Lokibelowkey Posted April 5, 2019 Content Count: 697 Joined: 06/19/18 Status: Offline Share Posted April 5, 2019 This might be helpful for you: https://www.wikihow.com/Play-Simon-Says Specifically: Since when do you need to dictate when an order stops being applicable in Simon Says? The point of Simon Says is to trick someone into following an order that doesn't start with "Simon Says", not to trick them into following orders that were given previously until the CT says you don't have to anymore. It's not comparing apples to oranges because there's no rule that says "oh yeah, on JB you have to continue following previous orders in Simon Says" o_o. Could you imagine how annoying it would be to have to remember 5 orders at once until the CT says "oh yeah, you can stop crouching now"? This right here. so what you are saying that is if I tell all t's to crouch and stay crouching that when I tell them to go to big cage they can just uncrouch and run there? Link to comment
fantastic Posted April 5, 2019 Content Count: 2342 Joined: 08/31/15 Status: Offline Share Posted April 5, 2019 so what you are saying that is if I tell all t's to crouch and stay crouching that when I tell them to go to big cage they can just uncrouch and run there? that is a good point actually. Personally I wouldn't care if they uncrouched since the new order is go to big cage, but I can see the issue now when you put it like that. Hopefully CA+ can comment as well Link to comment
Andrew Posted April 5, 2019 Content Count: 537 Joined: 06/02/17 Status: Offline Share Posted April 5, 2019 so what you are saying that is if I tell all t's to crouch and stay crouching that when I tell them to go to big cage they can just uncrouch and run there? I employ this idea a lot when I run SS. Most of the time I’ll say “Simon says look at me at all times and don’t stop.” When someone turns away, regardless of the order, I kill them as they stopped looking. Hence, if there was a preceding order like this, and the cease to this activity, they are KOS. This is very circumstantial as there may always be something they did wrong like not consistently looking at the CT. I would suggest, if this does happen ingame, ask the person who was running the game why he killed the T’s. Link to comment
Recommended Posts
Reply to Thread
Create an account or sign in to comment
You need to be a member in order to leave a comment
Create an account
Sign up for a new account in our community. It's easy!
Register a new accountSign in
Already have an account? Sign in here.
Sign In Now