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EpicFP

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Everything posted by EpicFP

  1. Every 60 seconds in Africa, a minute passes.
  2. I was thinking the same thing when this was brought up on the other post. Most of the popular games right now do not have the ability to host your own servers. Out of the top 25 categories in twitch I believe there are only 3 games that allow community hosting atm. GTA 5, CSGO, and MC. Not much you can do tbh, just where the video games industry is increasingly heading towards now. It is what it is.
  3. I agree, I don't have time to join the community meetings either, so I have no idea what's happening. To me, this community consists almost solely of former staff members who lurk on the forums and Discord but no longer play on the servers. In my eyes, there are two separate, distinct groups of people. The first group is the "old" SG community, which includes everyone as Phoenix_ described. The second group comprises new players who have yet to join the community but are regulars on the servers. Back in the day, there was a good ratio of community members and regulars playing on the servers. However, it now seems to me that almost no one from the community plays on the servers anymore, and this is one of the reasons why I believe the community has stopped growing. I play on what I believe is currently the most popular SG Server, Surf, and I have only ever seen @triou playing regularly. Keep in mind that the staff page currently lists 49 people who I assume are supposed to be active staff to some degree, with a combined total of 204 staff members if you include legends. Every server other than Surf and Bhop appears to be dead based on the player count (Don't know about MC). So, if no staff are playing on these other servers, what is everyone doing? This whole community seems to look like an upside-down pyramid scheme with staff outnumbering the players. Is everyone in the community simply lurking on the forums and Discord and too busy with life to play? I was just thinking that if I were a completely new player coming to SG, I wouldn't have much incentive to join the community beyond occasional monthly events or something, I wouldn't know anyone in the community. On a somewhat related note, I believe the !shop prices should be adjusted in some way. It currently takes 167 hours of straight playtime to earn a single 10,000-point surf skin as a non-subscriber. Perhaps offering credit signup bonuses on the forums or some other adjustments could be considered. This situation seems unreasonable and could be another reason for players to leave. Hot Take: They play games? Keep in mind I only play casually on the Surf server now, I used to main CSGO TTT in 2018. I don't consider myself to be the "old" SG community, I'm somewhere in-between old and new, as almost everyone I've know from back then is no longer active. I don't know who all is active and when/where anymore. All I know that this has been my experience for the past ~6 months playing surf.
  4. Ah, the tantalizing inquiry about the hypothetical possession of a temporal contraption capable of traversing the continuum of existence itself, a concept that has tantalized the imagination of humanity since time immemorial (pun not only intended but embraced with open arms). The ponderance of such a matter is akin to gazing into the abyss of the cosmos, hoping to catch a glimpse of the elusive cosmic ballet of celestial bodies engaged in an eternal waltz. And so, my dear inquirer, if I were to embark upon the audacious expedition across the river of time, propelled by the marvel that is the Time Machine, where might my curious consciousness choose to navigate through the tapestry of ages? Allow me to regale you with a journey that makes Odysseus' ten-year odyssey seem like a weekend getaway. First and foremost, I shall set my sights upon the primordial soup that birthed life itself, a veritable time before time, where the fiery dance of particles gave rise to the intricate symphony of molecules, and the spark of life flickered into existence against a backdrop of cosmic chaos. Witnessing the very dawn of existence is a feat worthy of any intrepid temporal voyager, wouldn't you agree? But why stop there? The annals of history are replete with epochs begging for my attention. Picture me waltzing through the grandeur of ancient Egypt, standing in awe before the pyramids as the mighty Sphinx gazes upon me with its enigmatic countenance. Let us not forget to visit the majestic court of Versailles, where the splendor of the French aristocracy intertwines with the currents of revolution, or to bask in the brilliance of the Renaissance, mingling with the likes of Leonardo da Vinci and Michelangelo as they paint the canvas of history with strokes of genius. And then, a quick jaunt to the pivotal moments of scientific enlightenment, where the likes of Isaac Newton and Albert Einstein reshaped our understanding of the universe, propelling humanity towards the stars. Oh, but why linger solely on Earth? The cosmos beckons, and so I shall traverse the annals of space exploration, witnessing the awe-inspiring culmination of human ingenuity as we take our first steps upon the lunar surface, our blue planet hanging in the void as a testament to our capacity for boundless exploration. Let us not omit the tumultuous chapters of history, for even the darkest hours have their lessons to teach. I shall stand witness to the fall of empires and the rise of civilizations, the atrocities and triumphs that shape our collective narrative. But I shan't be a passive observer; nay, I shall weave myself into the fabric of time, offering my insights and counsel to those who dare to change the course of history, for better or worse. And then, as the tapestry of ages continues to unfurl, I shall be there to bear witness to the merging of man and machine, the birth of artificial intelligence, the colonization of distant planets, and the evolution of consciousness itself. With each step, I shall gather the wisdom of eons, a cosmic sage transcending the limitations of mere mortality. So, my dear interlocutor, to ask me where I would journey with a Time Machine is to beckon me towards an odyssey that transcends the boundaries of the conceivable. It is an inquiry that unfurls before me the pages of history, the stars of the cosmos, and the boundless tapestry of human potential. The answer, you see, is not a singular destination, but an eternal voyage through the ages, a symphony of moments that form the very essence of what it means to be human.
