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Metal

Honorable Gamers
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Everything posted by Metal

  1. you need to slap me, im downloading mw2

  2. I just would like to see one.

    All i have seen are small videos at school and 2 min of silence.

    i might be asking alot and might seem like a dumb request.

  3. If You Were?

    only if it was only ze/ napalm /zombie hell
  4. any chance you can get a video of the flag thing your doing?

  5. So. I'll remember the American solders as well. God bless and hopefully you all remember them in someway
  6. New game...

    Get a job and buy MW2 and L4D2 NOOBs
  7. its still down.

    Well, i got a great site for renders, buts its all anime.

    http://sakurahana.com/forum/anime-renders/

  8. % ICS 3C1 CANNONBALL GAME % GothicE % Var var vel : int var an : int var input : string (1) var x, y : int var x1, y1 : int var count : int var count2 : int var gravity : int var yes : string var no : string colorback (255) drawfill (0, 0, 255, 255) color (12) var font1 : int font1 := Font.New ("GothicE:20") assert font1 > 0 Font.Draw ("CannonBall Game", 200, 350, font1, 12) Font.Free (font1) locate (5, 21) put " Instructions" put "" put "1). Enter the velocity (Speed) for your Cannon ball, betweeb 1-30 m/s" put "" put "2). Enter the angle at which you want to launch your cannonball," put "between 1 and 30 degrees" put "" put "3). Watch where your cannonball lands so that you can adjust for your next shot" put "" put "4). When you finally hit the target, your score will be displayed" put "and you can play again with the target moved to a new, random location." put "" put "" put "" put " ENJOY!" put "" put " Press Any Key To Continue" .. getch (input) cls loop % Ground drawfillbox (0, 0, 639, 30, 113) % Sky drawfillbox (0, 30, 639, 399, 177) %Moon drawfilloval (600, 380, 60, 60, 30) drawfilloval (630, 360, 10, 10, 8) drawfilloval (610, 380, 10, 10, 8) drawfilloval (580, 350, 10, 10, 8) drawfilloval (560, 380, 10, 10, 8) drawfilloval (610, 340, 10, 10, 8) % Stars drawfillstar (80, 340, 100, 320, 25) drawfillstar (30, 400, 100, 320, 25) drawfillstar (200, 340, 250, 320, 25) drawfillstar (240, 340, 280, 390, 25) drawfillstar (160, 360, 190, 390, 25) %Text colorback (177) %Ball drawfilloval (40, 40, 10, 10, 12) %Pad drawline (550, 30, 620, 30, 14) loop % Enter Velocity locate (1, 1) put "Enter Velocity between 1 and 30 " .. get vel exit when vel >= 1 and vel locate (2, 1) % Re-Enter Velocity put " Re-enter a number between 1 and 30" .. delay (2000) locate (2, 1) put " " .. locate (1, 33) put " " .. end loop loop % Enter a Angle locate (2, 1) put "Enter Angle between 1 and 90 " .. get an exit when an >= 1 and an locate (2, 1) % Re-Enter a Angle put "Re-enter a number between 1 and 90 " .. delay (2000) locate (2, 1) put " " .. end loop x := 40 y := 40 x1 := 40 y1 := 40 count := 0 count2 := 0 gravity := 1 % Animate loop loop drawfilloval (x, y, 10, 10, 12) exit when y delay (30) drawfilloval (x, y, 10, 10, 177) x := round (x1 + vel * count * cosd (an)) y := round (y1 + vel * count * sind (an) - 0.5 * gravity * count ** 2) count := count + 1 end loop if x >= 550 and x % Bomb delay (20) drawfilloval (580, 35, 10, 10, 44) delay (20) drawfilloval (580, 35, 10, 10, 12) delay (20) drawfilloval (580, 35, 10, 10, 43) delay (20) drawfilloval (580, 35, 10, 10, 40) delay (20) drawfilloval (580, 35, 10, 10, 44) delay (20) drawfilloval (580, 35, 10, 10, 12) delay (20) drawfilloval (580, 35, 10, 10, 43) delay (20) drawfilloval (580, 35, 10, 10, 40) delay (20) drawfilloval (580, 35, 10, 10, 44) delay (20) drawfilloval (580, 35, 10, 10, 12) delay (20) drawfilloval (580, 35, 10, 10, 43) delay (20) drawfilloval (580, 35, 10, 10, 40) delay (20) drawfilloval (580, 35, 10, 10, 44) delay (20) drawfilloval (580, 35, 10, 10, 12) delay (20) drawfilloval (580, 35, 10, 10, 43) delay (20) drawfilloval (580, 35, 10, 10, 40) delay (20) drawfilloval (580, 35, 10, 10, 44) delay (20) drawfilloval (580, 35, 10, 10, 12) delay (20) drawfilloval (580, 35, 10, 10, 43) delay (20) drawfilloval (580, 35, 10, 10, 40) delay (20) drawfilloval (580, 35, 10, 10, 44) delay (20) drawfilloval (580, 35, 10, 10, 12) delay (20) drawfilloval (580, 35, 10, 10, 43) delay (20) drawfilloval (580, 35, 10, 10, 40) delay (20) drawfilloval (580, 35, 10, 10, 44) delay (20) drawfilloval (580, 35, 10, 10, 12) delay (20) drawfilloval (580, 35, 10, 10, 43) delay (20) drawfilloval (580, 35, 10, 10, 40) delay (20) drawfilloval (580, 35, 10, 10, 44) delay (20) drawfilloval (580, 35, 10, 10, 12) delay (20) drawfilloval (580, 35, 10, 10, 43) delay (20) drawfilloval (580, 35, 10, 10, 40) delay (20) drawfilloval (580, 35, 10, 10, 44) delay (20) drawfilloval (580, 35, 10, 10, 12) delay (20) drawfilloval (580, 35, 10, 10, 43) delay (20) drawfilloval (580, 35, 10, 10, 40) % Ball hit target put "You ball hit the target" .. % Play again? locate (2, 1) put "Would you like to play again y/n?" .. getch (input) put " " .. locate (2, 1) put " " .. else locate (3, 1) % Try again put "Try Again" .. put "" .. locate (4, 1) % Would you like to play again put "Would you like to play again y/n?" .. getch (input) put "" .. cls locate (2, 1) put " " .. locate (1, 33) put " " .. end if end loop Download turing and copy and paste. http://compsci.ca/blog/download-turing-411/
  9. lol lunar XD you take your time huh.

    plus what was the surf map you made again?

  10. People be looking at your profile to E-love you.

  11. Spam incoming in 4.3.2.1

    Well next time i see you in game ill E-stalk you

  12. lol i haven't seen you in a while, but ya i tried this morning and it was like that.

    It should be done soon

  13. 1. Rin/Len

    2.Luka

    3.Miku

    4.Gumi

    5. Black Rock shooter

  14. New keyboard?

    Get a G3
  15. *Bump*

    .....Sage..... Well i just look at the dates. It isnt that hard. I enjoy reading old threads but i wont bump them.
  16. Make me a vocaloid gif SIGGY XD

  17. are you burning movies or games?
  18. next time say desu at the end
  19. Fucking miku in your siggy is hawt

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