Astral Posted November 26, 2020 Content Count: 459 Joined: 08/18/18 Status: Offline Share Posted November 26, 2020 Adding a steep play time cap for CT like the suggested 6 hours is a bit much, as of now a 30-60 minute playtime would be best as it would be enough time for the players to understand the rules and learn how the general play is within the server. Anything higher then 30-60 minutes is a bit too big and the 6 hours you proposed would be a big turnoff for newer players as its a big grind right off the bat just to be a Guard. I think right now the 30 minutes is a good time for the reasons i stated above. 1 Link to comment
Ero Posted November 26, 2020 Content Count: 172 Joined: 02/10/19 Status: Offline Share Posted November 26, 2020 The 6hr I put was for more so a place holder and not set in stone the objective was to increase the time needed to join ct Link to comment
dolo Posted November 26, 2020 Content Count: 562 Joined: 04/05/20 Status: Offline Share Posted November 26, 2020 (edited) i realize we are not like other servers but i do think what hurts the jb servers the most is that 30 minutes (just one example) in my opinion as someone that plays jb everyday 30minutes is way to little look at other servers with bigger ct time limits which some are ridiculous and we are no longer asking for those ridiculous amounts but if we dont push this bigger time for ct older people your core population will be turned off and it will die like 1v1 arena has the core players are what the server strives on and if we can make more constant core players than we will have to increase the time limit for cts! Edited November 26, 2020 by dolo Link to comment
Roddy Posted November 26, 2020 Content Count: 870 Joined: 05/15/20 Status: Offline Share Posted November 26, 2020 oh shit we still had the playtime shit to play ct? I mean didnt they change it from 15 minutes to 30 minutes im pretty sure they did but we can just do 15 minutes back if they did. Link to comment
TheZZL Posted November 27, 2020 Content Count: 3294 Joined: 10/28/18 Status: Offline Share Posted November 27, 2020 The plugin is not broken, it only enables once there are 20 people online and the requirement is 30 minutes of playtime. The whole point of a playtime requirement is to not only stump any hasty rule breakers, but also give new players adequate time to get acquainted with some of the rules; to expect every new player to have read all of the in-game and forum rules before they play CT is unreasonable. The point is to have new players get the basic understanding of our gamemode, then get on CT side and learn through experience. That's why it's important to kindly explain to people their mistakes and not have a tantrum in chat demanding a slay. The last discussion on raising requirements to get on CT side was here and was rejected for reasons best explained by @fantasticin this thread: So no, we will not be raising the requirements. However, we can discuss lowering the # of players required to enable the plugin, but I don't think that'll have any worthwhile effect. 5 Link to comment
The Real Slim Jim Posted December 28, 2020 Content Count: 640 Joined: 12/11/16 Status: Offline Share Posted December 28, 2020 (edited) On 11/26/2020 at 2:52 PM, Nate. said: 30 minutes is a perfect amount of time to learn the rules. There is really no excuse to "not seeing the rules" as the rules show when you join. Changing the time required has been brought up in the past from what I remember, and it has always remained the same. On 11/26/2020 at 12:54 PM, Zero Two said: As of right now I feel when we get the plugin fixed 30 mins is more then enough for someone to learn the rules 30 minutes is essentially one map and some spare change. i play on an Australian server from time to time that has a 10 hour ct cap and barely any rules around orders. like you are allowed a primary for instance, you just arent allowed to point it at anyone. an hour is closer to 3 maps and seems reasonable to me given how complex our ct rules are compared to other servers in the genre but that's just my 20c. 20 players is the high end of server population for my time zone, and i feel as though it is mostly an issue when there is low staff activity 10-12 seems more impactful. 2 Edited December 28, 2020 by The Real Slim Jim replying to zzl's last post Link to comment
Bacon Posted December 28, 2020 Content Count: 701 Joined: 11/15/18 Status: Offline Share Posted December 28, 2020 31 minutes ago, The Real Slim Jim said: i play on an Australian server from time to time that has a 10 hour ct cap and barely any rules around orders. like you are allowed a primary for instance, you just arent allowed to point it at anyone. That might be one of the dumbest rules ive ever heard... 30 mins is fine just make it to always be enabled. Problem solved 1 Link to comment
The Real Slim Jim Posted December 29, 2020 Content Count: 640 Joined: 12/11/16 Status: Offline Share Posted December 29, 2020 23 hours ago, Bacon said: That might be one of the dumbest rules ive ever heard... 30 mins is fine just make it to always be enabled. Problem solved Australians dont exactly rely on logic or braincells https://streamable.com/bh2n4x heres a good context to this thread imo had rdmed me and ranee that round and proceeded to walk around exclaiming he didnt know how to play before going through a teleporter and getting 1 shot. 1 Link to comment
Phoenix_ Posted December 29, 2020 Content Count: 1920 Joined: 05/04/16 Status: Offline Share Posted December 29, 2020 (edited) This topic has been brought up so many times at this point I think if I had a dollar for every time this was brought up in the last 18 months, I could probably buy elite supporter. As expressed by ZZL in his post, there is no change coming to the requirement. Think of it like this: it's like putting a band-aid on your thumb. Use a little finger band-aid and it works, but isn't perfect. The bigger the rubber band, the worse it gets. As far as players go, an approach I think that could be reasonable for the time being is seeing the average amount of players at peak times over the last month and making it enable at around 2/3 of that peak. That way, if the pop doesn't hit 20, it can still help prevent rule breakers. 1 Edited December 29, 2020 by phoenix_ Link to comment
sWz Posted December 29, 2020 Content Count: 971 Joined: 07/09/19 Status: Offline Share Posted December 29, 2020 agreed; ct playtime def needs to be raised but 10 hours is a bit of a yikes. 2 hours maybe, and while that wont fix the problems that plague CT side, it will most definitely help. we still need an incentive to play ct properly but what that incentive is remains a mystery. 2 Link to comment
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