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Ender

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Everything posted by Ender

  1. I asked, because you didn't and so that made me unsure. I just wanted a clarification. Also, I was crouch bhopping to the ordered place lmao, and I was going ridiculously fast, tbh I'm more mad that I lost the bhop than that I didn't get to play the round. Sent on Mobile
  2. As the title says, If you accidentally headshot a T in place of a warning shot, should the CT slay? I had always thought the rules said you should, is this not true?
  3. I'd actually love to start working with hammer, and if you would work with me in that, that would be epic. However, you have to realize that I'm looking at these maps from the side of a player. And specifically with that dark room, I jumped in every corner, turned up the brightness on my monitor, everything. I spend just as long looking at this map as I did with jb_moonjail, even though the map is incredibly smaller. I just can see having fun on this map with the way the server is setup on SG. SG is all about rebelling and CTs maintaining control. Let's talk for a minute about stats and logical thinking. I've played with you, not many, but enough times to know you're quite intelligent. The highest Win/Loss ratio in favor of CT side of the maps in current rotation is jb_spy_vs_spy_beta7, with the CTs winning 31% of the rounds. Now, I would get 100 people to tell me how much they like this map and crunch the numbers there, but I don't have access to an easy sample size. However, I could tell you that not many players like the map. Jb_spy_vs_spy_beta7 and jb_greytown have many things in common. Limited amount of vents, few placed weapons outside of Armory, linear map design (Go here, do here, come back, go there, do there, come back). Players like maps where the Ts have options to rebel. Lots of options. Hence why Razer/Vipinthemix do so well. Even CT players like myself enjoy them more because they present a challenge. I looked through this map, and I failed to see the challenge. I invite you to purpose a counter-argument, in which we can both conversate and even... just maybe... bond.
  4. I made a video of this map, keeping in mind @Goku 's post on my last video. This map, kinda blows. It's boring to look at, there's not many things to do, and there's a room 75% devoted to Hitler. The video I made can be found here: TL;DW: Bro the vid is literally 5 minutes, If you don't have 5 minutes, why are you on the forum.
  5. You are the reason I put a TL;DW. XD I will be changing the way I do these in the future, sort of scripting them, and hopefully cutting them to 10 minutes or less.
  6. As I have started doing something I love, I downloaded the map and had a look around it while recording. This map is absolutely MASSIVE. It has so much content and things to explore, even in it's beta stage, that my video alone is 45 minutes. I'm happy to say that the quality isn't barfy anymore and there aren't anymore frame skips as I had in my videos before. TL;DW: Great map, massive too many activities to count, boxes are annoying af, not many secrets yet - 9.3/10
  7. As soon as I got my recording software ready, I got called into work. Hopefully, I'll be able to look at it tomorrow, if not when I get home. Side note: video shouldn't be as barfy to watch as I've done some work on improving the quality and the dropped frames
  8. "Admin, it all happened so fast..." Sent on Mobile
  9. Interesting. So with what @Wawa and @Goku are saying, is that once again the pb kids are full of it, and we have been able to do things such as say "go to climb, do climb" "go to basketball, play basketball" and if they aren't following the order ("following the order" defined as making a half assed attempt to chase the ball) then warning shots are appropriate? Sent on Mobile
  10. Directions too confusing, dick stuck in pitch. Please advice
  11. I believe this has already been solved with the rule "no active orders". However, there are ways around everything, and I am a perfect example. I've told Ts to do things such as "go to the top of climb" or "keep putting the soccer ball in the goal". I also would like an answer on these orders as well. Sent on Mobile
  12. This is quite true, but it's just one of those things that requires trustworthy CTs. It's the same thing as when Ts will stand right in the line of "past first cell" and it just comes to interpretation. Sent on Mobile
  13. I just wanted to get rid of my grenade but it randomly exploded on 12 Terrorists. Please advise Sent on Mobile
  14. ^^^ This. Plus, think about this. The 1:2 ratio is designed very perfectly. How many right clicks to the front does it take? 2. How many Usp/P2K dinks (at close range)? 2. It's put together so that the prisoners can work like that old cliche about the Russian army. The guy in front of you dies, you pick up his gun and continue fighting.
  15. !takeknife

    We could contact Valve, and ask about it.
  16. Its for the RP side of PB. If a prisoner rushes a guard and swings a shiv, the guard is gonna Falcon-Punch the prisoner in the dick. If a prisoner uses an explosive device in an attempt to attack a guard, they gonna get domed. And for the innocent until proven guilty, you're in jail already. You're already guilty XD.
  17. I've known, but it didn't seem like a big deal, because against unarmored opponents, if you tag with a shotgun, chances are that they only have about 20-30 hp left anyway. Sent on Mobile
  18. The best place to "get rid" of nades, is pretty obvious to me. Corners, in the cells, on your teammates. Recently, I've started dropping them at my feet if I don't want them Sent on Mobile
  19. Update: Not until the round started, then this happened,
  20. Having the map loaded spams the console, haven't loaded the map on my own server to test yet
  21. There's not really much we can do to stop people from giving special orders, but it doesn't entirely matter because every time they give special orders they put their special case in risk of getting killed. It's the case of trading a long dull life for a short happy one. Sent from my iPhone using Tapatalk
  22. !takeknife

    Solved
  23. !takeknife

    My apologies, I had assumed you would be able to.
  24. !takeknife

    will it be effective on map change, or does the server need to restart? EDIT: probably needs restart, just switched map and it still doesnt work
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