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Offmic Command

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would !offmic apply to only t's or both t's and ct's? cause recently its been more of a problem with ct when 4 different people are giving orders at the same time with no intention of backing down and letting others talk.

 

An example running in my head would be a CT would be able to type !offmic twice a round and it mutes all the T's for 15-30 seconds.

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An example running in my head would be a CT would be able to type !offmic twice a round and it mutes all the T's for 15-30 seconds.

 

 

Maybe the command could be something where the ct using it could also choose a time by typing something like !offmic 15. However, the one problem I in general have with this would be abuse. I could see someone on ct trying to troll and using the offmics almost immediately, screwing up the rest of the cts, who may actually need it.

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Maybe the command could be something where the ct using it could also choose a time by typing something like !offmic 15. However, the one problem I in general have with this would be abuse. I could see someone on ct trying to troll and using the offmics almost immediately, screwing up the rest of the cts, who may actually need it.

 

Maybe the command can only be used by 4:00, and only Lieutenant+ can use it? Abuse would obviously be punishable and something you could report for.

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Bumping this, although from the JB community meeting it was implicitly decided that the offmic command would only be able to be used by wardens. When continuing discussion on this topic please keep this in mind :). We can also consider whether to have the offmic plugin mute fellow CTs and Ts, or just the Ts.

 

EDIT: The offmic command itself is still a topic of debate. We haven't decided whether or not we will implement something like this. If one was implemented, it would likely go hand in hand with the warden change.

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Edited by fantastic
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Not in favor of adding a command like this to be honest. I think just muting all ts and not giving them a choice to whether or not they want to potentially die to say their piece is taking away from possible outcomes to rounds. The complaint I've heard the most about jailbreak these days is that it's the same thing over and over. This kicks the stone a few feet further down that street.

 

Limiting options in a roleplaying gamemode is dangerous to say the least. Not saying this is the straw that breaks the camel's back or anything but I've noticed jailbreak has been sliding more and more towards rules that limit possibilities and would like to take the time to remind everyone that if you tinker with something long enough you just might break it.

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Edited by idealist
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Not in favor of adding a command like this to be honest. I think just muting all ts and not giving them a choice to whether or not they want to potentially die to say their piece is taking away from possible outcomes to rounds. The complaint I've heard the most about jailbreak these days is that it's the same thing over and over. This kicks the stone a few feet further down that street.

 

Limiting options in a roleplaying gamemode is dangerous to say the least. Not saying this is the straw that breaks the camel's back or anything but I've noticed jailbreak has been sliding more and more towards rules that limit possibilities and would like to take the time to remind everyone that if you tinker with something long enough you just might break it.

 

Your feedback about offmic is noted. Could you please make another thread as a rule discussion pointing out specific rules you feel is detrimental to the overall experience of JB? I think your concern is valid and we can take a look at whether anything needs tweaking/removal. Thanks :).

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I feel like this could be good but i would say you need x amount of hours to use it and if you abuse it i don't think we should be very merciful with that cause it can ruin the whole experience of the game and keep new players away but overall if implemented and used correctly it could be great

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Your feedback about offmic is noted. Could you please make another thread as a rule discussion pointing out specific rules you feel is detrimental to the overall experience of JB? I think your concern is valid and we can take a look at whether anything needs tweaking/removal. Thanks :).

 

I'll write something up on discord later, but, the gist of it is it's not one big rule or thing that I feel will ruin the game mode. It's the general direction it's been sliding for years now and maybe it's just me trying to hold on to the nostalgia of jailbreak of days past but I remember when you didn't have to spell out everything in black and white for everyone with rule tweaks and additions or reclarifications to appease brain dead players. There are certain aspects of SG jailbreak culture that I think this new generation just completely whoosh on and it saddens me that the great experience I had with the server in days past will most certainly not be the experience that players these days are getting.

 

I think a lot of these rule/plug-in/server change pushes are coming from a portion of players who may be the most vocal but maybe not the most knowledgeable when it comes to server changes. I know that Dominic over the last half a year or so has always found a way to put our little twist on things but I'm afraid that with some of these upcoming changes that may no longer be the case.

 

I would compare what's happening to our server at this point to what people in my dear state of Texas are saying about all the people fleeing California. They leave their state(server) because they pushed policies that eventually made the grass green enough to move and now they're trying to do the same thing to our state(server)

 

Basically the general point I'm trying to make here is people originally came to our server because we were different. Straying too far from our roots could result in a dead tree.

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