Have fun reading I'm going to bed.
No admins, no beacons.
Some admins don't want to beacon.
Some admins are the people camping the 1 way window. You expect them to beacon themselves? Good luck enforcing that.
I've seen 4 CTs camping that window that says 'no spread', 2 up top, 2 down bottom (no sexual pun intended pls). It is nigh on impossible to do anything as a single T to rebel if you are spotted there, even by a single CT. Not to mention the door at the bottom needs to be opened and if a CT is on the ladder he can just go down and shoot anyone. I would argue this single spot alone is enough to warrent a removal. It's stupidly over powered and unnecessary.
Not to mention there's another one way window in the kitchen the CT can camp if he wants, preventing anything being done in there pretty much to rebel.
Moving on from one way windows... there's a secret teleport that, again, multiple CTs go to to just camp and frag anyone that comes through because you know, it's a teleporter, and you've probably lost control of the entire shite map and now you have nowhere else to go. That is assuming a T knows about it, elsewise we just get the round being stalled out for the remainder of the round. Why did the map maker even think this was a good idea.
Now let's talk about how this map is T sided. Guns? I suppose there's a USP in 1 or 2 cells, a mac 10 in the kitchen, a deagle on fountain, usp in the sauna I think. Frankly I don't know all the gun locations for Ts but it makes little difference. Any decent CT will do 1 of 3 things at the start of the round:
1) They'll run straight into kitchen which is literally 10ft away from armoury doors. This removes any chance of a T teleporting there and getting anything done, and they'll prob remove the mac 10 if they choose to too. Sure a T can use the teleport later but by that point you're hoping to not get spotted as you open a door so you can spray a mac 10 of all guns into a CTs back.
2) They'll run to the football field which isn't any further than the kitchen, and prevent anyone from teleporting there, not that anyone does because it's absolutely pointless unless there's a gun somewhere I don't know about.
3) They'll stand behind the 1st cell giving orders, which eliminates any chance of the gun in sauna, fountain, kitchen, or anywhere else, being picked up.
As far as I know, there are like what, 4 teleports. 1 to the armoury which is super risky at any time, 1 to the kitchen which I've already talked about, 1 to football field which is useless, and 1 other I can't remember. Literally all the guns and teleports in this map are terrible.
And then you have the vents. The vent in big cage and the corner vent under the armoury window essentially lead to the same place, which makes it super easy for a CT to just watch that vent and kill anyone who goes in. There's always 1 CT doing this, or at the least still in armoury or the window. Even if you can somehow get into the armoury undetected, you have to go out the main doors which is risky, or back to the window which is the most likely avenue of success as a T. It's still difficult. The vent from VIP to the dodgeball thing is just as useless. Not much to get in the pool, no guns or teleports as far as I know of. The vent in pool just leads to the shower room which hasn't got anything in except a nade?
The dodgeball thing is also broke.
The map lacks any diversity in what can be done. CT orders usually consist of pool, big cage, soccer. Very rare anything else is done because they're so freaking boring. Sending all Ts to iso is terrible. Sauna has a gun in, and would probably be removed beforehand or if not, its still a single pistol in the middle of a bunch of Ts in a woodon box. Kitchen again, has a gun and would be removed beforehand or someones camping the one way window.
Like how many more reasons do I have to give for this map to be removed. What is even good? The design is terrible. It's bland, unoriginal. The architecture is flawed and poorly constructed. CTs are massively overpowered which a little knowledge of the map.
I seriously hate when justifications for keeping maps are nostalgia, especially when the map is complete and utter shit.