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Infinityward

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Everything posted by Infinityward

  1. The options are now 8/9 instead of 1/2.
  2. Added: • jb_chicken_island • jb_minecraft_beta_sg • jb_vipinthemix_cs • jb_legobels_corp_v1d
  3. 6/29/20 Added to faq: Q- How are cells numbered? A- Changed: - The default Yes/No options for LRs have been changed to 8/9 in the menu instead of 1/2 to prevent fat fingering. Thank you @Cept For Her Added maps: • jb_chicken_island • jb_minecraft_beta_sg • jb_vipinthemix_cs • jb_legobels_corp_v1d Removed maps: • jb_vipinthemix_hdr_fix
  4. We've decided cells will be numbered left -> right. In the case of detached groups of cells, the group with the most cells is numbered first, the second group will continue where the first left off and so on.
  5. This was answered in this thread. If the order is freeze, stay in the position you were in when the order was given. If you were not crouching before the freeze order was given, don't crouch.
  6. Hey guys, we are in the process of testing/editing these maps. I'll get back to you guys soon!
  7. Just because the player slays himself does not mean he's safe from punishment. If someone is doing this please make a player complaint.
  8. We are working on some things to incentive players to play CT/buff CTs. Thanks for the suggestion!
  9. If CTs are camping please make a player complaint, we allow CTs to camp as long as they're enforcing. There's really no way to determine if they're enforcing with a plugin. Thanks for the suggestion though.
  10. 6/26/20 - A few additions to the FAQ. Q- Can I kill a T for delaying an LR? A- Q- Is going into armory as a CT during an LR considered delaying? A- - We now have Standardized LR Rules. Check them out here!
  11. These rules will be default for the LRs listed. Ts may give additional rules before the CT accepts the LR. Gun Toss: • No rocket tossing. • No knifing the gun. • You must throw the gun before you hit the ground. • Ts must specify the location and direction. • Ts must choose who goes first.
  12. 6/25/20 - Removed jb_clouds_sgedit
  13. The team has decided to remove this.
  14. We are aware and are working to fix it. In the future please use this thread.
  15. You can suggest new maps here.
  16. We are working on a plugin to fix this. As people have said in this thread 2 seconds is enough time for Ts to kill multiple CTs, adding a rule like this would not be beneficial. Like I said this will be fixed when we finish the plugin.
  17. Dude I saw this really cool move, you sacrifice your queen... and get nothing in return! Its the best way to win!
  18. 1v1 Race to Global Elite Winners: 1st place: @Kebarklup 2nd place: @Kieran 3rd place: N/A Winners please PM @Black Rain with your trade link. Unfortunately we couldn't get in contact with the third place winner, so that skin will go back to Black Rain to be used in another event/raffle. Thank you all for participating and we hope to see you on the 1v1 server!
  19. I don't know which suggestion you're talking about, so i'll respond to both. 1. We probably won't add any system giving points based on kills/round wins. Both of these are encouraging CTs to kill as many Ts as they can to win the round. 2. This probably wont happen either. We like to give power to the players, having "implementing forced freedays" does not support this philosophy. In our rules it states "CT's are NEVER required to give freedays", this encourages CTs to give good orders and gain more experience in giving orders.
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