Looking at Sully's "notes" I wanted to point out some things and ask a few questions regarding the server projects. I did not attend this meeting so I don't know what was specifically said about the following topics. Plus, nobody posted detailed notes on the current projects.
SCP:
There has been almost no effort in seeding for this game. The last time there was an event was 7/16, exactly 3 months since writing this post... why are we saying this is a current project? Do we have events lined up? Any changelogs? It's been a common theme to create servers for these games just for us to stop pushing it shortly after. Before I stepped down I remember something being talked about (won't spoil the specifics) but there needs to be some excitement built up. Post a thread with a hint towards something and title the date? Post a thread with some details/photos of what's to come?
Gmod TTT:
Cool, another game we can expand into. Can we get some details as to when it will be ready? Do we have events lined up for this? I've read what Acer said above and I hope that isn't the case when it comes to these server events.
1v1:
I'm sorry but I still don't understand the reason for trying this server again. We have a couple of people wanting this server to come back but I have seen zero push from them or anyone to get it up besides one thread. I mean, we literally don't have the numbers to consistently seed this server. The big named communities who have 1v1 servers are able to keep them alive because they have such a large community that they are able to maintain 15-30+ people pretty consistently. I would say that I don't want to sound like a "negative nancy" but for this server I am. It will just be a waste of energy and resources, however little either are.
Minecraft:
See, I think this server has potential. Here are the problems that need to be fixed to keep this server healthy and afloat: Keep EVERYONE in check, find ways to advertise the server OUTSIDE of SG, and make purchasable cosmetics/items available. I'll break each one down separately.
(1) I really don't care who they are, what rank they are, or how long they've been here... if someone is caught cheating ban them immediately. Are two people causing headaches for other players? Slap the back of their heads and give them a stern warning. The pixelmon server was fun but when you have people griefing, using wall hacks, and/or just being toxic in one way or another it really kills the vibe. If we are able to get new players from this server they need to know that we don't have favoritism.
(2) We all know Minecraft is one of the biggest games ever. There are always players looking for new servers and a community to play in. So, we need to find ways to advertise the server. Obviously it starts with us as the players by sharing it with our friends and other discords. I'll leave the advertisement to yall because you will know what websites/methods are best/allowed.
(3) Longevity. If people spend money on items in the game there is a good chance they will continue playing on the server longer then other players. I unfortunately don't know what type the server is going to be (Skyblock, factions, modded, etc) but there are tons of things you could add. For some reason I think you have to talk to Mojang/Microsoft (whoever bought Mojang) and agree to something in order to sell stuff but that shouldn't be hard if that's the case. If not, then yea.... Also, is there anything you can share about the server? Like what the type is going to be, when it will be ready, etc? If you already did then my bad lmao. @Acer