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ImHunterIRL

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Everything posted by ImHunterIRL

  1. As I stated already for the Silent AWP, it still shouldn't be something that is buyable at the beginning of the round and make the Traitor invisible until they either mess up or run out of ammo, I believe they should have to at least make a move before being able to buy something of that use so early into the round. It makes the rounds so much harder to figure out who or where the shot comes from, especially in a full lobby it makes it that much more difficult. I mean yes not all the server uses the Hurt Station, but 35 Damage to all players in a 3 feet radius of the microwave every 2 seconds is a lot at the end of the day and could cause some serious issues for admins if players started killing each other for the item thinking its a heal station. The Trip mines I just believe there should be a cap on them as they should be something a player can buy 10-15 every round when they're 50 credits each, for the amount of damage they do and the radius around the explosion once one is trigger its just unreasonable for innocents to deal with. I am gonna say my statement again, give Traitors radar on Haste Rounds that way it is always on since the players are moving that early into the round. This way they can find them hiding before the Radar no longer picks them up for not being a register entity in the Source Code.
  2. It happen a lot back in 2018 but not as much as you are stating so i'll take your word for it, and understand thats probably why they changed the rule.
  3. I would say 350 but also to change the rules for it to KOS Weapon, so then it would have to be use with discretion once again like it used to be, but at the same time I understand why they put the silent awp into the game as it was very easy to be Killed off sounds with the awp and killed for having it.
  4. I also forgot to add to my original suggestion that I do wish that "One Hit Knife's" should go back to being gold knifes so they're noticeable by the player instead of waiting to be T baited with players swinging there knife at you. Unless there was a reason that I couldn't find for the original change of the knife itself? @Kieran
  5. Yes you may only have 4 shots with the Silent AWP but still lets change the perspective for a second, lets say we are playing on the map called peach castle and someone goes to the top of the tower, right there that player has 4 shots he can take without being noticed nor players can see the weapon he was, I have to jiggle peak backwards just to hopefully see if the player will miss and I can see a bullet mark. At the end of the day I don't believe Traitors should have the option of buying it straight away as We can't kill them for having it unless the other player can prove its their AWP at that second. I believe Traitors should have to at least get two kills into the round to be able to buy the Silent AWP, as then it makes the traitors have to decide how they want to get the two kills and still stay low on the Innocents and Detective's Radar. You did say " if someone is holding an awp in front of me, shoots and ends up missing. A big way to catch that is watching the person load the next bullet, which is easily spottable most of the time." Correct but you also got to think about the Community side of things, Players higher in skill know these things and can recognize it but the other 70% of the community that doesn't see it or don't know what they are looking for either just sits there or gets no-scoped by the traitor cause the innocent is waiting for something to happen but doesn't realize he is being shot. You brought up the M4A1-S and how I made the comment its easily noticeable, and if that was the case why don't I watch every player that buys an AWP and wait for them to do something. You're correct if someone has an AWP 90% of the time they're a traitor unless they called it out they picked it up from another Traitor, but a M4A1-S you can hear shooting and more then likely when the Traitor is spotted with it, is gonna start shooting at you, that's why I don't have an issue with it. Sounds good, I don't really have much to say to this, but thank you for taking into consideration, hopefully this thread has some good information for you. If thats the case, maybe traitors on Haste Rounds can automatically get Radar and not have to buy it so then they're already moving to where they need to be at that time, think that be a cool idea you could do for Haste Rounds that would benefit the whole community. I don't believe Haste Rounds should be longer in my opinion as they're meant for the traitors to work together and start making moves. They're so many ways to communicate with your traitor buddy's as a whole in either Traitor Voice Chat or even just typing in team chat, if used correctly traitors would win 90% of the rounds, but you don't see that as players like to think they are Hercules and can kill all 15-20 innocents without being spotted. Just my opinion on that.
  6. I Personal Love Haste rounds, I like the idea and how it was excuted, makes Traitors have to think about where and when and just get to it, not sitting in a corner for 3 minutes waiting for a spotlight to shine. What do you feel needs to be change or what about it do you not like @f0x?
  7. I wouldn't consider the Trip mines "out-of-meta" as its uses very frequently by a lot of players, I just named one player who is a good example at what they can do if that's all you do with them. I'm not saying make them these credits i'm just making a suggestion for the most part of what I believe at the current state and what I see day to day on TTT. As well for the Hurt station just believe they will need a overall nerf in the future once players do Figure out how it can be a meta and abuse it to the most or confuse new detectives that its there Heal Station, and cause a mass rdm on the server and everything its just little things I see happening later on. As in someone trying to destroy the microwave and getting killed by other players just so I don't confuse anyone. edit: Its not really about the damage but at the same time its something that shouldn't be so easily able to abuse around, and as easily obtain.
  8. I will start this off by saying all the hard work the staff team has been putting into the TTT Server really shows and looks amazing, but I personally feel there are some flaws as every game mode with have. So I don't want to come off rude or anything in this post to anyone just want to try and see if some things can be changed as of right now. Thank you! Traitors: As Gentoo and Alex have already stated we all know the meta for what the Traitors are using during the rounds and how quickly it is for them to get it, I do believe that the price for the Silent AWP itself should go up to at least 300 credits, so this way at the very beginning of the round not every traitor is using a Silent AWP. This would force them to have to be smart about there moves and who to kill to gain the extra credits to afford the AWP. The reason behind my thinking is what if there are 3 traitors and each one buys an AWP at the beginning of the round, as in there goes 12 kills. (If they hit there shots) We can no longer kos off awps and have to basically wait for them to shoot so we can see them either re-chamber a bullet or a bullet mark towards the target they were aiming for. Overall I do believe it should be a little more difficult for them to get there hands on it. The M4A1-S I do not have an issue with at all, as its still pretty basic and not as hard to be noticed and can be spotted pretty easy once someone is shot or spotted with it. I don't know if anyone has been on lately that uses the forums but if you do then you can tell that Trip Mines have become pretty explosive and very easy to get your hands on by the right person who knows what they're doing with them. A good example would be "Here comes the chin" every round he is a Traitor he would buy as many trip mines as he can and place them on the afk players. This would cause a chain reaction on the trip mines with a lot of damage, as I do not believe should be intended to be place on the map 8 times every 30 seconds. On a map like close quarters or Highschool they can do some serious damage very early into the round. I do believe they should be raised to 75 or 100 credits, so they're not everywhere in the first 20 seconds of the map. Hurt Stations not many people are a fan of using this but when someone puts it into a little corner with other players it does some serious damage, as you lose 35 Health every 2 seconds so in a span of 6 seconds you are more then likely dead, as well when testing it it does damage in groups, for 50 credits and some acting you could really pull off a major amount of damage, in a short time frame for that amount of credits. I do believe this should go up to 150 to 200 credits instead of 50. This doesn't get used as much but I do believe that this can be a very useful Traitor Item if used carefully. Event Idea's: Think we all can agree TTT can use some more event idea's as we all love please bring more Karma events, as from someone that has played with both Karma systems and use to strive to be on the top of the leaderboards every time please bring more Uncap Karma events. As they really do drive the competition on the server and would want more players to keep playing through out the day or night. TTT Hide and Seek I remember this was something I wanted to do about a year and half ago and we as players have been doing it late at night when there are very few players on, think this would be a lot of fun to coordinate as TTT does have a bigger population and could be a big hit at the end of the day but would take some time to code so Traitors can't be killed for finding the Innocents. I mean even doing fun rounds for an hour or two is something that can be fun for everyone on TTT as some SM's do hop on and do a couple but making an event of it would be great to see and seeing other SM's come and hang out. At the end of this please take into consideration, I know somethings want be given but I do believe some stuff does need to be change, Hope to see comments and other suggestions from everyone, I keep trying to figure out what else we could do for the detective but other then that, Thank you for reading! -Hunter
  9. At this moment, he knew, he messed up!
  10. Fin.

