Dom Posted March 1, 2020 Content Count: 958 Joined: 06/04/19 Status: Offline Share Posted March 1, 2020 I’d just say remove awp warning shots completely but I know that would be contested by Jb regulars and it would be hard for admins to differentiate an Awp kill to an awp warning shot. Other servers had similar situations to this and their solution was adding a warning shot pistol that did 1 damage, CT’s can spawn one by just typing “!wp’ in chat . It can also show how much you’re damaged for in chat so you know that 1hp loss was a warning shot. Another solution was just prohibiting warning shots with primary and only allow warning shots with secondary . I wouldn’t know what to do with the r8 though. Unless you guys add a rule where you can’t do a certain amount of damage like 35+ its not that hard to differentiate aw kills from awp ws, we just check logs and see if its over or under 100 damage. I think introducing a “warning pistol” is a bad idea as rounds would take too long because people wouldnt die unless they were blatantly rebelling. I dont see this as big enough of an issue to ban primary warning shots or limiting damage to a certain number like 1-35. the damage from each gun ranges depending on the weapon and where you shoot the person and I doubt every player knows which gun does what amount of damage. personally I think people are making an issue out of something that doesnt need to be fixed to the degree people are suggesting. Link to comment
Dom Posted March 1, 2020 Content Count: 958 Joined: 06/04/19 Status: Offline Share Posted March 1, 2020 like @fantastic warning shots are completely variable and the damage given can vary from entirely the distance, the weapon and where the T is shot and forcing a rule like no more than 35+ will make admins job not only harder resulting in us having to force a rule that is completely in no ones control but result in a lot of reports and chaos throughout the community. to add on to this, people would be complaining about every single warning shot making admins check logs to make sure the warning shot wasnt 36 or 37 damage. kids already complain about being shot despite it being justified most of the time, this would only make it worse for admins. Link to comment
thuxys Posted March 1, 2020 Content Count: 468 Joined: 05/15/19 Status: Offline Share Posted March 1, 2020 Most warning shots are delivered to Ts who are INTENTIONALLY rebelling or trying to skirt around orders.. What about the majority who weren’t Intentionally rebelling but still received the same treatment. I always thought warning shots only purpose was to warn. Would you guys consistently do “discouraging shots” until the rebal heavy meta isn’t a thing anymore or until enough people complain about the same thing . Link to comment
Gentoo Posted March 1, 2020 Content Count: 1583 Joined: 06/19/17 Status: Offline Share Posted March 1, 2020 What about the majority who weren’t Intentionally rebelling but still received the same treatment. I always thought warning shots only purpose was to warn. Would you guys consistently do “discouraging shots” until the rebal heavy meta isn’t a thing anymore or until enough people complain about the same thing . Could you fill me in on why a T needs a full bar of health in the first place if they aren't rebelling? So they can skirt around other orders? It is obscenely easy to follow orders without being warning shot; most of the complaints I hear about this are from people who rebel and skirt orders often, and don't want to be punished so harshly. Given that LRs return your health to 100, there is literally no reason for someone following the rules to care what their health is at. I always see this argument pointed like every CT plays with an AWP, but in reality, very few CTs are actually warning shotting with them, and tend to use their pistols instead. 3 Link to comment
thuxys Posted March 1, 2020 Content Count: 468 Joined: 05/15/19 Status: Offline Share Posted March 1, 2020 (edited) its not that hard to differentiate aw kills from awp ws, we just check logs and see if its over or under 100 damage. I think introducing a “warning pistol” is a bad idea as rounds would take too long because people wouldnt die unless they were blatantly rebelling. I dont see this as big enough of an issue to ban primary warning shots or limiting damage to a certain number like 1-35. the damage from each gun ranges depending on the weapon and where you shoot the person and I doubt every player knows which gun does what amount of damage. personally I think people are making an issue out of something that doesnt need to be fixed to the degree people are suggesting. Like I said before I Personally don’t care about the rule itself , I’m only repeating what the other jb players are complaining about and it definitely has been complained before on the server and in the forums https://www.steam-gamers.net/forum/showthread.php?t=79372 https://www.steam-gamers.net/forum/showthread.php?t=67554&p=814566&viewfull=1 You guys are saying implementing some of these changes or restrictions would cause chaos and more work for admins but never put the suggestion in action . I don’t know if you guys do test runs on servers but try these ideas for a week or 2 and see what happens Edited March 1, 2020 by thuxys Link to comment
