BloodBlades Posted June 21, 2020 Content Count: 909 Joined: 06/01/20 Status: Offline Share Posted June 21, 2020 On MG if the timer for the map runs out all alive players doing a course map are stopped and moved to the new map. I suggest letting the remaining players continue and when they die switch the map like in jb. 2 Link to comment
20 scrolls Posted June 21, 2020 Content Count: 1559 Joined: 12/25/19 Status: Offline Share Posted June 21, 2020 @Damon has thought of this but the issue is the same everytime, maps like 100traps dont kill the player, instead they tp them to a checkpoint. So players would be stuck on that map until an AT came by and would change the map. He has said that hes thinking about a plugin that will make the map stop on timeleft for specific maps. Link to comment
BloodBlades Posted June 21, 2020 Content Count: 909 Joined: 06/01/20 Status: Offline Share Posted June 21, 2020 "dont kill the player, instead they tp them to a checkpoint. So players would be stuck on that map until an AT came by and would change the map." I was talking about How on large maps when there is no time left for the map players that are still doing the map are kicked and moved to the next map. I never said we shouldnt change maps. Maybe you didnt understand what i ment or I didnt understand what you ment @20 scrolls Link to comment
20 scrolls Posted June 21, 2020 Content Count: 1559 Joined: 12/25/19 Status: Offline Share Posted June 21, 2020 "dont kill the player, instead they tp them to a checkpoint. So players would be stuck on that map until an AT came by and would change the map." I was talking about How on large maps when there is no time left for the map players that are still doing the map are kicked and moved to the next map. I never said we shouldnt change maps. Maybe you didnt understand what i ment or I didnt understand what you ment @20 scrolls correct me if im wrong but your suggesting to when timeleft (at the bottom) is at 0, to let the players finish the map and once they all die the map switches right? And what I am saying is that on maps like 100traps players DON'T DIE and therefor when timeleft is at 0, there is no way for the map to change and so players are stuck on that map until its forcibly changed Link to comment
Dom Posted June 21, 2020 Content Count: 958 Joined: 06/04/19 Status: Offline Share Posted June 21, 2020 as far as I know this broke recently with the introduction of the course timer. the map is supposed to switch at the end of the last round instead of when time left hits 0 (with the exception of maps like 100traps). I believe the Managers are working on fixing this soon. Link to comment
BloodBlades Posted June 21, 2020 Content Count: 909 Joined: 06/01/20 Status: Offline Share Posted June 21, 2020 @20 scrolls oh I understad ur point now. Maybe add the fix to only certain maps that do kill. Link to comment
20 scrolls Posted June 21, 2020 Content Count: 1559 Joined: 12/25/19 Status: Offline Share Posted June 21, 2020 @20 scrolls oh I understad ur point now but on other maps this isnt the case maybe find the maps that do kill and ones that dont and add let players continue after 0 on the maps that do kill. yeah damon said something about a plugin that will do this, but don't take my word for it as I might be wrong Link to comment
Damon Posted June 21, 2020 Content Count: 526 Joined: 11/28/11 Status: Offline Share Posted June 21, 2020 Thanks for the thread! This was an unintentional bug. Fixed 5 Link to comment
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