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Caution

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Everything posted by Caution

  1. That would be an admin enforcing a rule that doesn't exist. I can understand a little confusion if something is worded weird, but I have no idea how an admin can come to the conclusion that 5 T's must be excluded from death games. So, I say again: If it isn't worded in the rules - it isn't a rule.
  2. I didn't say any specific game was not allowed. If there's a Simon Says pit built into the map that says "Simon Says' on it - that's a map made feature.
  3. We are going to be giving deathgames one more shot before removing it. We're in the process of doing a lot of revamping / rewording, but want to get this down before we get too far ahead of ourselves. Deathgames Rules: CT's are only allowed to force ONE single death game per round. They cannot keep repeating the same death game in a round. CT's can only force map made death games. Map made death games are games that are built into the map. They don't have to trigger damage automatically. Forced death games are not allowed when there are 5 T's or less alive. CT's must cease a death game if gets to this point. If a death game is broken, bugged, or does not provide the T's with a chance to live, it shall not be forced. If it's not in here, it's not a rule.
  4. Michelle and Jenni have both been banned for 10 days for continuous flaming among each other to include personal information being posted publicly.
  5. Hola, We have some new promotions! For Community Advisor, we are promoting Mad Dogg & Frostbitten! Both have been around the block for awhile and we are sure they will bring valuable input to the community in their new roles. Their new duties include: Advise the higher staff on important decisions Handling player complaints and issuing bans Moderation of the forum Give awards to members on request Send group invitations to members on request Keep servers clean from rule breakers Issue warnings/kicks/bans Screenshot/demo proof for permanent bans Request permanent bans via on the forum Post in-game server problems on the forum Help in any way to make the servers fun And to Administrative Officer, we are promoting GhostTitanium! He has shown a lot of dedication and will hopefully be able to help Matt kickstart Minigames again! His new duties will include: Verify that servers are operational Reboot dead/lagged servers Manage player bans/appeals Assist in training new admins Handle admin complaints Handle disputes among fellow admins Monitor the Teamspeak 3 server Grant access rights to Teamspeak 3 Search for new maps for all servers Upload maps to the servers and fast downloads site Edit map lists & rotations Issue permanent bans to players via request from SA's Handle reported posts on the forum Please welcome these three to their newly appointed rank! :dance::dance:
  6. If a T harms a CT at any point in time they can be killed (other than the obvious baiting of a CT if a T is knifing the air).If a CT wants to honor the "until I die" portion then that's their decision.
  7. I have joined undercover as well with people not knowing who I am and I am still completely in disagreement that it's hard for admins to do their job in PB, speaking directly towards freekilling. Now that doesn't mean I don't think rank has literally nothing to do with it - I'm sure there are some cases where it does. Xeno and I differ when it comes to this - I honestly don't feel bad for you guys getting put on a "PB shitlist" for performing your role as an SA. I'm not trying to come off as a dick, but that's pretty ridiculous. If it bothers you having players be upset with your decision to intervene / not intervene in a situation, don't play PB on your admin account. That's like me refusing to make decisions to punish SA's or CA's because I don't want to get put on their shitlist. We all make tough decisions based upon the rank we are at, and we are all fully cognizant of what that entails 95% of the time. I will gladly do everything in my power to make the best possible rules for PB and get everyone on the same page as much as humanly possible - but at the end of the day, there is no rule I can reasonably create that tells players they can't complain about being free killed. This is something you guys as adults on an internet video game have to come to terms with. I was shit on in PB, ZE, MG, and any other servers we have had over the years as well at times for performing admin duties, all the way from SA to even now. That is not something myself nor anyone else can stop.
  8. We explicitly told you not to share what happens in our private meetings. Now everyone knows Revenga wears a skirt over his jeans.
