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Nishok

Technical Manager
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Everything posted by Nishok

  1. Yeah, much better color :d

    Thanks :)

  2. Minecraft Server

    Made the section for MC: http://www.steam-gamers.net/forum/forumdisplay.php?f=490
  3. I did quite some research for this a while ago when creating a login system through PHP for websites, had a lot of support from back-end developers, too. Using just a salt and a single hash isn't that great, because it can easily be forced out with a rainbow table attack on the database, which usually doesn't that that long to dehash (speaking of minutes to days, depending on the password used, too). I would suggest hashing that hash at LEAST once again. Also, the salt, the longer the better! (And as obvious as it may sound, don't show this salt to anyone, ever. lol) Here is how I use it on one of the websites I made: $password = MD5(MD5($password.$salt)); (Hint: VB4 uses this same way ^^) Now you may ask, why only twice? It is secure enough for any average website, and it isn't that resource hungry to calculate it (you can go with way more complex algorithms, but it may cause problems when hosting it on big websites with lots of users using the login system). Here is an example what the code would do: $salt = "t5N%>Tj#)1XQnrz(K-VY!S[XS,g*p&5wruksaTvI(9 F99pJUBm"; $password = "Some Random Password"; $password.$salt = "Some Random Passwordt5N%>Tj#)1XQnrz(K-VY!S[XS,g*p&5wruksaTvI(9 F99pJUBm" Then the first MD5 hash becomes = "297b221070c26272917bbcc1670e3b28" Then MD5 hash the previous one again = "84882ab129e63a99d64726d7004e2fc9" Now, good luck with using the rainbow table on that. For websites it is HIGHLY recommended to work with timed cookies (an even bigger pain in the arse to secure this baby) so people can't just steal your precious cookies to login to the website without even needing your password or needing to crack the hashes. For programs you don't really need to do such a system (I don't even think I have seen a program that automatically logs you out after a certain amount of time). Now, most of it is explained towards websites, but it is the same concept for any stand-alone programs, just different ways of hashing your stuff. I hope it helped.
  4. BuildRP Server

    We are coming very close, and I know my LUA stuff, thanks tho Sent from my Nexus 5 using Tapatalk
  5. BuildRP Server

    That is because FastDL isn't set up yet, so you aren't downloading any textures as of yet. We are still setting up everything, so there is really no point in playing yet (Idk why you gave away the password tho, Xeno )
  6. BuildRP Server

    Oh god, the memories of the Minecraft whitelist thread are coming back.. Such an annoying task, lol.
  7. Why thank you, kind sir!

  8. BuildRP Server

    Alright, just to shed some information on our previous experience with RP in this community. Firstly the worst one: DarkRP. I was the one mainly managing this mod, but I have to agree, I failed horribly. It was meant to be a customized DarkRP, but sadly we had trouble getting everything to work, textures didn't want to render (or not completely), lots of errors in the default DarkRP code which I had to fix, and believe me, at that time, the code of DarkRP was written like that guy had fatty fingers with shit covered all over them, so many typos, syntax errors, misuse of functions, etc. People were QQ'ing all the time asking why it isn't released yet, so I tried to rush things, which wasn't really the greatest idea. On release, everything seemed to work.. for the first hour. Then all hell broke loose. Errors that I have never seen when testing alone arose (still from the owner of DarkRP). Lots of stuff causing lag, etc. So after a long time tinkering on the code, people lost interest and it became too much time-consuming for me to fix everything, so I decided to just quit the project. And now for PERP. Paralyzed bought the gamemode (which we are thankful for this that you did it to support us!), had a few bug/errors in the code which he, Spiral and Chainedlord fixed. An admin named Guy had a great Dedi to host this on and provided it to us for use, in exchange he would be able to also manage PERP. Sadly that decision soon turned against us, as he started to abuse his powers on PERP, thinking he could get away with it, so after a while we decided to switch over to Amit's second Dedi as the host. Everything worked fine, until some DDoS' came our way. We had quite some issues with it, but we kept an active userbase after the DDoS'. The higher ups also had to deal with quite some admin abuse, but nothing we couldn't handle. After all of this, we lost contact with Amit, he never showed up anymore and never payed the bills for the second Dedi, so Spartan had to jump in with SG's funds to cover it for another month or so and Amit promised to pay it back (never happened). So eventually we had to decide to drop the second Dedi, which contained PERP and some other gameservers. Byebye PERP. TL;DR: DarkRP: Died because of bad developer and insufficient time to finish it. PERP: DDoS issues and mainly expensive Dedi which never got paid anymore. Before I am going to make any promises with Yes or Nos, I have a few question that in my opinion are important to know more about before even thinking of getting this started. (Speaking of past experience). What exactly is BuildRP? Your description of it is exactly the same how most of us would describe DarkRP. Any more info? This Anti-Minge tool that you speak of, could you explain what it does? Because not needing an admin 24/7 as you said, means that this plugin has to be one of the best anti-minge/grief tool ever. I saw you mentioned FAdmin, unless this has anything more than our current TTT admin plugin, I will disable FAdmin through the code, because you can't remove FAdmin's files without breaking DarkRP (IF WE EVER GET THE SERVER). You said the F4 is not included and that it costs 20$, what do you mean by this? What are those good and fun tools you speak of which most servers don't have, and what do they do? How big is the gamemode in total? (The size of the folder which contains everything in it). I might have forgotten some stuff.. but oh well, I might remember them later. EDIT: Ah yes, I remember, for DarkRP, it wasn't specifically 1 developer's fault for the errors, but simply because it had switched owner a couple of times, which resulted in a couple of people messing with the code and breaking the other owner's code etc etc, resulting in a shitfuck of a program.
  9. I also have the expansion. I usually play HardCore because it is more fun (oh the risks of losing everything ) Nishok#2181 Mainly EU
  10. Who the fuck are you?

