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Manny

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Everything posted by Manny

  1. Now you do. But when you have 10+ days played you wont anymore. I think it's a good idea to start getting the newer members to adjust to not having the same maps and getting to develop to new maps and be able to play a large variety of maps.
  2. SIgn me up coach!
  3. Main cell floor and the pool catwalk are two very different platforms. I agree with everything that Raventi said as well as that making a rule specifically pertain to a certain map making it harder for new players to adapt to our server. I thought it was obvious to everyone that the pool catwalk literally only leads to 3 places, a clearly KOS catwalk, a secret with a scout, or a door which the only way to open it is from the inside, which also is clearly to keep the Ts out and the CTs in away from the Ts. I'm all for making T-side a better experience but having to warning shoot for getting on this catwalk which pretty much only purpose in that map is to A) go to armory B) get a deagle C) get a scout D) watch over the pool. Also an extra little input, where the fuck are the CTs gonna stay if there's a "freeday in pool"??
  4. Like deli-man said, just pay more attention. But also, think about it there really is no way to stop people who don't have mics from joining CT, the only time to stop someone who doesnt have a mic from being CT is if there is an admin on, which there are only a handful that play JB for a significant amount of time. I understand from your viewpoint and I have also been a victim of not reading chat but I believe that we shouldnt restrict people from playing Ct just based on if they have a mic or not.
  5. That catwalk is quite clearly directly connected, via ladder, to the main cell catwalk. I think we should just keep it simple in that catwalks that lead to armory are KOS. If there were a rule on this it would be way too confusing for new players to understand and take a long time for some regulars to adapt to this. Also, not every JB map is the same and adding specific rules to each map trying to make everyone remember a certain set of rules for each map is a terrible idea. The rules should be clear so for each map that is in the pool now and will be in the future can be easily understood so nobody can try to bend the rules saying this catwalk is or isn't kos. I suck at explaining myself through text so if you want to understand my viewpoint more feel free to ask me in-game.
  6. Manny

    Happy Birthday xD

  7. Duty Calls

    Good luck out there! Thank you for your service.
  8. OHHHHH CAAAAANAAAAADAAAAAAAAAAAAAAAAAAAAAAAAAAA

  9. 25 please! Thanks!
  10. The rule change happened about less than a week ago, I'm sure they're still watching to see the people opinion on it and how it effects the rounds coming up. They won't change it just because you don't like it.
  11. @Bubblez You have good reasoning to think this rule is bad but I feel the pros weigh out the cons. I believe that this little rule change can mitigate the effects of the downfall of JB. A definite reason to why people leave PB is because of the cts, they control the round, they are what makes PB happen and they have effects on the playerbase. As said previously I've witnessed many times new players come and go because other JB servers have similar rules in place. It's good to keep our JB fresh and original but we shouldn't dismiss the obvious population issue. If the player base finds the game more enjoyable, which means they are more likely to stay, with a different rule then we should test it out and see if it fits our JB type. Checking how many Ts are alive isn't a hassle. LRs can only start with 3 T players, just pressing tab isn't so hard.
  12. I just want to add in my couple of American currency, Dominic came to me asking how I felt on this rule change to which I responded that I actually thought this was much needed for multiple reasons. Other servers have this rule in place (I've witnessed countless time where a new player leaves and never returns because they find the fact people kill a T after an LR when there are more Cts to Ts alive stupid) In my opinion it's not a drastic rule change and will only take a few days for the player base to adjust to the rule. As stated previously, it's something Jail Break players from other servers are used to and just frustrates them. It'll lead to better rounds. Doing an LR is basically being allowed to rebel for the sake of the round being sped up. There's nothing better than seeing one guy take out an entire team of cts while doing an LR. People love doing Lr's. Some people live through everything waiting to LR and then to be killed after winning your LR while there are plenty more cts to battle against is really frustrating to people and makes people leave because the cts are "cancer" (Which I feel is one major reason the JB population is decreasing, bc the cts are just bad/annoying) Would also like to add that I feel there really is no downside to putting this rule into place. You note the word "Last Request" but that can be perceived in different ways. I would perceive "Last Request" as if a prisoner loses their LR then they shall die, lose = die, if they beat the CT and win their LR and the T is outnumbered then why shouldnt they be allowed to do another LR? Even still we shouldn't take the wording too seriously. The rounds will defininetly be longer with this new rule but LRs are fun so if your a good boy you will be awarded with being able to have more fun by doing LR and if your the T and hate constantly doing LRs, just rebel.
  13. usp in ttt

    I actually agree with this, its a silenced weapn which is great for being a T but this could cause some problems with the usp being a very rare gun on a lot of maps. But no matter what it should be added to the t menu.
  14. The problem with making it so it requires a set amount of time of gameplay on the server is that there are times when the server population is low what if then nobody on has the required amount of time to play ct, then basically the round can't be played. Also sometimes people are just slow learners but other players are able understand the rules fairly quickly and that have played jb before and can give good orders that shouldnt be restricted from playing on ct.
  15. I think the warden system needs to be extended among the playerbase, Senior Admins should definitely have the ability to become a warden. (Maybe even some trusted members?) After coming on to play after the karma contest I noticed a big problem was the fact that there is almost constant conflicting orders. A warden system where it limits conflictions but also doesnt make the round impossible to enjoy is needed.
  16. It'd be really hard to enforce a no t-baiting rule, also there's just one easy solution to fix your problem. Don't kill people that t-bait. Also if you feel someone is constantly targeting you purposely t-baiting you, trying to make you lose karma on purpose, then just report them for harassment.
  17. Wooooooooooow, what a sooprise, I'd like to start off by thanking all of my 0 supporters. At first it was a tough run with @Creten then @Ejivis Started to scare the fuck out of me by actually taking 1st place. xD lmao Luh ya
  18. Map Removal Full map name ttt_invasion_v1_fcd Type of map TTT Why should we remove it Its insanely huge, only good when the population is booming and even if the is a full server the map never gets played. Also whenever it for whatever does get picked its never good for server population. The rounds are long because often a T can't find an inno and just ends up getting rtv'd anyways.
  19. Maybe he was poisoned.

  20. Throughout these few days of me tryharding TTT there is always one ocurring issue that happens. It's when someone is firing before the round starts and then when the round starts they don't realise the round started. Sometimes its only that someone is knifed but other times someone would be prefiring someones head, and then ends up killing them which can cause a ton of inno's killing other inno's. I was thinking what if a countdown would show on everybodies screen counting from 5 seconds before the round starts or a beep letting people know the round is about to start? Are these possible to implement into the server? Or does anyone else have any other way we could stop accidental rdms at the beginning of the round.
  21. Prop Blocking isn't allowed, I feel like this will only increase the amount of prop blocking during rounds.
  22. I'm going for it Time to have no life for the next month.
  23. Bless up for this wonderful decision
  24. I was thinking about this and yes it is annoying to play them back to back but there's a reason theres a voting system. If the people on the server want to play both maps back to back and then extend the map then so be it. You can always try and compromise with the people on the server but what the server wants the server wants. Also, as Dom said people like Razor because it's a fun map with cool secrets and its easy to rebel on. If you can't rebel then its not fun in my opinion.
  25. I Really enjoy the thought of the double body, it can lead to some great strategic plays, The poison bomb is also a good idea although this could be abused such as placing it in a T-room with other Ts on it. Maybe if the smoke would only hurt innos and detectives this could also lead to innos/detectives to figure out who is the T by whos taking damage or who isn't.
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