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Yung Goob

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Everything posted by Yung Goob

  1. Resale gang
  2. Supreme Drop

    Who coping some supreme today bois https://www.supremecommunity.com/season/spring-summer2018/droplist/2018-05-24/
  3. i honstly dont know if troll, but ill try to respnd. I have already said that no collision is not only for the first 10 secs of game where someone blocks. collision makes all the games like climb and surf almost anoyiing. And for the second part i said the t turns red when he does damage to a guard for exampl nades/shoots/knifes
  4. honestly i dont know the plug in, but i have played servers that have had it
  5. I suggest that the server turns off player collisions. It solves blocking everywhere in general. Most of the minigames are completly ruined by the collision. For example, on climb people have to wait for the first player to make their jump. In surf u can bump into someone only to be teleport ed back stuck in another player. It also makes games like dodge course unplayable because it is such a small platform and the player jump and hit each other on the first jump. It also fixes smaller things like people blocking cells. Ik that u can just do !stuck, but i see the removing of collision very beneficial to the entire game. I can see an agruement that can be made where player can just kill a ct and hide in a group. This can be solved by, like i have seen on another server, making a t who has done damge to a ct turn red that fades over time. Then the CT's can just tell all t's to unstack and then the CT's just kill the red.
  6. I disagree. I understand that this would be a big change for the server, so i can see the reason for your arguments, but i do not think it defeats the purpose of jailbreak. I have seen other server follow similar rules too what i proposed, and everything works out fine. People rebel, people die, it makes the game more interesting.
  7. Im not even say that it is for a free day. I was think for example, The first game could be something like a climb mini game. The CT"s say before hand that they are only take the first # players. The # should be half or more. Who ever doesn't finish in that slot dies. then the game can slow down a bit more, but then within a few minutes they do another game, then again, and again till they can !lr
  8. I have a suggestion for jailbreak. The games built into the map are rarely used. The CT's can't force death games, so all they can order is "free-day in big jail", "free-day no past first cell", "Swim in Pool". The rounds just turn into taking a tour around the maps till the CT's lose track off a rebeler who kills them. It makes the games scattered around the maps pointless. Might as well just have a map with just a medic, big jail, one pool, and an armory. I think the CT's should be aloud to make the players play certain death games, and if they do they can only kill off a certain amount of T's. It just gets kind off repetitive being told to walk to medic, then walk to big cage, then swim in pool; all the while passing by all the games that could be played. Just a suggestion though ¯\_(?)_/¯. Edit: I'm not even say that it is for a free day. I was think for example, The first game could be something like a climb mini game. The CT"s say before hand that they are only take the first # players. The # should be half or more. Who ever doesn't finish in that slot dies. then the game can slow down a bit more, but then within a few minutes they do another game, then again, and again till they can !lr The could play bhop, colors, really anything as long as they do not kill more than half the T's. Others Servers do this this is not a crazy idea LUL XD
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