  11. PM me on Steam when you are back, please.

  12. KingTim, SpikedRocker, Andre.
  13. GDDR5 or DDR3

    Definitely go with the GT 750m, lol. Sent from my Nexus 5 using Tapatalk
  14. Nexus 5. Sent from my Nexus 5 using Tapatalk
  15. As you have noticed, it has been done.
  16. Yes, tons of people in SG wanted such server. Rust: http://www.steam-gamers.net/forum/showthread.php?t=55488 Starbound: http://www.steam-gamers.net/forum/showthread.php?t=55454 And the amount of people messaging me as soon as I load Starbound with "Making an SG server? :O", etc, while I had never mentioned I was setting one up, which clearly indicates to me people wanted it. No one said that this is the only change we are going to do here. So please, have patience, most of us had and still have busy days. We still have lots to discuss, and lots to do for SG. Fix these servers for free? I am not sure what you meant by that.
  17. Yes, soon. Thought I would get the servers published first, then work on the sections.
  18. Oh, sorry then. Anyways... Online! http://www.steam-gamers.net/forum/showthread.php?t=55789
  19. Impatient bastard! We had some drawbacks on Rust (as you should be able to see from the CE section, I believe?), which is why Starbound was also delayed because we wanted a combined announcement. Everything is going great. So expect it... Very Soon™
  20. IP: starbound.steam-gamers.net OR 70.42.74.124 In Starbound, you take on the role of a character who’s just fled from their home planet, only to crash-land on another. From there you’ll embark on a quest to survive, discover, explore and fight your way across an infinite universe. Man, I'm bad at this, so here is a short video which explains it: Purchase on Steam: http://store.steampowered.com/app/211820/ IP: rust.steam-gamers.net:28065 OR 108.61.19.34:28065 Note: The port 28065 is needed to be able to connect through console! You awake in an strange land, confused and cold, in a hostile wilderness. In this place of naked men, zombies and bandits with guns you must fight to survive, collect resources, craft items, build shelter and come out on top. Will you be a peaceful hunter, a merchant, leader of the all-male nudist colony or a ruthless bandit? That is for you to decide - Welcome to Rust! Purchase on Steam: http://store.steampowered.com/app/252490/ *Thanks to Sexual Harrasment Panda for the Rust server! Edit: To connect to the rust server, press F1 to open the console, and type this exact line in console: net.connect rust.steam-gamers.net:28065 Have fun and please report any issues here or through a PM, thanks!
  21. Found it. Will give this a try.
  22. Before I actually finish up the Starbound server, I need to know a couple of things. I know there is no admin mod or something like that, so banning people is impossible as of now. There are hacks and possible glitches available to crash the server. So we will have to deal with all that. Now, what I need to know: Is it safe to put the server online for public? Eskomo told me that the chance of someone ever visiting your planet is very slim, so chance of grief is also slim. You can't get to someone else's spaceship unless you are invited to their party, so that is also secured. Any other stuff that I am unaware of that are potentially dangerous for the players and the server? Because with the info I have now, it seems that it is safe to host a public server.
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