Jump to content

? servers

? players online

Toasty

Regular
  • Posts

    430
  • Joined

  • Last visited

Everything posted by Toasty

  1. thats pretty high man
  2. damn dude, way too good for me lmao
  3. I currently run a pair of Sennheiser Game One's. The open-back design is a plus for me when gaming and music listening because of the wider and more open soundstage. That's actually the main reason why I picked these over the Game ZERO's @Ejivis. Although it depends if you have people around you because of the slight sound leakage, which I usually don't so it's not an issue. Although my friend uses a pair of m50x's and he absolutely adores them and recommends them greatly so if anyone is wondering, that's a good pick too.
  4. For me, !hidearms only started working after I bought a skin from the shop. That may be how it works.
  5. thats lit dude
  6. Seems like a fun mode and I'd like to make a few comments. 1] The El Presidente's health would probabably need to be at least 500 because a Traitor can simply stand near the president until his jihad is up, quickly jump to the president, and kill him. Also, (let's use the desperados map for reference)a traitor could easily go up to the top of the map and calmly snipe the president until he dies. It would only take 2 body shots and let's not forget that there are multiple T's that would make it pretty easy to snipe the president. 2] There would definitely be people that try to ruin the fun and rdm the president as a detective or inno. And as you said, that can easily be countered with several admins. 3] A different type of thing that might be possible is to make it more of a boss fight. The president gets around 1000 health (could be adjusted) and the T's can spawn with 2 credits each. The traitors can still kill the innos and detectives and vice versa but the catch is that if the boss (president) dies, the traitors win. The traitors would have to focus on killing the boss This might need balancing and I'm not even sure if this is possible but that's just another idea building off of @Kieran .
  7. It starts at 6 p.m, but when will it end because I may not make the start of it but I could try to come a bit later? So how long will it last?
  8. I use my Sennheiser Game One headset mic.
  9. @Cept For Her Tha'ts probably the issue. Thanks a lot dude.
  10. My friend is trying to log onto his account on the forums and he continuously gets this message: [ATTACH=CONFIG]19058[/ATTACH] Some help would be appreciated.
  11. Bruh Hoodie SZN by A Boogie Wit da Hoodie is so fire. I also listen to a good amount of XXXTENTACION (rip).
  12. I'm a decent chess player with an around 1000 rating and I'd like to know if there are any other chess enthusiasts on Steam Gamers.
  13. @bat 's advice is very well put and I'd agree with him on the majority of his points. I'm too lazy to argue for some other parts/companies lol. If you're interested in building a pc, bat's post will prove useful. Logical Increments
  14. I definitely agree with bat on the fact that an innocent menu would be over-powered. Although I would like to make a point on what he said about the detectives killing multiple T's in a single round. If you have ever spectated newer players play as the detective, you can see that they almost never get T kills unless the T shot someone right in front of them. Therefore, I believe that eliminating T's as the detective is purely experience and skill-based. The detective should know how DNA works and when they are allowed to kill someone. Newer players often kill off of their first instinct which ends up with many rdms. There are many things that the detective needs to pay attention to such as but not limited to: gun sounds, mic chat, who is proven innocent, and who is high sus. So, I think that the detective has the highest skill-cap between the 3 roles. This role is balanced atm in my opinion. Switching back to the innocent menu idea, although I previously said that it would over-powered, it could be implemented with some severe restrictions. The taser for innos could only be an option if they personally killed a T or they were tased by a detective. On the other hand, that could lead to a large amount of tasers going around which would imbalance it for the T's. A health-shot could become available once a round if they have already killed a T. At the moment, I'm very iffy on the idea of kevlar because that would make it THAT much harder for the T's. And helmet is a no-brainer: definitely not.
  15.  

    if you click on this, you gain the power of god and anime.

  16. dig bick player +rep

  17. Another cool idea would be to do rounds where everyone is restricted to a certain gun. For example, a negev only round would be pretty fun. Also, you could do a knife only round which would be quite.... interesting. This could spice up the normal TTT game once in a while.
×
×
  • Create New...