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Sarah

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Everything posted by Sarah

  1. i'm pretty sure nishok already did some research on while language and APIs he'll use, but to give a short opinion on some statments given itt. - java sucks balls. implying DX is language dependent and OGL isnt, is just wrong. sure using OGL will open the doors for the 10% of computers which arent windows. OGL and DX can the same things graphics vise, there is just better support for DX, its the defacto industry standard, and ofc comes with a ton of features OGL could only wish for right out of the pack. As for any game tutorials, i dont know of any, not even books specializing in 2D. but for basic DX (this is either 9 or 10, dont remember) is the first of an introduction series. also http://rastertek.com/tutindex.html has a ton of DX 9, 10 and 11 tutorials. now i havent seen game dev tutorials other than pong, so i would recommend reading Programming a Multiplayer FPS in DirectX (directx 9), although it might seem like its fits your project, it'll teach you stuff like game engine architecture, IO, sounds and collision detection
  2. MSVC++ 2010 best IDE i've used so far. to spice it up a bit, what projects are you all working on? currently i'm working on my 3rd revision of my 3D game engine and SDK with DX10, WinSock2 and LuaBind
  3. none constructive suggestion, but these changes would make an imo perfect escape server (like its ever gonna happen -_-) remove noblock remove all 2nd generation escape maps readd oldschool maps, trap escape included (GET@ME) readd the old skins get the old players back (not in our control sadly) do this, and escape will rise to its former glory
  4. cool! which one of them is me?

  5. Dear Tyrant

     

    Good morning :)

  6. SG Random Facts

    the most banned - Grim (60-70 i believe) the highest ban/hour ratio - Me (30, i loved breakfloor) most wanted member - Litkey most rejected admin applicant - kennyG
  7. i might have missed the answer in your debate with harry, but what legal issues, if any, might arise from hosting the content? if i remember correctly, all hosting and distribution of copyrighted material is illegal. so what are the differences between pirating music and downloading your manuals?
  8. considering the content it, i found it pretty self explanatory.
  9. get your facts straight... and matt, if your pictures are found inappropriate, they can be removed.
  10. /still wondering why i'm orange

  11. SG job openings

    more techies? when did you guys last tell me to fix anything?
  12. C++ game coding

    idk if this is still of interest to you, but in any case i've been teaching myself C/++ for the last 2-3 years and been developing my own 3D game engine in C/++ with DirectX 9, so a few things i'd recommend you should know before wanting to make a game. you should be familiar with: class inheritance pointers and references function pointers dynamic memory allocation data structures and more... depending on how hardcore you are, you might want to do everything yourself to which you'll need APIs, some of the most popular are OpenGL SDL DirectX Allegro SMFL WinSock2 if you want to just get it done faster get a game dev lib like DGDK. the difference is in DGDK(and others alike) with have a load of functions 'premade' for you ie: DrawGUI(), in hardcore-mode you'll have to make that function yourself.
  13. dont worry about it bro :)

  14. i got a shitty 480x320 rip of the concert, despite the resolution, i enjoyed it
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