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Liam Brown

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Everything posted by Liam Brown

  1. The model files (.mdl, .phy, .vvd etc.) weren't added to the sm_skinchooser downloads config file so anybody that didn't already have the files wouldn't have downloaded them from the server, causing it to show the model as an error sign, and the correct files also weren't added to the FastDL site. It should be correctly setup and working now. A small note though: anybody that's in the server right now that didn't have the files downloaded will have to restart their CS:GO client for it to show up, since it would've cached the error sign in place of the correct model. Except for the addict skins, JB actually uses sm_skinchooser to manage the player models rather than the store.
  2. This will most likely come in the next store update. I don't have any ETA for when that might be right now, but it will get added hopefully sometime in the near future.
  3. Like @All Ts said we'd have to edit the current Jihad plugin (or make our own version) and integrate it with the store. Unfortunately that would be quite time consuming to make, and doing it for just the jihad sounds is not something that is really practical right now.
  4. While it is technically do-able, it'll take a fair amount work to implement. If a lot of people wanted to see this happen then I could consider adding it to the course timer, but for now this probably won't be added.
  5. I've tested it on ZE and MG and it seems to be working fine. http://steamcommunity.com/sharedfiles/filedetails/?id=901558216 http://steamcommunity.com/sharedfiles/filedetails/?id=901558265 The way CS:GO opens web pages in-game occasionally breaks, causing the popup to not open. There's not really anything we can do about it on our end since it's a problem with the way Valve coded it.
  6. @EnjoiiEgg This was just a bug in the store's code. The store already does a check for any item that a person doesn't have the correct rank for, and it is meant to automatically unequip it, but the check apparently didn't take sub only items into account. It should be fixed now.
  7. As far as adding new pets like cats, dogs, wolves, and anything else. The answer is the same as what I've said here. In relation to them being behind the player instead of on the shoulder. There isn't a set position that pets are forced to be in, the exact position is set via a config file and can be what ever we want it to be. The current pets are on the shoulder because I felt that the small size of the models meant that they would be a little more noticeable and nicer looking if they were on the shoulder, not to mention it'd look a little weird if they were floating behind the player.
  8. If we can find a suitible model then we can consider it, but most likely any new additions to the store will be within a larger single update rather than being added one at a time. Usually implementing individual suggestions like this isn't a big problem, but when there are lots of them we have to consider things like download times, and then whether it's actually worth adding or not, so I can't make any promises about if or when new items like this could get added.
  9. vickkkkkkkkk It's been truly awesome to both play with you for countless hours on the servers, and then work with you as a higher-up these past few years. Seriously going to miss your presence here, we love you man.
  10. As of yesterday that message doesn't show up anymore.
  11. Regarding player models, apart from the addict skins which are part of the store, the models a server uses is generally up to the AO+ in charge of that server, so it's up to them whether to change them or not. As far as adding new stuff to the store, I do plan to release an update some time in the future. I'm fairly busy working on other things right now so I don't have a concrete date for when it will come out, but it's definitely on my to do list.
  12. Apparently the version of the Web Shortcuts plugin that ZE was running wasn't functional, so I've replaced it with a different version. Those commands should be working now.
  13. It's on my To-do list, I plan on implementing some of the things you guys have suggested in the near future, along with some other ZE related things.
  14. The only way this could be done with CS:GO is the same way we do the item previews (images of the item). The problem with that method is that we'd have to make an image for every possible combination of items you can equip, which could be thousands of images, and then whenever we add or change an item we'd have to create another huge set of images to account for that. It's just not practical to develop and manage.
  15. There was a typo in the config file that was preventing it from showing. It should be back on the rtv and nominate lists now. Valve actually released a fix for that yesterday and the map pools have already been reset.
  16. All the raffle points and store credits are added now.
  17. If there's any spots left on the admin team sign me up pls.
  18. The issue with pets and possibly hats should be fixed now, let me know if you still encounter any problems.
  19. Yes, normal players would get 2 and subs get 6 per minute on a double credit event.
  20. Death Effects 6,000 Credits Pets 5,000 Credits Masks 4,000 Credits Trails 3,000 Credits More Hats 5,000 Credits Overhauled Menu The menu has been updated to allow you to more easily navigate through and equip items. The Buy and Equip menus have been merged and a preview button has been added to allow you to view what the item looks like in-game without having to go through the forums everytime. And Finally... Subscribers now gain 3 credits every minute insted of 2. The store is now available for you to gain credits on Zombie Escape and 1v1. The only additional downloads are the Astronaut, Eyeball, Cake and Viking hats, everything else is using assets that are already in the game, so you don't have to worry about spending a huge amount of time downloading new files. I'm also going to occasionally be running double store credit events in the future, the first of which will be a double credit weekend on MiniGames, running from this Friday-Sunday. Click here for a Full Updated List of Store Items and their Prices Click here for an FAQ and more information about the Store If you have any suggestions or questions then feel free to post them in the Store Section Thanks, and enjoy! I know, two days late, rip
  21. When you first join a team and the menu for selecting a model appears you have to choose None or Exit, selecting a model from that menu will override your store player model, also check to make sure it's properly equipped from the equip menu, just buying the item doesn't automatically equip it.
  22. Merry Christmas to you too! :d

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