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XeNo

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Everything posted by XeNo

  1. Mah boy Gerald. MOjDp1Q1aqw His shit is so chill.
  2. Added back on. We'll see how it does this time around.
  3. Added. I like the map quite a bit. Has a nice indoor area and a pretty decent sized outdoor area, and is armed pretty well considering.
  4. The map is really dark, has a unique mission for Innocents to win, not sure how hard it is to foil for Traitors though. The items you need spawn in the same spot every round so it can lead to a really quick win for Innocents if they all know where the spots are. We'll have to play it more to find that out. It's also quite dark and bigger than one would think. I've added it for now and we'll see how it is when more people play it. Also for whatever reason the author made the map name ttt_fl_hyde instead of faceless_hyde which makes it seem like it's a different map at first when it showed up on the maplist.
  5. Seems pretty decent during testing. Added.
  6. Added for now, it seems interesting, there's secrets on the map we couldn't figure out which in my mind makes it more interesting. Most likely will just come down to player testing for now and if people determine it's not good we'll remove it later on. Overall it seems like an okay map, it's all close quarters but it's relatively small.
  7. Hello, I forgot to mention to Subs what they get on TTT. In the future the best way to get in touch about TTT is to just mention me @XeNo or making a thread in TTT section of the forums. This is mainly due to the fact I do not get much free-time to go browsing through all the new threads/posts on the forums. Currently, Subscribers have increased points per minute, they gain 20% more points every 5 minutes than normal players. In the future, they will have certain features put on TTT that are perks just for them and higher ups. At the current moment, the idea is to give you guys chat tags that allow you to create your own custom tag on TTT with whatever combination of colors and symbols/letters you wish. It's not implemented just yet, but will be coming soon. You may,however, request a custom color for your name on the scoreboard via this thread here. TTT was just "Re-opened" on Thursday so I am doing several rolling updates to it that will include new features, of which, some will be Subscriber only.
  8. I've played the map on other servers, I'm not sure how popular it is though.
  9. We won't be switching to Discord. Reasons why: The hassle of convincing the entirety of our TS3 users to download and use a new application most of them have never interacted with before. The servers are not permanently fixed, and anyone can make their own private one with ease. Instead of joining and being in separate channels with friends, they would most likely just make their own Discord server, which isolates people more. It's in Alpha, and it's free. This is probably the biggest reason. There are far too many things that could cause it to shut down in the near future despite constant updates currently. Not enough funding can lead to worse service in the long run, also they most likely will in fact switch to a paid service once it's out of Alpha and there's no telling how much they'll charge. Either one of those circumstances alone is cause not to switch due to unpredictable future sustainability of either the service, or a server on it. Also while it's in Alpha there's guarantee to be bugs or disruptions/exploits people will find to shut servers down, mess with things, and overall cause unstable service to users. TeamSpeak3 has been around for years and is proven to be stable, reliable, and provide everything we need. Whether Discord looks nicer or not doesn't really matter until they prove to be as reliable (or more) and significantly more worthwhile than TeamSpeak3. While I won't deny it looks nice and it has a promising future if they keep it going, I find it to be more akin to trying to run our communities external voice server using only Curse Voice or a constantly running Skype call from a dedicated computer. Not to mention, while somewhat funny, all of the constant references to memes and cat pictures give off an incredibly immature/unprofessional vibe from the people who are developing it. It's like parents who try to say they're hip with the hop music to relate to kids.
  10. You won't lose them, but at the moment I don't have any plans for Donator points at all, so basically I don't think there will be a point in saving them. You never know though! Maybe I'll do something in the future that requires donator points and you'll have 500 points towards it. At the moment, there is no way to "earn" donator points in the Pointshop plugin except through donating real cash, which is why there's no current plans for them since there's no super easy way to implement it.
  11. Putting this on tonight after college. Didn't have time last night. I'll make sure to make an event when we try it out! This will be changed soon. For the free playermodels, there will only be the default gmod models available these first two days. New playermodels will be there soon, but I have to make sure hats and stuff will work for them. (If the model is sized differently, it means every single hat/accessory has to be rescaled specifically for that model)
  12. Hello everyone! For those of you keeping up with the TTT section of the forums, I have been working towards revamping it and making it more popular and hopefully spark new life into the server. The plans are to bring the server a re-occurring playerbase rather than being a server you play every so often for two to three hours then don't play again. To do this, we had to have something for you guys to work towards. The best solution (and what many other servers already have) is to put Pointshop on the server, giving you an active list of things to work towards and unlock. This caused a lot of frustration for me at first, because TTT as anyone will know is extremely buggy sometimes just as the gamemode itself. However, I'm happy to say I worked out the issues with Pointshop and got in a stable working order enough to the point where I am comfortable re-opening the server and removing the password on it! The process unfortunately took a long time to get done, longer than I hoped, but I had to make sure I knew as much about what's wrong and what is fine with Pointshop and the server itself so that I can do rolling updates over time and not have to worry about wiping player information or breaking things that can't work together anymore. So, what's actually new? Pointshop2 with several items to start out with, prices and point gains are subject to change in the coming weeks, but no player data will be wiped unless absolutely necessary! Several fixes to the Admin system on the server, making it easier for Admins to monitor and take care of the server. Hopefully this will encourage Admins that have never played Gmod to still give TTT a shot! (Everything an Admin really needs can be accessed from the scoreboard) Very minor adjustments to the weapons. Most notably, M16 is a bit more balanced out, and the shotgun has been nerfed. Hopefully it wasn't over-nerfed, but it's fairly significantly nerfed, reductions to damage and increased spray size. Also the AK47 is hidden away for now, but it should be completely ready for a release soon™... Other things that are mostly cleaning up files and stuff that don't really affect you guys at all. That's not a lot for how long the server has been down... I'm sure this is on many people's minds, but all I can say is I'm sorry for this delay, things were more complicated than I thought. However, I have sorted so many things out I should be able to do constant rolling updates/fixes/improvements over the next few weeks to the server. Then what's coming?...Constantly rolling updates! First and foremost: Fixing the Pointshop2 items I had prepared for release and adding them into the Pointshop. Next: Maps list, I would appreciate a very active "Map suggestions and removal" section for TTT if possible to help with this. Simultaneously: Adding one or two new Traitor/Detective items, letting players mess with them for a week or so before deciding to keep them/remove them, and adding new ones to try. Minor aesthetics to load screen/maybe new map voter to make it look more fresh. Pointshop2 additional content: Weapons, betting, achievements, maybe more! And of course more hats. Always more hats. IMPORTANT NOTE: If you join the server between now and tomorrow, AND ONLY TODAY OR TOMORROW!, you will get 500 Donator points in the Pointshop! You can use these 500 points to buy any ONE playermodel currently on the server! At the end of the day tomorrow (October 23rd) I will remove new players receiving these points. P.S. I know it's late and a really weird time to be opening a server, but I didn't want to make people wait until I get back from college tomorrow.