    Don't know what you mean but I got them in the bag now!
  11. Congratulations everyone!
  12. As already been mention the whole innocent role is to not die to the traitors, if that means hiding out in a room and not making your presence known then thats what you got to do to get the job done. I like having the idea of speeding up rounds but I believe it shouldn't dramatically change how ttt is played, making it to where the radar shows players standing still is a better alternation to the game mode.
  13. Im actually crying at the noxstar and me! @Noxstar still waiting for my apology! :/
  14. It would be a lot of fun but would be a really long tournament due to player's timezones and schedules, feel as players would lose interest very quickly and not show up for there match, like how roux hosted that 2v2 tournament.
  15. This is the guy who taught me smokes on cache! All fairness appreciate you hearing me out on TTT when I use to only be a member and considering my thoughts! Hopefully, life treats you well and to see you around again!
  16. "LRs are considered to be complete when the prisoner and/or participating CT dies. A T may request to continue his Lr after it is complete, but CTs are not required to honor this request and the T may be killed."
  17. Yo I don’t know what y’all mean I definitely clapped all these members cheeks! It was fun had a lot of fun streaming it!
  18. I’m going to be streaming this event! Make sure to come out and hang out!
  19. Twitch

    So as a lot of you might know one of my dear best friends passed away two weeks ago. Tragic event what happen to my friend and i am going to miss him very much, but one of the things me and him always talked about was Streaming and how we always wanted to do that! So I am going to start streaming quite often now on to remember my lost friend and hope for the best! I don't want Subscribers or any of that, just want viewers to have fun and a good laugh with me whenever they are in a bad mood! I hope to see some of you guys on the stream sharing some fun times with me as I am going to be playing multiple games from now on! Thank you guys for everything and all of the support you guys have given me through out this rough time! Twitch Channel:
  20. Congrats boys!
  21. Can we listen to Katy perry?
  22. I’ll actually try and get this one out if everyone would like this!
  23. Wow this was a lot of fun, thank you to everyone who came out and played!
  24. Are we just doing regular enchants for the factions server or are we looking into adding custom enchants and mcmmo? Maybe You can add ranks with a buycraft site with cautions permission and acts as the donation system but you can get like /fly as top rank with multiple homes and other stuff like that. Edit: If you want to a full rank system I will make you guys one to where it’s all written out. Just pm me! @Clamor @Third @Creten @TheCharizard
  25. THIS IS TONIGHT!! Come out and have some fun!
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