fantastic Posted March 1, 2020 Content Count: 2342 Joined: 08/31/15 Status: Offline Share Posted March 1, 2020 I’d just say remove awp warning shots completely but I know that would be contested by Jb regulars and it would be hard for admins to differentiate an Awp kill to an awp warning shot. Other servers had similar situations to this and their solution was adding a warning shot pistol that did 1 damage, CT’s can spawn one by just typing “!wp’ in chat . It can also show how much you’re damaged for in chat so you know that 1hp loss was a warning shot. Another solution was just prohibiting warning shots with primary and only allow warning shots with secondary . I wouldn’t know what to do with the r8 though. Unless you guys add a rule where you can’t do a certain amount of damage like 35+ Creating a rule to remove AWP warning shots completely doesn't make sense. Let's say an AWP warning shot does 83 damage. What significant difference is there between 83 damage and 78 damage? What about 78 damage and 73 damage? 73 damage and 68 damage? As we keep going down this list of arbitrary damage values we will have banned every primary. So let's talk about the last suggestion you had - prohibiting warning shots with a primary. With there being more players on Jailbreak at the slot count we have it becomes time-consuming to have to pull out a pistol, warning shot, then draw a primary again. CTs already have a big enough problem keeping on their toes with their primary out all the time. When we talk about chaos we talk about these periods of time where CTs are switching weapons constantly in this hypothetical scenario. And with the above we've ruled out the second suggestion you had with regards to !wp. What do you think about the above? 5 Link to comment
thuxys Posted March 1, 2020 Content Count: 468 Joined: 05/15/19 Status: Offline Share Posted March 1, 2020 So let's talk about the last suggestion you had - prohibiting warning shots with a primary. With there being more players on Jailbreak at the slot count we have it becomes time-consuming to have to pull out a pistol, warning shot, then draw a primary again. CTs already have a big enough problem keeping on their toes with their primary out all the time. When we talk about chaos we talk about these periods of time where CTs are switching weapons constantly in this hypothetical scenario. And with the above we've ruled out the second suggestion you had with regards to !wp. What do you think about the above? You don’t have to rule out !wp just yet . Maybe you can have a !warningshot command . It doesn’t matter what weapon you use, you shoot a T and it’ll always do 1hp damage . If you have that binded you can switch in and out of warning-shots with a press of a button without having to switch guns. You can call me out if this idea sounds ridiculous or unneeded. Link to comment
nesquik Posted March 1, 2020 Content Count: 1382 Joined: 11/24/15 Status: Offline Share Posted March 1, 2020 You don’t have to rule out !wp just yet . Maybe you can have a !warningshot command . It doesn’t matter what weapon you use, you shoot a T and it’ll always do 1hp damage . If you have that binded you can switch in and out of warning-shots with a press of a button without having to switch guns. You can call me out if this idea sounds ridiculous or unneeded. The point of a warning shot is that it's a punishment. I could be warning shot like 50 times and still live if it was 1 hp per shot. 1 Link to comment
thuxys Posted March 1, 2020 Content Count: 468 Joined: 05/15/19 Status: Offline Share Posted March 1, 2020 The point of a warning shot is that it's a punishment. I could be warning shot like 50 times and still live if it was 1 hp per shot. If the T disobey the same order they can be killed for it though. Unless you’re saying the T is going to disobey every single order once . But I don’t think that would happen. Then again we keep talking about hypotheticals instead of giving it a test run and see if someone on the server would exploit this to the fullest . Link to comment
Gentoo Posted March 1, 2020 Content Count: 1583 Joined: 06/19/17 Status: Offline Share Posted March 1, 2020 The point of a warning shot is that it's a punishment. I could be warning shot like 50 times and still live if it was 1 hp per shot. Herein lies the issue. Since you HAVE to issue another warning shot each time the order changes, Ts would be able to disobey every order once, making it hell for CTs, especially during peak hours. Link to comment
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