  9. I completely disagree with this. Will post more at the bottom. Will post more at the bottom. Admins getting worked up over people complaining in PB is a bit ridiculous, in my opinion. Literally - just sit there and say you didn't see it. If they get obnoxious / overly rude, warn / kick / ban. You guys (meaning admins in general) that insert yourself into every player's drama is so farfetched to me because you're creating an environment for yourself that's toxic, annoying, and just not fun after a certain amount of time. I want to be absolutely clear with this: If you get upset, worked up, annoyed, (insert any other synonym here), etc. by people complaining to you about being freekilled, you should probably not play prison break. It isn't because I think any of you are bad admins, don't follow protocol, or whatever, it's because there is no rule change I could ever create to get rid of that. People will always complain about being free killed, no matter what. There is nothing I can do to help as far as this specific situation goes. I also want to say this: I implore admins who say PB is chaotic to message me when they join the server. I will come along with you and you can see exactly how I sit back and play the server while still maintaining a relative admin presence when shit gets really out of hand. For the life of me, 'players being mean and complaining' is just something I can't understand as a valid reason. You guys have an entire admin menu at your disposal. Someone being obnoxious and spamming they were free killed? "Hey dude, I didn't see it, just chill out." Player keeps going? Mute. Wait a round. Unmute. Keeps going? Kick. Keeps going? Ban. A lot of people being annoying? sm_mute @all for a round. Please message me when you get on so I can witness what you guys are claiming and possibly make suggestions on how to deal with it. I would love for everyone to enjoy PB, but if you truly do not enjoy it because of the players complaining - just don't play. That is not something I can write away with the stroke of a keyboard, and I have never claimed to be able to do that.
  10. The sheer amount of people mic spamming almost every time I am ever in ZE is far more obnoxious than someone complaining about how they were freekilled.
  11. Note: "you" in my following post doesn't mention anyone in particular, just in general. I actually agree with the majority of the points brought up in this post, and even made explicitly obvious what I find to be an issue. When I go on PB, oftentimes I find an SA+ enforcing something ridiculous, to which I step in and tell them to cool it or that they are in the wrong. I don't blame SA's for anything in particular, I'm just saying I have noticed admins in general stepping a bit too far over the line in terms of administrating. Now, onto freekilling...does an admin have the right to punish someone for a single freekill that the player apologized for? Well, sure. Is it always the best decision to slay them anyways? Not always. It's extremely rare for me to slay people for a first time free kill, unless it is just painfully fucking obvious the dude is being a dick on purpose. If it's a new player or just an accident, why slay the person - especially if they apologized for doing it? I don't step in and tell admins how to handle a situation like this because they are completely well within their rights to slay a person for any type of free kill...I just think it's a bit ridiculous sometimes what I see. I legitimately don't get where people are saying PB is chaotic or crazy. ZE is a fucking madhouse compared to PB, in my opinion. If people complain to you to punish somebody for freekilling, why jump into a situation that you didn't witness and spend 2 rounds going back and forth asking what happened? Just take it with a grain of salt and watch the person to see if he does anything. Don't get so worked up about having to answer to every single complaint everyone has. Another thing that boggles my mind recently is ratio control. Admins get SO bent out of shape when the ratio is even slightly geared towards CT favor. How many times have I ever witnessed an admin forcing someone to go CT because there are too many T's? Never. Not once in the entire time I have played here at SG - and I used to LIVE on PB the way some of you do today. I would get home from school and play lila panic, PB, or scrim for about 5-8 hours a day almost. Admins get so worked up about the slightest possibility of there being one too many CT's. The server constantly has people joining and disconnecting, which just looks stupid for you to switch players constantly. If the ratio is 20 CT's and 4 T's then sure, by all means, fix that. 10 CT's and 20 T's is not, remotely, in the slightest, AT ALL, something to get beint out of shape over and switch players for. 95% of the time the ratio will fix itself. This is also something I plan on addressing at the meeting.
