crazedkangaroo Posted December 24, 2019 Content Count: 539 Joined: 11/18/18 Status: Offline Share Posted December 24, 2019 I want to have the number of times you can buy kevlar be limited to once (like a health shot). The main reason for this is because I have repeatedly wasted a credit to the muscle memory of buying armor upon hitting my menu bind. Amount of times I wanted to buy armor a second time to refill = 0 Amount of times I've wasted a credit accidentally buying kevlar = Like 7 to 10 I have also recently heard one person shout in frustration when they bought a second kevlar on accident Armor is also currently pretty powerful so if someone were to sit on top of a health station and rebuy armor they would be pretty strong. So, please make it so we can only buy kevlar once. There really isn't a need to buy it more than that. 3 Link to comment
Noxstar Posted December 24, 2019 Content Count: 1952 Joined: 12/02/18 Status: Offline Share Posted December 24, 2019 (edited) I think this change would help basically 70%+ of the rounds where they are short rounds. Although I've had a fair share amount of times I needed to refill armor, more often than not, I've also accidentally wasted a credit on refilling 100 armor or something due to muscle memory (Oh well). I agree with everything here other than Armor is also currently pretty powerful so if someone were to sit on top of a health station and rebuy armor they would be pretty strong. So, please make it so we can only buy kevlar once. There really isn't a need to buy it more than that. What if that's what the traitor wants to do with their credits? It's a decision they made and they are using resources around them to get the upperhand. I don't see a problem with this so this where I get cut short of the change. While it's a common situation where some T's get into like a 1v(1-5) clutch and a bunch of the t's in these situations stack up a ton of credits because of killing like 10-11 innocents, so they refill armor and health shots just to get back into the fight. They got all of it through their hard work, I don't know what else to say other than it gets rid of a pretty big aspect of the "rebuild" part of a strategy a t might have planned. (Well it's TTT and rounds are still pretty short eitherway and this is saying hypothetically that it's less than 30% of the time) 2 Edited December 24, 2019 by Noxstar Link to comment
Dom Posted December 24, 2019 Content Count: 958 Joined: 06/04/19 Status: Offline Share Posted December 24, 2019 while this is incredibly annoying when it does happen, I don't think its too big of an issue where it has to be a one time purchase. I don't think armor is that OP when it comes to refilling it since you rarely need to anyway. If you're at 50 hp and 50 armor I think 9.5/10 people are buying the health shot over the armor. That being said, it's still quite annoying accidentally refilling already max armor so it's more of a "luxury" change than a practical one that will affect the gameplay but I have nothing against it if it happens. 1 Link to comment
DancingMoonLight Posted December 24, 2019 Content Count: 1266 Joined: 05/09/17 Status: Offline Share Posted December 24, 2019 Armor is the biggest edge Ts have on the rest of the server, minus the Detectives; the element of surprise wears off with KOSes and as rounds progress and cliques form. I don't think it should be limited to 1 buy per round just because people fat finger what they're purchasing. 3 Link to comment
Atrix Posted December 24, 2019 Content Count: 532 Joined: 06/19/19 Status: Offline Share Posted December 24, 2019 Most good t rounds I can spare an extra credit on armor again anyways. That being said I do refill my armor constantly while playing. If I have low health and low armor and I have already bought a health shot, I'll just refill armor. I don't think a change like this adds any real benefit. 1 Link to comment
Phoenix_ Posted January 15, 2020 Content Count: 1920 Joined: 05/04/16 Status: Offline Share Posted January 15, 2020 This has been discussed and it is something that we decided that will not be implemented on the server. Rejected, but thanks for the suggestion. 3 Link to comment
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