Tweedledee Posted March 22, 2019 Content Count: 331 Joined: 01/06/19 Status: Offline Share Posted March 22, 2019 It’s very frustrating to damage someone for 109 with an AWP. I understand why the buff was added, I even voted to increase it, but unless it’s a leg shot (which tags them for 70-99 damage) the CT should not be able to walk away from a body shot with an AWP. Can this be fixed or changed? Link to comment
kabLe Posted March 22, 2019 Content Count: 2206 Joined: 08/30/09 Status: Offline Share Posted March 22, 2019 Hit them in the head it does 400-500 damage 3 Link to comment
Polarzz Posted March 22, 2019 Content Count: 922 Joined: 11/13/17 Status: Offline Share Posted March 22, 2019 How is this any different if you were to leg someone with an awp for 85? It’s still going to be a right click or left click. I understand how it’s frustrating but the new buff will most likely stay for now. Link to comment
DancingMoonLight Posted March 22, 2019 Content Count: 1266 Joined: 05/09/17 Status: Offline Share Posted March 22, 2019 This is the exact point of why we did it, you can no longer one shot 7 CTs in razor before they pass the fountain; gives them a chance to react. Shoot them again. 4 Link to comment
Manny Posted March 22, 2019 Content Count: 1799 Joined: 12/31/17 Status: Offline Share Posted March 22, 2019 I found it pretty annoying as well. I completely see why you're getting upset over this because it's something I had noticed and got angry at whenever I was playing Jb a couple of days ago. You know what else was happening though? The round. As opposed to me killing the 3 cts right as soon as they left armory they we're actually able to defend themselves and kill me. Thus, the round was able to move on and allowed the other players the chance to rebel and do whetever they liked. I think this change helped our server for the better. 3 Link to comment
Gentoo Posted March 22, 2019 Content Count: 1583 Joined: 06/19/17 Status: Offline Share Posted March 22, 2019 I found it pretty annoying as well. I completely see why you're getting upset over this because it's something I had noticed and got angry at whenever I was playing Jb a couple of days ago. You know what else was happening though? The round. As opposed to me killing the 3 cts right as soon as they left armory they we're actually able to defend themselves and kill me. Thus, the round was able to move on and allowed the other players the chance to rebel and do whetever they liked. I think this change helped our server for the better. This ^^^^ The dumbest round on JB is when someone goes garage to AWP window and starts killing CTs before any of them can open the cells. Not only does it kill of CTs at the very beginning of the round, but it prevents them from reaching the cell button and allowing Ts to PLAY THE ROUND AT ALL. Cool cool you're having a blast, but the 30 other Ts are unable to play at all. 1 Link to comment
Lawool Posted March 23, 2019 Content Count: 208 Joined: 10/12/15 Status: Offline Share Posted March 23, 2019 This ^^^^ The dumbest round on JB is when someone goes garage to AWP window and starts killing CTs before any of them can open the cells. Not only does it kill of CTs at the very beginning of the round, but it prevents them from reaching the cell button and allowing Ts to PLAY THE ROUND AT ALL. Cool cool you're having a blast, but the 30 other Ts are unable to play at all. I'd just like to imput if this was an issue at the beginning of the round why can't we implement something like the cts have 110hp at the beginning of the round for like 1 min or something because it is really a disadvantage to the ts, later in the round, when you can't body shot someone with an awp or insta kill headshot a guy with an ak. (and don't say hit your headshots....) Link to comment
Dominic Posted March 23, 2019 Content Count: 5678 Joined: 01/07/16 Status: Offline Share Posted March 23, 2019 because it is really a disadvantage to the ts Yup, that's the point. 1 Link to comment
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