  12. Meeting will be Friday, January 6th @ 3:30 pm PST in the Prison Break channel on Teamspeak
  13. HQfzwFloVqA
  14. Okay, so after reading and listening to some of the comments / concerns (and playing in the server), here's some possible suggestions and feedback from me. Please note these are suggestions in a discussion and are not, at this point, an actual implemented rule change: For starters, T's delaying rounds was a huge concern in PB. Forced LR's is a great rule change, in my opinion, and cuts down on this quite a bit. I don't plan on touching that at all. Moving onto death games - one problem seems to be the repetitive use of FRLR and Simon Says. When Goku initially installed this rule, one of the primary reasons for allowing forced death games was mentioned as being able to use more functions of the map that were not being used previously - ie the huge amount of deathgames that are located in some maps. As it stands, it's increasingly apparent that this isn't really happening, and that it's always FRLR / Simon Says. One possible workaround for this would be to do as suggested, and only allow map-made deathgames - period. In the instance that T's agree to FRLR or any other CT created death game, then cool, but it shall not be forced. Issuing limited numbers of death games per round based upon the map would be extremely confusing and hard for people to learn and understand. However, allowing one forced death games per round would alleviate the issues arising from the possibility of a CT sending all the T's to a roulette pit and keep spinning the ball until they are all dead. After doing a bit of thinking on this whole topic, my thought process is, in summary: Forced death games have the advantage of thinning the T's numbers a bit, and in that way can work in favor of keeping the round times down. Forced death games such as FRLR & Simon Says can be played repetitively until all T's are dead (as long as they mix it up slightly so it's not, in a literal sense, every single round. While this isn't technically a 'CT decided death', anyone can kill off all the T's in one sweep if they just keep playing. As it stands, we don't have rules that say "During Simon Says, you have to do it this way" or "The last T is automatically the winner and cannot be forced to keep playing. Even though this should be common sense, the reason why this is a big deal is because of this scenario: Random SA joins PB. CT does the aforementioned and makes T's play Simon Says until they are all dead. Admin slays said CT. CT files an admin complaint because he broke no actual rule. Admin is now facing possible punishment for enforcing something that isn't a rule. While this is just one example and I am not saying an admin would or would not receive punishment, I think it's shitty of me as a leader in general to put you guys in a scenario where you're even being discussed for a punishment. You can let your imagination run rampant with possible scenarios of where this could work out poorly for all parties involved. Having clear, defined rules is great, but you have to weigh the output of how many stipulations you are requiring for a certain rule to be in effect. If, in the event, we have to add 10 stipulations to forced death games for them to be kosher with all parties involved, is it really worth putting up pages and pages of stipulations for ONE rule for players and admins to read so everyone is on the same page? So, if we were to keep death games, these would be my suggested changes...these are completely subject to change if someone can point out reasonable flaws, it just doesn't work, or if better ideas get tossed out. These are not the specific way I would word them in a 'Rule Guide', it's moreso just getting ideas out there. I'm open to suggestions and criticism: No time limit or T limit required for when a CT can force a map made death game. CT's can only FORCE one death game per round. This mean one round of whatever one death game the CT's choose that is map made. Reword the 'special orders' rule so that CT's may give T's who live after a death game a freeday, IF they wish to. This builds incentive for T's to possibly want to participate in any future death games CT's may want to initiate after their one forced death game has been used. All normal free days rules apply, so they can be revoked at any time, etc. (This one I'm not too strongly about. I'd be willing to test it, but I'm not super confident that it would work - but I definitely think it's a possibility. Wording would probably need a little tweaking.) Forced LR's can still be initiated once the requirement is reached, even if CT's have forced a death game. This is a complete separate entity. Any deathgame deemed as broken, bugged, or does not give a possible chance of survival, will not be allowed to be forced. These will be a specific case-by-case basis and I would be the sole person rendering a decision on that. It will not be left up to SA discretion as there are too many of you and that will get confusing real quick. The only one I can even think of off the top of my head is breakfloor on the Spy map, which does not usually (if ever) allow T's to live. I'll be on TS / steam all day if you guys want to shoot me a message or talk to me about suggestions. I plan on doing a meeting on Friday, more than likely. Stand by for official day / time.
  15. We actually plan on promoting Vick to CA.
  16. For now just me. We'll probably add a second manager once we promote some new AO's.
  17. Hello everyone, If you haven't heard, I will be taking over PB. I plan on evaluating some of the rules, the map rotation, etc. With work, school, and overall management of this community, I will hopefully be able to still find some time to manage this server. If you weren't around back in the day, I managed or helped manage PB for about 5-6 years, so I'm not a completely random person jumping on the server. Forced deathgames seems to be a hot topic right now, and I will say that I do plan on extensively reviewing this rule. I am personally against them as it feels like there are so many stipulations that have to be added in order for them to be remotely enjoyable. Even though I'm against them, however, I'll remain objective. If the best road to take is to leave it on, then it will be left on. I plan on doing a teamspeak meeting within the next week or so to go over some possible changes and hear feedback from the playerbase. Any questions or concerns can be brought up here, just let me know. Thanks
  18. Hi

    if you have any complaints, please send them to Modgers with a 1
  19. I don't feel offended or attacked lol, your post just came across different to me than what it seemed like you were intending.
  20. Well sure, if you apply my thoughts on forced deathgames to everything else lol. Me saying forced deathgames are terrible =/= we shouldn't ever change anything. I think forced LR's and a longer mute timer are both great changes.
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