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Nate.

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Everything posted by Nate.

  1. Just bought the game, always gotta support the homies. I have some ideas in my head for future streams so be on the lookout in the future! Excited to get a first look at the game. I'll edit this post with my feedback soon.
  2. Group matches have concluded! Congratulations to all teams who have advanced onto the quarterfinals and I greatly appreciate all teams who signed up. For more info on the Squad Gamers Cup, join our Squad Discord @ https://discord.gg/MpnP9eWRuj
  3. We love consistency!
  4. Pineapple Pizza

    Such a controversial topic... Requesting Lock; Hawaiian pizza is pretty good, homemade though. Those frozen pineapples are no joke
  5. Yall mfs literally broke the website for a good 5 minutes trying to refresh the page so much LOL Congramulations everyone
  6. Late night promshuns
  7. JB vs ZE

    Yeah pretty much
  8. I'm aware of the recent lag issues occuring on the server. The issue has been singled down to "Electroblob's Wizardry" mod, which just so happens to be a main gameplay component. Quoting the original developer, the code responsible for "synchronizing the positions of any spells currently being cast at a point via commands with that player's client" is the culprit. Each time a player goes through a dimension change, the synchronization occurs but causes lag. There was an attempt by the developer to fix this not too long ago and he states this, "hopefully the above commit will have gone some way to reducing this issue. I'm leaving it open as there is still the restructuring described above to be done (it requires more work than I originally thought, hence why it's not in the main 4.3 update)." I'm going to edit the plugin and reupload it and see if this fixes the issue. We deeply apologize for any inconveniences this has caused. https://github.com/Electroblob77/Wizardry/issues/475 (original issue) https://github.com/Electroblob77/Wizardry/commit/7401a8e3b4683fe79a5a996b6dc6c018a6e8cc18?branch=7401a8e3b4683fe79a5a996b6dc6c018a6e8cc18&diff=split (potential fix)
  9. This (and so much more with this damn model) has been an issue for a while now. Refer to this thread: The root of the problem hasn't yet been discovered afaik but I'll bring this up with the managers to see if they can do some investigation.
  10. Milk > cereal > bowl. Don’t forget to have a mop nearby as things may get messy.
  11. until
    AKDK vs. Owlfhednar MATCH DATE: August 8th TIME: 2:00pm EST MAP: Al Basrah Skirmish v1 REFEREE: Sameerkamal CASTER: TBD SPiT vs. Organized Mess MATCH DATE: August 8th TIME: 2:00pm EST MAP: Al Basrah Skirmish v1 REFEREE: TheGhost CASTER: https://www.twitch.tv/winters_sin Rally Up vs. Blitzkrieg MATCH DATE: August 8th TIME: 2:00pm EST MAP: Al Basrah Skirmish v1 REFEREE: Zek CASTER: https://www.twitch.tv/winters_sin disConnected vs. SPH MATCH DATE: August 8th TIME: 2:00pm EST MAP: Al Basrah Skirmish v1 REFEREE: TBD CASTER: TBD
  12. until
    9ir vs. Old Bones MATCH DATE: August 7th TIME: 1:00pm EST MAP: Al Basrah Skirmish v1 REFEREE: ŞekerKızCandy CASTER: https://www.twitch.tv/elliotwiggle Flying Llamas vs. WFT MATCH DATE: August 7th TIME: 2:00pm EST MAP: Al Basrah Skirmish v1 REFEREE: Esben CASTER: https://www.twitch.tv/yumy_tv AC vs. NM3RCY MATCH DATE: August 7th TIME: 2:00pm EST MAP: Al Basrah Skirmish v1 REFEREE: Madom CASTER: https://www.twitch.tv/zekillez VTAF vs. Sigma Tactical MATCH DATE: August 7th TIME: 2:00pm EST MAP: Al Basrah Skirmish v1 REFEREE: TheGhost CASTER: https://www.twitch.tv/paprikadose
  13. After months of planning, and even a partnership, the first week of the Squad Gamers Cup is finally here! All matches will be streamed by designated casters from SCFC and select matches will be hosted by Steam-Gamers on our twitch page. We hope you enjoy. Group A Group B Group C Group D
  14. Driven by a series of c-Virus outbreaks, a bioweapon which causes Steam-Gamers Disease, the majority of the communities' 10,000 people were infected through contaminated drinking water and were driven to commit brutal group homicides. To prevent the spread of both the virus and classified information elsewhere into the servers, the Board of@Director's imposed a large exclusion zone around Steam-Gamers, and the Community Advisors coordinated military operations within the city to euthanize the infected and rescue uninfected survivors. When? Saturday , August 14th @ 8 PM EST Where? Zombie Escape IP: ze.steam-gamers.net Map List ze_biohazard2_rpd_004_p3 ze_biohazard_manor_004_p4 ze_biohazard3_nemesis_b5 Models Nemesis Resident Evil 3 RMK Chris Redfield
  15. Cool award bro
  16. Event has been moved back to Saturday, July 31st. Hope to see you all there!
  17. Need @Maniac here so he can guide us to the W
  18. until
  19. Guess we woke up in the past. Come join us where we will attempt to beat some all time favorites! When? Saturday, July 31st @ 6 PM EST Where? Zombie Escape IP: ze.steam-gamers.net Map List ze_ffvii_mako_reactor_v5_3_v5 ze_Pirates_Port_Royal_v5 ze_Bathroom_v2
  20. I plan on moving forward with the reduction of 2 of our Squad servers. It isn't necessary anymore as we haven't filled up 3 servers in months. I think the last time we had 300 players was sometime in September of 2020. I'm working my hardest and it's not always easy to get input directly from SG as we have like 3 people who actively play. To get a server relatively full we need to start more seeds, and now that we have a good amount of members in our Squad Discord server it shouldn't be too hard to get 100 players. Tournaments and partnerships also seem to work. 24/7 Fallujah was delicensed due to the lack of players. OWI has a tendency to do so as they think it's inactive and clutter. As long as there is 1-2 people that join a day even for 5 minutes, this shouldn't be an issue. I can always request the license again if it comes down to that. Balancing between the two (Squad & ZE) has always been a challenge but we have an amazing group of people who still regularly give their input and suggestions for events and server changes. I don't have the same free time like I did during the school year due to a job & such but I work to push out at least 2-3 events a month. I don't see a point in retiring the server just yet as there is still some support within the community. Yeah, there may be very few people playing on the server during a normal day but when events are pushed out we see upwards of 40 players. I would be a little more concerned if we had significantly less turnout.
  21. Is BoTo even a real human?
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