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Jake

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Everything posted by Jake

  1. Yup, will be adding that in clarifications thread as well as the !rules in game. Also, just added T orders to the in game !rules and clarified you will be punished if you give them.
  2. Yes, pretty much the same as before but now with 3 Ts.
  3. 2/1/17 Updated rules to where death games are no longer allowed as well as a few other rules.
  4. Hi all, the follow is a list of changes that have been made to the rules: 1. Death games are no longer allowed to be forced. 2. Last Requests can now be forced with 3 OR LESS Ts left alive. 3. Clarification on conflicting orders. Rules now say that you will be punished for intentionally giving them. 4. Special orders are allowed, but not to be abused. 5. T orders are not allowed.
  5. The map is difficult but it is not impossible to rebel on in my opinion. Also, I don't think the "prison theme" really has to be a thing, we have some maps that don't really follow a prison theme and work well. Yes while most of the games on the map are deathgames the map can still be used, we shouldn't get rid of it just because it has a lot of death games.
  6. Tested it as well, came to the same conclusion,.
  7. This map was already suggested a little while ago and it seemed to kill the sever every single time it was put on. To be honest the Cs:s version of it wasn't very good either. Rejected.
  8. Pretty much this, resuggest this around Fall time and I will gladly add it.
  9. I will try to reword the rules to make unreasonable orders, such as afk freezing for more than ~30 seconds more clear.
  10. For now I don't plan on adding an !lr plugin but I will look into it.
  11. Before caution left he said he was thinking of getting rid of AFK freeze, which I agreed with. I do think it is pretty lazy but it serves its purpose during cell checks/gun checks. If enough people feel strongly about it I will remove afk freeze entirely.
  12. The problem I had was it was causing confusion with how many restrictions the games had on them. I had upwards of 5+ people a day coming to me and asking questions clarifying the rules.
  13. Seems like 3 is the general consensus, so that is what I will set it as.
  14. I am thinking of making forced LRs allowed when there are 5 or less Ts alive. What does everyone think of this?
  15. Not 100% sure, but within a week.
  16. I'm not going to be adding this as it is just a reskin of a map we have now.
  17. Hello everyone, With caution taking a leave of absence I will be taking over his spot for the time being. As of right now I am a bit busy with college just starting but I promise I will be working on changing some rules as soon as I can. This post is meant to be an update on what I plan on doing with the server/rules. I want to be as clear and transparent as possible with everyone and make sure you all know why I am making the changes I am. 1. I will be removing deathgames. Deathgames just are not working out well for the server. I have had many people come to me and discuss this and I think at this point in time it would be best to remove them and revert back to the old ways. For those of you who aren’t aware or want more clarification I will explain that. Forced deathgames will no longer be allowed in the server. However, Ts can still volunteer to participate in deathgames if they chose to. 2. Forced LRs will still be in place. Delaying the rounds has been a major issue when it comes to having 2 3. I will be redoing/remaking the Rules/Clarification threads. The last time caution and I met to discuss rule changes we agreed that they need a rework. This will take some time so don’t expect the new threads to come up soon. If you would like to help me with this send me a message on steam. The following is a list of reasons why I am doing this: Edit: I have just decided to clean them up and not redo them. The thread can be confusing Redundant 4. Add a rules about conflicting orders. The rules right now are not very straight forward on this topic. I want to make it a harsher punishment if someone is intentionally conflicting orders and making things difficult. I will be looking into temp mutes and perm mutes for this. Hopefully after a few months all the trouble makers will be dealt with. 5. Adding clarification to freezing and AFK freezing. A lot of people don't know the difference between these. AFK freeze is when the player does not move at all, like they are afk. Freezing is when the player is not allowed walk around but they are allowed to look around and use their mouse. I want to make an important note here before I wrap up this post. I need feedback from you guys, the more the better. Feedback is what helps me gauge what direction you guys want this server to go in. So please give me your feedback and don't stay quiet. I may not reply to every single thread/post but I will do my best to read them all and take them into consideration when making changes.
  18. Wardens

    Sorry I've been very busy lately with my new semester starting but I promise I will get a start on the overhaul of PB that was originally planned. @All Ts summed much of my concerns up with this issue. I don't see myself ever adding a warden plugin into the server unless we make a rule that CTs have to have microphones. My reason for this is lets say a person gets warden who does not have a microphone and another CT decides that they would just take over the warden role. At this point it will cause just as much confusion as it is in the server now with people conflicting orders. I don't really see it getting rid of the conflicting orders at all. When I have time I will be thinking about implementing rules that allow for players who constantly give conflicting orders to be temp muted/banned. Also, yes as of right now I know the names of some of the players that constantly do this, don't worry I'm working on it.
  19. Press F to pay Borks.
  20. When I tested this out on my own a lot of the games didn't work, rejected.
  21. I will test the map on the server. If the rebel days don't work out well I will remove the button and add it to the server if the map is still good.
  22. Map maker said a large update will be coming out soon, Will test the map when it comes out. No update in a while: Rejected for now.
  23. Reviewing - Edit: Really small map with only 5 cells. Also, really bad layout for a JB map. I'm goign to reject this.
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