Infinityward Posted September 21, 2019 Content Count: 908 Joined: 05/28/19 Status: Offline Share Posted September 21, 2019 (edited) This was discussed in the JB Meeting, I'm making this thread so the suggestion doesn't get lost. Maps such as jb_clouds_sg, jb_undertale_v1e, jb_arcade_b4 and jb_mountaincraft_v6 are huge. There is so much to do and much to see but not enough time. Maps like these should have the rounds extended to allow for full exploration and usage of the map, this can be changed but possibly 7-9 minute rounds. An example is extreme climb on clouds, Its a struggle to finish it in the allotted time frame at the moment. @TheZZL also suggested there be a player limit to start extended round time on these maps. As well as the round auto ending after a long period of time with no deaths, to prevent delaying. This auto end would also only happen under a certain player count. 1 Edited September 21, 2019 by Infinityward Link to comment
fantastic Posted September 21, 2019 Content Count: 2342 Joined: 08/31/15 Status: Offline Share Posted September 21, 2019 Moved to SG Suggestions Box @Infinityward. 2 Link to comment
Dom Posted September 21, 2019 Content Count: 958 Joined: 06/04/19 Status: Offline Share Posted September 21, 2019 either extend round times for those specific maps, have the timer increase by x amount of minutes for every 10 people playing on the server starting at 20 or have players vote to increase round times Link to comment
TheZZL Posted September 21, 2019 Content Count: 3294 Joined: 10/28/18 Status: Offline Share Posted September 21, 2019 either extend round times for those specific maps, have the timer increase by x amount of minutes for every 10 people playing on the server starting at 20 or have players vote to increase round times I think keeping it map specific with the round killer makes it a lot simpler. Link to comment
Auto Posted September 21, 2019 Content Count: 209 Joined: 05/20/19 Status: Offline Share Posted September 21, 2019 This sounds like a good idea but just one thing. As well as the round auto ending after a long period of time with no deaths, to prevent delaying. About how long of a period would the round end, and will the "no deaths" count self kills? Because if it does that would just delay the round more. Link to comment
Infinityward Posted September 21, 2019 Content Count: 908 Joined: 05/28/19 Status: Offline Share Posted September 21, 2019 This sounds like a good idea but just one thing. About how long of a period would the round end, and will the "no deaths" count self kills? Because if it does that would just delay the round more. Suicides would count towards deaths and therefore reset the timer, The whole point of the suggestion is to stop delaying. If people are killing themselves then that decreases the player count and stops delays. I'd say the round would end after 3-5 mintues of no deaths, but that is @TheZZL suggestion. I'll let him explain it in a bit more detail. 2 Link to comment
GG EZ Posted September 21, 2019 Content Count: 1470 Joined: 08/26/16 Status: Offline Share Posted September 21, 2019 I think that we should test it out and extend the round to like 6 minutes but not 7-8 minutes. Most of these big maps CTs just order them to go to one or two areas and have Ts sit there for the rest of the round majority of the time. I don’t think that extending the time that much will help players explore the map but would rather delay the round even longer. 2 Link to comment
TheZZL Posted September 21, 2019 Content Count: 3294 Joined: 10/28/18 Status: Offline Share Posted September 21, 2019 Suicides would count towards deaths and therefore reset the timer, The whole point of the suggestion is to stop delaying. If people are killing themselves then that decreases the player count and stops delays. I'd say the round would end after 3-5 mintues of no deaths, but that is @TheZZL suggestion. I'll let him explain it in a bit more detail. I was thinking a minute and a half of no deaths the round ends, this way people aren’t forced to wait an extremely long time. Just to add, all of this round time extension and round ender would only be enabled with a certain number of people alive. I think that we should test it out and extend the round to like 6 minutes but not 7-8 minutes. Most of these big maps CTs just order them to go to one or two areas and have Ts sit there for the rest of the round majority of the time. I don’t think that extending the time that much will help players explore the map but would rather delay the round even longer. It’s not really about exploring the map, but being able to do more fun things. If there’s delay that’s where the round ender comes in play. 1 Link to comment
Dom Posted September 21, 2019 Content Count: 958 Joined: 06/04/19 Status: Offline Share Posted September 21, 2019 As well as the round auto ending after a long period of time with no deaths, to prevent delaying. This auto end would also only happen under a certain player count. this could potentially lead to the "troll" cts freekilling random Ts to keep the round from auto ending Link to comment
TheZZL Posted September 21, 2019 Content Count: 3294 Joined: 10/28/18 Status: Offline Share Posted September 21, 2019 this could potentially lead to the "troll" cts freekilling random Ts to keep the round from auto ending Make a player complaint. There are plenty of things cts can do from stopping the round ender (LR’s and Deathgames). I actually suggest the round ender to disable once lrs are activated. This gives an incentive to start lrs, and makes the round end naturally. On top of that, we already have a rule protecting lr delaying so we’re fine in that area. 1 Link to comment
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