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Infinityward

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Everything posted by Infinityward

  1. Karma Contest Submission What is your in-game name? Infinityward What is your STEAM ID? STEAM_1:0:509435027 Amount of karma for submission: 1230 Screenshot of karma https://gyazo.com/e321ee82b38b7c846db4320b5aa200cc
  2. Yes, If a ct pardons you then any other ct can kill you. Even the ct who pardoned you can kill you, Pardons don't really mean much on our server.
  3. ok
  4. I'm not sure on the amount you would need to pay to upgrade, But VIP's get all Sub perks, So yes you would keep your sub skins as well as get access to VIP skins.
  5. "Is that the Blood Gang Sign?" - @Charliere
  6. "Damn I missed playing with you guys xD, funniest match I have ever had. I was (Greggy G) if you cant tell already lol. Hope to match with you again soon Kugo haha" - @Greggy G
  7. The point of extending the round time on certain maps was to allow T's to finish certain games and explore the map in full, I hadn't really thought of what @Fuze brought up, but that could definitely be a problem. I don't really see any way other to fix this other than maybe allowing deathgames to be forced early.
  8. Time to get called out first round
  9. @drippy singing jingle bells "Go sing your Jewish songs elsewhere" - @Casual
  10. No, in this specific situation taking a step out would not be blatant, It would just be disobeying, Blatant disobey is defined as Example, Order was freeze in your cell don't take a step out, If a prisoner ran out of his cell and started running towards soccer or pool for example that would be blatant.
  11. [ATTACH=CONFIG]20419[/ATTACH]
  12. congrats guys!
  13. Ct's can still give orders, They will still have to listen to a little kid, It makes no difference. Nothing is set in stone yet, We will just have to see how the Community and ATs feel.
  14. This is why you can vote out a warden who does this a lot.
  15. This is why it would only be needed when the CT’s are conflicting or being loud, If the warden is abusing it then make a player complaint or vote the warden out. The mute wouldn’t last for too long either, maybe 4-5 seconds. Jailbreak is at a state right now where CT’s are constantly conflicting or just being obnoxiously loud.
  16. I agree with @Trazz on this, The warden should be able to mute Cts for a certain number of seconds with a cool down before the mute can be used again, To allow the warden to give orders when It's getting hectic. T's should not have a command to mute them because like Trazz said If they're being loud and they were told to be off mic you can warning shot then kill them if they're still talking. As drippy said this would be taking away a lot of freedom from the players. The T's can choose not to obey a order, although they may be killed for it they have that choice, A offmic command would take away their ability to do that.
  17. Warden should be voted in as most people have said, but possibly have a cool down after a certain number of rounds or after 1 map to stop abuse of the voting system and to give other players a chance to be warden. Players should also be able to vote out a warden to prevent abuse.
  18. Warden could have a menu like the leader menu in ZE [ATTACH=CONFIG]20392[/ATTACH] This menu could possibly have: 1. A function to resign from being warden 2. A regular marker function like we already have, and the ability to remove it 3. A marker function with overhead text saying "Deathgame" or "Go Here" Example:[ATTACH=CONFIG]20393[/ATTACH] 4. Some basic chat commands such as All T's freeze, Freeday revoked, Contiune orders, Go to the marker and so on. With the chat orders popping up at the bottom of players screens like FO chat orders. 5. Toggle mute on CT/T's (If this was implemented) Coupled with chat commands the menu could have, Warden could also have a name that stands out. Some other things that were discussed at the meeting: 1. Warden activating after a certain player count, Possibly 20+ players. 2. Ct's would still be able to give orders, The warden would be able to override any order he/she sees unfit.
  19. This was discussed in the JB Meeting, It will be added and there will be a thread on Warden soon for all suggestions and grievances.
  20. Suicides would count towards deaths and therefore reset the timer, The whole point of the suggestion is to stop delaying. If people are killing themselves then that decreases the player count and stops delays. I'd say the round would end after 3-5 mintues of no deaths, but that is @TheZZL suggestion. I'll let him explain it in a bit more detail.
  21. This was discussed in the JB Meeting, I'm making this thread so the suggestion doesn't get lost. Maps such as jb_clouds_sg, jb_undertale_v1e, jb_arcade_b4 and jb_mountaincraft_v6 are huge. There is so much to do and much to see but not enough time. Maps like these should have the rounds extended to allow for full exploration and usage of the map, this can be changed but possibly 7-9 minute rounds. An example is extreme climb on clouds, Its a struggle to finish it in the allotted time frame at the moment. @TheZZL also suggested there be a player limit to start extended round time on these maps. As well as the round auto ending after a long period of time with no deaths, to prevent delaying. This auto end would also only happen under a certain player count.
  22. This ^ If they say their rules before they send the LR and you don't like them then don't accept, Ask them to do different LR or do it with a different ct. If they say their rules after then you don't have to listen to them. However if you're the last ct or the only available ct to LR with then you cannot warning shot them because you don't like an LR they send or the rules they give.
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