mra16 Posted April 20, 2019 Content Count: 18 Joined: 04/15/19 Status: Offline Share Posted April 20, 2019 I'm modifying a map I made for the server "ba_jail_texture_city_v1" and I want to change the soccer ball from a physic model to a physbox. Though, I need to test it with the correct physics settings from the server to make sure the ball doesn't get kicked too easily, or too difficult to make it even move because of its mass. I know that in CS:S the command is phys_pushscale, but I can't find this command in CS:GO. So my questions is, what are the physic settings that you guys use on the server for the physic object to go flying around when we shoot them? 2 Link to comment
mra16 Posted April 26, 2019 Content Count: 18 Joined: 04/15/19 Status: Offline Share Posted April 26, 2019 @Darnias, someone told me you were the one I could as the question to Link to comment
Darnias Posted April 26, 2019 Content Count: 916 Joined: 11/19/12 Status: Offline Share Posted April 26, 2019 (edited) I can't tell you how much phys_pushscale jailbreak has, but I highly suggest you using the Dust2 soccer ball model as prop_physics_multiplayer with multiplayer flag ticked. It gets kicked when touched, knifed and even E'd. @mra16 2 Edited April 26, 2019 by Darnias Link to comment
mra16 Posted April 26, 2019 Content Count: 18 Joined: 04/15/19 Status: Offline Share Posted April 26, 2019 Thanks Link to comment
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