BoM Posted December 29, 2018 Content Count: 3150 Joined: 02/28/10 Status: Offline Share Posted December 29, 2018 (edited) So looking at a lot of the servers, most of them (including PB,TTT, and Scrim...didn't check ZE) have wonky rate settings that are super outdated. Back in 2016 steam/CSGO changed network settings to allow for 'higher game traffic to client' : [ATTACH=CONFIG]18947[/ATTACH] Ignore what it says about 'high surge rate', its literally irrelevant unless you have the shittiest of internet, plus you can just leave it at the default 196608 and never have a problem. PB and TTT are both still at 128000 as max rate allowed (based on pre-2016 '128k') and scrim is at 80k? The Deathmatch server has the proper settings for anyone who wants to look, allows you to have the preset default (196608 ) all the way up to the max (786432). [ATTACH=CONFIG]18948[/ATTACH] Source : https://www.vsgaming.co.za/discover/how-set-your-new-csgo-rates MM servers use the same rate settings, and it gives a noticeable difference compare to the SG servers. I don't know nor can I find anything saying this would cause any sort of significant extra load on the servers, and I believe it is almost all based around how much information the individual 'client' is receiving. I also joined multiple 1v1 servers and a few other misc ones and they all had the same settings, so at least for like the scrim server this should be fixed. Forgive me if I'm missing something, been a while since I looked at this side of server stuff. 1 Edited December 29, 2018 by BoM Link to comment
roux Posted December 29, 2018 Content Count: 2579 Joined: 02/27/16 Status: Offline Share Posted December 29, 2018 I might've forgotten to change those rates when I fixed the tickrates on scrim a while back @tides hf 1 Link to comment
nesquik Posted December 29, 2018 Content Count: 1382 Joined: 11/24/15 Status: Offline Share Posted December 29, 2018 This is just saying something, but would this fix ghost knifing on mg? If possible I'd like a small upgrade on our tick rates. 2 Link to comment
BoM Posted December 29, 2018 Content Count: 3150 Joined: 02/28/10 Status: Offline Share Posted December 29, 2018 Also this is a thing in MG and TTT : [ATTACH=CONFIG]18949[/ATTACH] (Cl_cmdrate 102 and Cl_updaterate 102) Rates did change as I mentioned above, but the cmdrate and updaterate remained the same, and they were what determine if a server is '128 tick'. The 102 settings are from CSS and were maybe copy pasted from old files? 102 was to determine 100 tick servers back the if anyone remembers, but having 102 tick now just makes for some weird lag and hits not connecting when you think they should. Could also be the thing causing the knifing issue that was mentioned on MG (I did look though and MG has the proper rate settings allowing you to cap at 786432) PB has 64 tick settings, which I assume is correct since it isn't listed as a 128 tick server or whatever, but if that is the intention then someone should look at that too. @Wawa @Gator @Im Sad @Karma Link to comment
Wawa Posted December 29, 2018 Content Count: 3740 Joined: 05/21/12 Status: Offline Share Posted December 29, 2018 @Grateful @WavY @Karma @papa @Gator @Im Sad I went ahead and updated the server.cfg files on MG, TTT, PB, and Surf to these network settings: //64 Tick sv_maxrate 786432 sv_minrate 64000 sv_maxcmdrate 64 sv_maxupdaterate 64 sv_mincmdrate 64 sv_minupdaterate 64 //102.4 Tick sv_maxrate 786432 sv_minrate 102400 sv_maxcmdrate 102.4 sv_maxupdaterate 102.4 sv_mincmdrate 102.4 sv_minupdaterate 102.4 //128 Tick sv_maxrate 786432 sv_minrate 128000 sv_maxcmdrate 128 sv_maxupdaterate 128 sv_mincmdrate 128 sv_minupdaterate 128 The only server I didn't look at was ZE, and the other servers looked fine. Thank you @BoM for your help. 6 Link to comment
Karma Posted December 29, 2018 Content Count: 1056 Joined: 08/25/17 Status: Offline Share Posted December 29, 2018 @Grateful @WavY @Karma @papa @Gator @Im Sad I went ahead and updated the server.cfg files on MG, TTT, PB, and Surf to these network settings: //64 Tick sv_maxrate 786432 sv_minrate 64000 sv_maxcmdrate 64 sv_maxupdaterate 64 sv_mincmdrate 64 sv_minupdaterate 64 //102.4 Tick sv_maxrate 786432 sv_minrate 102400 sv_maxcmdrate 102.4 sv_maxupdaterate 102.4 sv_mincmdrate 102.4 sv_minupdaterate 102.4 //128 Tick sv_maxrate 786432 sv_minrate 128000 sv_maxcmdrate 128 sv_maxupdaterate 128 sv_mincmdrate 128 sv_minupdaterate 128 The only server I didn't look at was ZE, and the other servers looked fine. Thank you @BoM for your help. Glad to see the new manager making an effort. Link to comment
BoM Posted January 6, 2019 Content Count: 3150 Joined: 02/28/10 Status: Offline Share Posted January 6, 2019 @Wawa @tides the scrim server still has min/max of 80000 rate. Maybe people won't hack on there if we fix that? Nah jk, people will still be dumb xd Link to comment
tides Posted January 6, 2019 Content Count: 615 Joined: 09/20/17 Status: Offline Share Posted January 6, 2019 I'm looking at the server.cfg right now and it has a min of 128000, max of 786432. Don't have access to my PC right now but it should be fixed. Link to comment
Wawa Posted January 6, 2019 Content Count: 3740 Joined: 05/21/12 Status: Offline Share Posted January 6, 2019 Fixed the issue, the rates were declared in another cfg and it was overriding the desired rates. 2 Link to comment
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