Danny G Posted October 15, 2008 Content Count: 549 Joined: 04/22/08 Status: Offline Share Posted October 15, 2008 Sounds kind of a cool idea. We should try it. Link to comment
Crimson Posted October 15, 2008 Content Count: 5303 Joined: 05/20/08 Status: Offline Share Posted October 15, 2008 I agree, I've played this before, and it was really fun! Link to comment
Henrik Posted October 15, 2008 Content Count: 1756 Joined: 07/20/08 Status: Offline Share Posted October 15, 2008 what does that new thing do??? Link to comment
Repus Posted October 15, 2008 Content Count: 1802 Joined: 04/05/08 Status: Offline Share Posted October 15, 2008 So did i get this right? I can't anymore knife ct and get away with it bc ct's wasn't paying attention and later kill another ct. :001_unsure: Link to comment
Eldest Posted October 16, 2008 Content Count: 2686 Joined: 03/22/08 Status: Offline Share Posted October 16, 2008 So did i get this right? I can't anymore knife ct and get away with it bc ct's wasn't paying attention and later kill another ct. :001_unsure: That will suck a bit yeah..I always do that when I'm playing PB. It's sooo fun, you just "poke" them and then run away. If they didn't catch your name you can return and knife them again and again. vVolf knows what I'm talking about haha Link to comment
Henrik Posted October 16, 2008 Content Count: 1756 Joined: 07/20/08 Status: Offline Share Posted October 16, 2008 That will suck a bit yeah..I always do that when I'm playing PB. It's sooo fun, you just "poke" them and then run away. If they didn't catch your name you can return and knife them again and again. vVolf knows what I'm talking about haha i do that too Link to comment
LitKey Posted October 25, 2008 Content Count: 2445 Joined: 05/15/07 Status: Offline Share Posted October 25, 2008 // The max amount of T's for people to be able to use !lr min_players_for_lr 2 // Whether or not to announce when a player can use the !lr command hosties_announce_lr_available 0 // Whether or not to announce when a rebel is killed announce_rebel_killed 1 // The punishment for killing too many innocent hosties per round // Options are // stripweapons // takehp // slay // kick // maket // ban // The format of the command is hosties_addpunishment hosties_addpunishment 2 takehp15 hosties_addpunishment 3 stripweapons hosties_addpunishment 4 maket5 // Whether or not to announce when a player is rebelling announce_turn_into_rebel 1 // How many innocent T's a player can kill before punished (in 1.5 seconds, like a CT lines up T\'s then kills them, same options as too many non rebel killed max_innocent_kills_per_3_seconds 3 // Punishement, same as too many non rebels killed too_high_kps_punishment kick // Unrestricted CT weapons unrestricted_ct_weapons m4a1,deagle,famas,aug,tmp,knife,vesthelm,vest,nvgs // Unrestricted T weapons, ones that they can pick up. Not buy unrestricted_t_weapons m4a1,deagle,famas,aug,tmp,knife,vesthelm,vest,nvgs // Weapons given to t's on start t_start_weapons deagle,knife // Weapons given to ct's on start ct_start_weapons deagle,m4a1 // Whether or not to beacon on last request beacon_on_lr 1 // Whether or not T's can kill CT's for jumping on their heads allow_to_kill_for_jumping_on_head 1 // Whether or not to strip players weapons on round end strip_weapons_on_round_end 0 // The RBG color that rebels are turned into, 255,255,255,255 is default hosties_rebel_color 255,255,255,255 // Add all hosties rules/descriptions of how to play here! hosties_rule CTs can only kill rebelling Ts hosties_rule CTs must give Ts a warning before killing hosties_rule CTs can't give Ts guns and then kill them hosties_rule Ts can kill CTs for jumping on their heads hosties_rule When there's only 2 Ts left, Ts can have a LR hosties_rule Ts can type !lr to get their last request hosties_rule CTs cannot hurt Ts without warning hosties_rule CTs can't ask Ts to do something that will kill them // Announce when a CT hurts a t, valid options are tell = just tell the hurt player, msg = tell the whole server, 0 = tell no one hosties_announce_ct_hurt_t 0 // Whether or not T's become rebel when they hurt a CT // If it's 0, they'll become rebels when they kill a CT while not on LR hosties_rebel_on_hurt 0 // Whether or not to show the rules menu to a player when he/she joins hosties_show_rules_on_join 1 // Whether or not to end the round at 0:00 since some maps don't do it automatically hosties_end_round_at_round_end_time 1 // Whether or not to make T's red and Ct's blue during lr hosties_change_lr_colors 0 // After how many rounds the teams are swapped, 0 is disabled hosties_round_swap_teams 0 // Whether or not to teleport the T and the CT during Last request to a designated map area after three seconds after initiation. // If 1, and it's either gun toss, or s4s and there's a map point designated, they will be teled there hosties_teleport_to_designated_areas_for_lr 1 // Whether or not to use the check won on the chicken fight, it's not perfect hosties_enable_chicken_fight_won 1 // Enabled LR Requests // Options are // Race // CF - Chicken Fight // KF - Knife Fight // S4S - Shot For Shot // GT - Gun Toss hosties_enabled_lrs Race,CF,KF,S4S,GT // Whether or not a CT has to accept an LR with a rebel. If the T isn't a rebel, the accept LR menu won't be shown hosties_make_ct_accept_lr_with_rebel 1 // Whether or not to stop a player from dropping their deagle more than once when they are chosen for GT hosties_stop_double_drop 1 // Commands which players can use hosties_commands !lr,!rules,!checkplayers,!commands,!hosties I'll gladly upload this plugin onto one of the Prison servers for testing if you guys can edit that config for me. I'm not sure which values to change or leave, so yeah. Link to comment
Lux Posted October 25, 2008 Content Count: 6712 Joined: 03/06/08 Status: Offline Share Posted October 25, 2008 Well I did ask for this mod a long time ago because I think its more fun for the ts................but ok take the credit :crying::crying::crying: Link to comment
jeN Posted October 25, 2008 Content Count: 5086 Joined: 04/13/07 Status: Offline Share Posted October 25, 2008 Well I did ask for this mod a long time ago because I think its more fun for the ts................but ok take the credit :crying::crying::crying: We'd like to try it on at least one server but all the variables are kind of confusing. =[ Link to comment
Lux Posted October 25, 2008 Content Count: 6712 Joined: 03/06/08 Status: Offline Share Posted October 25, 2008 All those things aren't supposed to be modded in. All you need is a hosties specially made map (quite a few........) and usually there are places in the map which facilitate activities such as shot for shot etc...If an admin is on he can give deagle/health to make it fair. Or you could make some long code......? Link to comment
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