Repus Posted September 13, 2008 Content Count: 1802 Joined: 04/05/08 Status: Offline Share Posted September 13, 2008 Ok, I made ba_jail_rapeus trying to make it fun but cts seem to always camp, i try to ask on server whats wrong and answer is pretty much always: It is hard. So, i'm here now asking you (Mercy too) what is this that makes map hard? And then i'm asking you too, how you think this problem could be solved? So please don't ignore this. Link to comment
GrayFox Posted September 13, 2008 Content Count: 2433 Joined: 06/20/08 Status: Offline Share Posted September 13, 2008 There needs to be a definative line to make sure the T's know where to not cross. Whats so great about messiah is that theres a border line, its brightly lit, its in a simple, straight-foreward design, and doesn't take the mod too seriously. Try to fix these things, and the map will be better. Link to comment
Repus Posted September 13, 2008 Content Count: 1802 Joined: 04/05/08 Status: Offline Share Posted September 13, 2008 Thanks, i make line there but i'm sure thats not why it is so "hard" and "and doesn't take the mod too seriously." means what?? How i take mod too seriously? Link to comment
GrayFox Posted September 13, 2008 Content Count: 2433 Joined: 06/20/08 Status: Offline Share Posted September 13, 2008 Well, you know how all the good maps for Zmod are cheaply made ones (lila panic, officerampage, jet escape) are all light and not too detailed? Rapeus has some confusing hallways and not enough guns for the CT's to change up, the map is dark, and it just doesn't feel fun to play on at all. Maps with more though and less detail are better IMO. Link to comment
Repus Posted September 13, 2008 Content Count: 1802 Joined: 04/05/08 Status: Offline Share Posted September 13, 2008 Details? the map is just full brushes with textures Link to comment
GrayFox Posted September 13, 2008 Content Count: 2433 Joined: 06/20/08 Status: Offline Share Posted September 13, 2008 If I remember correctly, its very dimly lit. You need alot more lighting. Link to comment
NIKO Posted September 13, 2008 Content Count: 1386 Joined: 03/02/07 Status: Offline Share Posted September 13, 2008 I hope it is as good as Porque Link to comment
Repus Posted September 13, 2008 Content Count: 1802 Joined: 04/05/08 Status: Offline Share Posted September 13, 2008 So you say, its "hard" bc its little darker? Link to comment
GrayFox Posted September 13, 2008 Content Count: 2433 Joined: 06/20/08 Status: Offline Share Posted September 13, 2008 Its difficult because its too hard to keep the T's under control. The darkness just makes me not want to play it. Just take some more time to fix it, maybe just make a new one with a new layout. Maybe make some light shining in through that skylight, and more room lights. Link to comment
Repus Posted September 13, 2008 Content Count: 1802 Joined: 04/05/08 Status: Offline Share Posted September 13, 2008 Your just lieing, there is more darker maps in pb. I think you mean texturing is pretty dark. Bc i don't wanna change map to fullbright looks like shit. Link to comment
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