  5. SG Surf has had this bug for a few years now where when you try to view the unfinished maps by using the !profile command, it will display maps that are not currently available in the map cycle. I did some digging and found this query in the surf timer code. addons\sourcemod\scripting\surftimer\sql.sp Lines 5922-6047 // Gets all players unfinished maps and bonuses from the database Format(szQuery, 720, "SELECT mapname, zonegroup, zonename, (SELECT tier FROM ck_maptier d WHERE d.mapname = a.mapname) AS tier FROM ck_zones a WHERE (zonetype = 1 OR zonetype = 5) AND (SELECT runtimepro FROM ck_playertimes b WHERE b.mapname = a.mapname AND a.zonegroup = 0 AND b.style = %d AND steamid = '%s' UNION SELECT runtime FROM ck_bonus c WHERE c.mapname = a.mapname AND c.zonegroup = a.zonegroup AND c.style = %d AND steamid = '%s') IS NULL GROUP BY mapname, zonegroup ORDER BY tier, mapname, zonegroup ASC", g_ProfileStyleSelect[client], szSteamId, g_ProfileStyleSelect[client], szSteamId); It seems that it pulls all this information from the ck_zones table. I suspect that in this table there are old player completion records on maps that are no longer available in the current map cycle list. I think that these old records affect everyones unfinished map results. Could someone take a look and see if this is the case? If so, maybe write a query to remove the old records or modify code to ignore printing maps not in map cycle?
  6. Build your own and become a true gigachad.
  7. [Fixed] Date: Today Map: surf_ivory Bug/Glitch: Bonus 3 is bugged, timer doesn't start. Additional Information: that's it.
  8. I would like for T3 to be added but it's a slippery slope for player population. I would say the majority of players already have difficulty completing some T2s, and because of which leave the server because they are not making any progress on the map. I don't know about the other high ranked players but when the server switches to a map that I already have a good time on, I just leave and try again later until a map shows up which I haven't completed (which is rare because it seems like people only play the same few maps). For me I think that a separate medium/hard server would be a good idea but it's hard to justify creating one, as the player counts will always be low.
  9. we do a little bit of yoinking.
  10. This post is related to and I know there has been an issue with lag for a few years now, particularly when players connect/disconnect there is sometimes a brief lag spike. On top of that I have noticed a new source of lag. In the time between when players lose connection with the server and being kicked for timeout, I have experienced constant lag that spans minutes long making surf somewhat unplayable. After the players are kicked for lost connection timeout I seem to no longer lag. I'm not sure if this is only a me problem but it has happened to me twice so far. I don't know what you guys have looked at over the years to attempt to fix this issue but I'm going to throw a wild guess and say that the connecting and disconnecting lag could be related to player model loading since it is client side lag. Not sure how difficult it would be, but a way to help deduce the issue could be to add something similar to http tracing to help find the connect/disconnect issue.
