
Bob Loblaw
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Everything posted by Bob Loblaw
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As far as I know, yes. Innocents never have a reason to shoot detectives because they are 100% guaranteed to be on your side. If they are acting like a douche that's a different story, but if YOU are acting suspicious enough for the detective to want to kill you (with legitimate reason), then it's your fault, and you don't have the right to shoot back.
If he is taking guesses at who it is and is like, uh, lets try this person now... Then he's being a douche and I would shoot back. But for the most part (it is entirely situational) you shouldn't kill a detective if you are innocent.
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Not sure. Just said missing map lol. I don't play PB so I don't have em. Someone else can get to it later lol.
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Ok create a grid, the size of which you want it to be. Then cut it up into equal increments. Each side that you want to sew needs to be 100% completely adjacent, and of the exact same size with the exact same vertices (the ones that are touching).
Take two edges of two brushes, these can sew: ][ because the top and bottom vertices are touching, they are the same length, and they are perfectly adjacent.
These can't sew ] [ because there is a gap. They also wouldn't be able to sew if they weren't the same size, or anything like that.
Keep in mind when it comes to sewing, it only matters where the BASE is, not where the "moved" displacement is. You know when you shuffle it up? The base is stlil the same, if you go into a 2d view there will still be a box that isn't really there, but it is where the displacement is registered, and THAT needs to be adjacent to the others, not what appears.