Cept For Her Posted February 25, 2019 Content Count: 2162 Joined: 11/26/16 Status: Offline Share Posted February 25, 2019 Just gonna post my thoughts on here. 1st Topic - Anti-Calladmin Abuse - Im not sure if JB alerts the online admins when someone uses the calladmin function or not, but it might be useful to have happen in order to lessen the load of people doing it, as abusing the calladmin function is against the rules and punishable. - My thought behind how this could be reworked is by possibly grabbing the admin's sourcebans id-name and pinging the discord bot whenever a calladmin is sent with a message saying (admins online: Thrza, Lokibelowkey, DancingMoonLight, Kieran, etc.) and it displayed No Admins Online if none were on the server. On to afk manager/kicker. - Currently ZE utilizes a plugin similar to this where it kicks the afk players sitting in spectate who are not contributing anything to the server except player count and not gameplay. This was more of an issue when we were down at 48 slots and about half our population would be in spec, but now we seem to have 90-95% in game the whole time. - The way the ZE system works is that it only kicks afk players when a certain threshold of players is reached and then kicks all of the players in spec, if they have not joined a team i think a minute after a message is displayed (might be wrong). Admins are also immune to this system, but it wouldnt be as necessary if we had an admins online thing for the calladmin bot. 1 Link to comment
Andy Dufresne Posted March 4, 2019 Content Count: 53 Joined: 07/28/18 Status: Offline Share Posted March 4, 2019 there could be like a toggable /onduty command that admins can use if they are afk or not "admining" Link to comment
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