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Karnivor

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Everything posted by Karnivor

  1. Yes it can. just takes a little extra work after http://www.fpsbanana.com/tuts/5777
  2. I will put it on the next project list Also, Ill make you a deal, if you make all the textures for the anime room, I will add it.
  3. Aye, in any case I re textured it so there is a common texture. Also, changed the little CT viewport to disco into a bar/club/w.e no longer accessible from the walkway, but instead a staircase from the main area. Any of you test the power cut? Cause that makes the map very very dark.... you know lack of lights does that.
  4. yeah I took care of it.
  5. The Grav room is a stand in for now, It is going to be scaled down once I actuall have a chance to. As for problems with that hallway, there is nowhere to go in it, and ct's get directly to being able to watch it. Other than that, the vent system is being changed slightly still, I am removing the actual vent to armory, now it will have 2 entrances and go to the grav room. I will take a look at the slide, this was just a suggestion I was putting up for testing. Vent in cell was just another suggestion, I will look into removing it. Ct armory tele's will have a T push trigger, making it a CT only area. As for razer being a hard map to change, aye it is. The point of new rooms is to give mroe variety to a map that is just going through a few basic motions. Changing guns into smokes was just a peice of attempting balance, as for the gun... im pretty sure I only changed the deagle in pool and moved it to the locker room instead of the vent. Mac10 in kitchen now spawns when you break a certain item in there. Ct area in disco isnt really meant for the entire team to camp up there, figuring the rest of the team actually has control over the prisoners, and is in the room that is just a little bit of added support for the guys on the ground. All in all the suggestions are helpful, I am open to more, I will work on making this a ltitle less of a shock from a reg standpoint.
  6. here is the working beta, only thing left on the list really is SG logo's and such. So, let me know any suggestions or bugs or all sorts of that crap. http://zombiemod.info/files/get/l7tvTo1oFj/ba-jail-electric-razor-sg-b2.bsp
  7. http://badass.urbanup.com/2081015
  8. Hmm, currently last addition is pissing me off, working on the Waterslide. Sadly the trigger doesn't want to work correctly.
  9. Well, while I am updating armory, are there any guns you guys would like in the armory?
  10. uh... no I never said it sucks... I meant it was amazing. lol
  11. Quick question, outside of a pool tele, what others do you want from armory?
  12. That thing is fucking badass. lol
  13. That vent isnt very Problematic, I never see too much of a problem when it is used, CT's know exactly where the T is going and move to counteract. But I will take a look at the options. This is possible, but the map has already grown rather large, and I dont want the map to be so massive that people cant find their ways around, or that there are too many places to check.
  14. As for a porn room.... Maybe later. lets see how the rest of the map works out first before I build a timeout room, and a porn room.
  15. It is a risk, but it is still a popular gun, not practical for a ct but great for rebelling. As for the free-killing worries, either way they will kill, regardless of what gun they have.
  16. Well here is a quick beta, you guys can explore around and then think of some suggestions http://zombiemod.info/files/get/iWUZnFYCRj/ba-jail-electric-razor-sg-b1.bsp
  17. you sir are the odd one out asking for that. lol most want less and less.
  18. Well the night club/disco are 1 in the same, I may still make an actual bar/nightclub into the map. Still picking out music, so much good stuff. I havnt yet made the waterslide, but plan on it. Kitchen hasnt been changed any yet, but I do like the idea.
  19. Well that is the point of the "emergency" lights, normal lights im using are set at 200 brightness, the "emergency" lights will be set at 50 or so, making it pretty dark, and eerie.
  20. that goes against the Ba_jail plugin used to arm the players. lol I am still going to make the Power Cut, it just will be a bit (having to relight all areas with the emergency lights isnt too high on my list. lol) Also, First beta is in theory ready for some people to test, so if your interested let me know
  21. Only downside is CT's have night vision, T's don't, and that is going to be a big unbalancing feature.
  22. On a related note, I hate you for mentioning this song... to catchy.
  23. So you want a giant maze of death and hell, and then at the end the winner hits a button and it kills everyone left in the maze? sounds like a giant deathgame. lol
  24. Done, Done, Done. I try my best, sadly CT's just need to have more teamwork. I have added an additional steps to most secrets, most now have something locking them until button x is pressed or damaged. So ct's will have a bit more of a chance to keep control of prisoners without making it to easy for them.
  25. Yeah, it would really only be 2 or 3 camera's. As for the current song list (which is changeable of course ) I Have Feuer Frei by Rammstein (for some heavy music) Dreamscape by Sound System 009 (for techno/dance/trance w,e the fuck it is) and as a place holder The Golden Age of Video by Ricardo Autobahn. Also, I currently have room for 3 more rooms in the map down a new corridor, so I need some suggestions as to what people would like for those. Skydive room is a possibility, but it is a bit of a bitch so I may just make it a lowgravity room, with the ability to turn off Lowgrav
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