one uses !models. Is there a way to have players automatically use the models provided?

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