The Grav room is a stand in for now, It is going to be scaled down once I actuall have a chance to. As for problems with that hallway, there is nowhere to go in it, and ct's get directly to being able to watch it.
Other than that, the vent system is being changed slightly still, I am removing the actual vent to armory, now it will have 2 entrances and go to the grav room.
I will take a look at the slide, this was just a suggestion I was putting up for testing.
Vent in cell was just another suggestion, I will look into removing it.
Ct armory tele's will have a T push trigger, making it a CT only area.
As for razer being a hard map to change, aye it is. The point of new rooms is to give mroe variety to a map that is just going through a few basic motions.
Changing guns into smokes was just a peice of attempting balance, as for the gun... im pretty sure I only changed the deagle in pool and moved it to the locker room instead of the vent. Mac10 in kitchen now spawns when you break a certain item in there.
Ct area in disco isnt really meant for the entire team to camp up there, figuring the rest of the team actually has control over the prisoners, and is in the room that is just a little bit of added support for the guys on the ground.
All in all the suggestions are helpful, I am open to more, I will work on making this a ltitle less of a shock from a reg standpoint.