  13. Please don't insult my favorite community by giving the definition of it being this thread.
  14. WZrNFgJeSOw Holy fucking shit though. LOL.
  15. I don't know how exactly the 1v1 plugin works, or maybe it's the maps that has multiple arenas, but I am pretty sure it would not be easy to set up the plugin to be 5v5. I don't think we could do that. At best we could possibly have a 10 slot server that randomizes the teams every round, but that is more or less pointless. It would be nicer to have straight up 5v5 competitive as Lupin is saying, then have the option to scramble teams based on a server vote or something.
  16. I prety much just winged the meeting man i didnt 'kwno what you wanted to talk about so i just threw some stuff out there and tried my best to maek it a good meeting for everyone. i asked some questions and got some feedback thent ook some questions and gave some feedback then i was like "i feel like i did a pretty good job today, imma ajurn this meeting " then i hit the hammer to the wood and called it a day. i thtink everyone had a gooooood time buddddyyyy. im a litte jdrunk.
  17. First.
  18. Damn. No one bothered to tag me or mention this to me? I'm the one that did this in the first place. I put the immunity's the way that they are for a reason, one that Caution already brought up. Admins are not supposed to use commands on each other, it's strike-worthy, and is not allowed. However, friends slap each other all the time and mess around. The point of the immunity levels being higher is not meant to be some kind of punishment to fellow SAs, nor was it done with "Now this SA can slap CAs all they want cause they paid for it, haha stupid CAs can't target them either". If you get slapped and get pissed about it, then you were slapped in a way that is strike worthy. If you get slapped and are only pissed because you can't do it back to them, most likely that person is your friend who paid for Sub while you did not. There's a reason why it should not matter what immunity they have, if it's seriously an issue, it means that Admins are misusing their powers and should get a strike for it. If the only issue is you can't slap your friends back when they slap you for fun, then I don't see a point in removing the immunity. The extra commands were, for the most part, commands that all SAs had at one point but got them removed. Every command can be game-impacting if used incorrectly, and Admin abuse is still punishable, but the extra commands were only meant to give Subs more creative ways for punishing. Ignite instead of slay, maul at end of a game instead of slay on TTT, etc. I'll edit this post with more info when I'm back from class. You guys are only arguing points that are strike-worthy with or without immunity and therefore I don't see a reason to remove it. If an Admin slaps you and you didn't like it, it's abuse. If you didn't like it because you can't slap them back, tell your friend to knock it off and call it a day. Edit: So I'm back from class and don't really have much else to add. The only thing I would say is that the immunity levels for Subs can remain the same as the normal ranks, but keep the extra powers since they are really not harming anything but giving them a few fun tools that they can use versus the typical slap/slay/mute commands.
  19. Dogs. Because they have a purpose being a pet, and are useful to have. What use and purpose do cats have other than to be looked at and occasionally cute? None. Dogs are more loyal than cats, dogs have been proven to have more attachment than cats to humans. Dogs are more protective than cats, and more proactive. They can be trained to do tricks. They can be trained to be obedient and therefore more useful than cats. Dogs instinctively protect young, and it doesn't matter the species. They protect kids they just met, and protect other animals that would not otherwise fend for themselves, making them more gentle in nature as well as a role model to human kids. Would you rather have a cat that just lays around and gets all pissy when you try to pet them as your household pet with your kid, or a dog who would love and care for you kid while playing games with them? Easy choice, dogs are more valuable family pets. Overall, a dog is worth the investment a lot more than a cat. It's a practical pet, while a cat is like owning a turtle. You get nothing of value in return out of cleaning up after it. This was an overly aggressive post. It does, however, represent the stance of BD's on this matter.
  20. Over the last 8 years, you've spent 5797.2 hours playing this selection, which includes 158 items, is valued at $3026.69, and requires 1145.1 GB
  21. Yes. Yes. The BD stance is pretty much as Spartan stated on the first page. This kind of thing is considered player harassment, and will be handled as such when it happens in the future. All Admins are to be expected to stop this kind of thing when it happens and it's clear that the person being victim to it is not enjoying their time in the server because of it. Better yet, encourage people to just not do this kind of thing in PB at all. Personally if I see it, regardless of who it's towards, I'm telling the CT not to give orders like that and if they persist I'll switch them to T. I hope other Admins follow suit, or at least understand when it's crossing the line.
  22. The Queen comes and goes as is necessary to inspire a cult following.
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