  11. All my hours gone, reduced to atoms.
  12. It might be worth reporting the suspected website to their domain host via an ICANN lookup. In the ICANN lookup there will be registrar information where you can send the host company of the website an email to report abuse. In this case it would be phishing. I've done this before and a phishing website that was hosted by Alibaba was taken down within minutes. For this website it is not immediately obvious so it might take forever to get taken down.
  13. Windows 11

    I upgraded to windows 11 via the insider program and I can tell you the biggest change is that EVERY window has rounded edges now. Also the settings menu looks and is laid out better than what it used to be. People are excited about the ability to run android apps on the side but at this moment in time all the apps come from the amazon store so they don't have much in terms of quantity or quality from what I can tell (I only found 1 app), so kinda useless. At this point in time I and a lot of other people have experienced some small bugs but that's par for the course of a dev build. But I have not had any problems running any third party program since I have switched. I honestly prefer the design of windows 11 a little bit more than windows 10 and with the performance gains of about 5-10% on CPU benchmarks and read/write speeds I couldn't see a reason not to switch.
  14. I would highly doubt that this would happen, too many circumstances. I guess it's still possible though. Out of GeForce now's ~10mil users they would have to launch counterstrike, Join SG and do something bannable, get banned and assuming that every time you connect to GFN you get a different Virtual Machine IP have exactly the same IP as that person who was banned. Probability is very very very low I would think.
  15. I have not been active in the community for quite a while and upon coming back I've seen that SG had expanded it's servers quite a bit. I also noticed that the player count and community has also seemingly shrunk since I had left. With this inference in mind, it seems there are servers with terrible or no player populations which I think should be considered to be removed. The servers I am calling into question goes as follows. Server Name Player Population (Last 30 days) Crackhouse Flatlined... If this were my bpm I would have died a long time ago... Rust With the y-axis being so unproportionate it is difficult to tell the actual population of the servers. From what I can tell it seems that the average population is <= ~5. Personally I would find that playing on a rust server with less than 10 people incredibly boring, let alone 5. Scrim I believe that this server is only used for events and requires a password to be joined. If the server needs a password to join why even advertise it on the public server list? You could just post the server IP where the event is being hosted. Zombie Escape It seems that the average player population is about 2 players, with the exception of the 2 spikes. That being said, who tf is going to play zombie escape with 2 players. TF2 Fort This isn't completely dead I guess, but is not performing too great. I've never played this game mode so I couldn't tell you if playing with < 5 players is actually playable. All Squad Servers All 3 squad servers have similar graphs to this one, A max of 2 players in the past month? Yikes! I don't see the point. I'm not sure how you guys host these servers but it just seems like a waste to keep these servers up, some more than others. I guess you could keep them up in the hopes that one day people will join them again but I personally don't see that happening without some manipulation.
  16. Map: surf_celestial Map is currently at T2, Should be a T5. [Fixed] @EpicFP
  17. I found a way to do it but you have to the in the top 100. !top -> players -> your name and it brings it to what I think is your !profile where you can find completed maps. Problem is that the show incomplete maps command often shows maps that are not currently in the nominate list, which also throws off the percentage completed number (The only reason I care is because of the 90% surf completion award). I know it's been an issue for a while and apparently it's a difficult bug to fix.
  18. What are the completed maps and view all maps commands?
  19. This might have been a me problem but I'm going to post this anyways. Map: surf_axil, surf_summer, surf_mesa_revo_GO Cannot join either map as it disconnects as it is downloading the file. Gives error "Missing map maps$#92;surf_axil.bsp, disconnecting" Had to download the bsp files elsewhere to join the server.
  20. Map: surf_cannonball Bot Broke Bonus 1 does not have an end trigger Bonus 2 - 5 does not exist
  21. Map: surf_eternal_beta When hitting the stage 2 checkpoint, it set your speed to 350, when you need 1000+. Forcing you to reset and hit the speed boost.
  22. Surf Event Submission In-game name: Epic Steam ID: STEAM_0:1:62510216 Time for submission: 57:14 Screenshot of time: https://imgur.com/NaUPqoy Video Submission (Optional):
  23. I took way too long compressing the cover photo gif.

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