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Bill Smauz

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Everything posted by Bill Smauz

  1. Another interesting idea would be to allow two grenade types: an incendiary one (molotov) and knockback one (HE). Allow players to equip one type of grenade and no ability to resupply through the !zmarket. Players could diversify their loadout depending on which grenade functions best for the map. Molotovs would apply the familiar napalm effect and HE would be used for knockback purposes without the napalm effect. This of course would be harder to implement and would require more experimentation to perfect. As it stands, I believe the best mode of action would be to remove resupply of grenades via "!he" and to decrease the napalm/slow duration from 5 seconds -> 3 seconds.
  2. If it's between this and Zriot I would definitely prefer prophunt.
  3. As fun and gimmicky as prop hunt was, I don't think it would fair well as a full-time server. Sure it's fun but gameplay gets stale pretty fast and it would be better to keep the mod limited to events. I think community resources could be spent elsewhere.
  4. Including the ever present expansion of the universe.
  5. During my time in university I was working in a neuroscience lab, we investigated neurological dysfunctions related to autism, and I had to spend my time reading various research papers about neurological disorders. I wrote research papers on dyscalculia, prosopagnosia., and more interestingly, a review related to the propensity for ketamine to alleviate symptoms of depression.
  6. Just to make it clear, I'm not advocating for the grenade physics to b reverted back to their CSS era properties. Failnades caused more headaches than they were fun. The suggestions I give later in my OP are just some of the ideas I had in terms of the balancing of nades. Even if half the team don't use their nades, you're still facing so many, especially with the ability to resupply. But just because players might not use their nades or might be bad isn't a good excuse to retain the current implementation of nades; human teams will always benefit from a strong leader to guide players through a level, and it makes teamwork more compulsory.
  7. In the current state of ZE playing as the zombie is one of the more frustrating experiences and it stems from the constant use of HE grenades and their napalm effect (negev spam is another issue entirely but that's besides the point of this thread). ZE maps, in general, focus on holding chokepoints for certain duration of time but the threat of the zombies breaking these points are ultimately negated by the frequent use of napalm grenades to not only push the zombies back but also to slow them down for a certain period (the napalm effect of the grenades). This effect can be repeated numerous times because at any point in the level there may be 20-40 humans alive, each with a capacity of 2 grenades (1 upon spawning and an additional with the "!he" command), with a total of 40-80 grenades. I believe, in its current implementation, that grenades are overpowered simply because they can be resupplied at any point and that their effects can be repeated any number of times. The menace of the zombies is a mute point and chokepoints can be held with relative ease. Some classic ZE maps, ones that don't focus on bosses or skilled movements (i.e., surf or jumping puzzles), but ones that focus on a concerted effort to hold chokepoints, are rendered too easy for the humans to win. In fact, I believe it's a fair assumption that in most maps, more humans lose to lasers/bosses/inability to surf/incorrect jumps (skyathletic, froyo) than they do to zombies. As an aside, I remember during the old days of CSS ZE when using a grenade was a gamble; you could throw a nade to slow the zombie horde or a zombie could position themselves in front of the grenade to get boosted forward towards the humans (failnade). Here are my potential solutions to this issue: *remove the ability to resupply your nade after its use (remove !he) *decrease the duration of the napalm effect *allow zombies to have a grace period in between napalm effects (if a zombie had just been set ablaze, have a cooldown period where the zombie can not be napalm'ed again for a certain amount of time) *trade-off between a players ability to have a negev or a grenade (if a player wants to have a negev then they won't be able to purchase a nade) *additional zclass for a zombie with immunity to napalm but increased knockback/slower run speed I have no idea if some of these suggestions are possible, within the coding of the server plugin, but I'm sure removing !he is, at the very least. You could choose to implement one of these suggestions or any combination of. I also understand that some longer maps may make it a necessity, in terms of balance, to have an extra nade (frostdrake comes to mind) but perhaps the settings could be adjusted on a case-by-case basis. This will also make it extremely difficult for a small group of humans to be able to complete the map (15 or less) but wouldn't this make ZE more fun? It would mean players would be more focused on teamwork and keeping their fellow compatriots alive, humans should lose if too many of them have been lost. Thoughts? @Paralyzed @Leon Mordecai
  8. Not my personal interaction but I watched this unfold on my university campus. Story behind this is sometimes we got these "Christian" pastors who would come on campus and "preach" God's word, which amounted to them saying controversial things in attempts to illicit interactions with students. This one student decided, rather than getting into a heated argument, to satirize the whole thing.
  9. have you watched all of Generation Kill?
  10. Holy shit, the drummer of this band went to my university. We were involved in college radio together. I opened for his band a couple of times when we played local shows. I'm surprised to see it posted here, of all places.
  11. Vacation

    If you go to Kansas and you wake up and the land is technicolor and you befriend a lion, a man made of tin, and a scarecrow all while fighting an evil witch and flying monkeys, then you're not in Kansas anymore; you've taken too much LSD
  12. Being able to read someone's thoughts without them knowing. I would just go to vegas and play poker, make millions and be set for life.
  13. The Mars Volta

    Just wondering if anyone else listening to The Mars Volta because it seems I am the only one among my irl friends that enjoy listening to the band. I have only just recently gotten into them and have been listening repeatedly to the albums "De-loused in the Comatorium" and "The Bedlam in Goliath" so tell me I'm not the only one who likes their style of music.
  14. Tool Fans?

    I wouldn't consider myself a hard-core Tool fan but their music/sound is exceptionally superb. Danny Carey, the drummer, is among one of the most talented drummers of his time and it clearly shows in the music. In fact, all the instruments (including vocals) add to a bit of the sweet pie that is Tool. Aenima is probably my favorite album by them but all their albums are unique and set apart from each other.
  15. I'd have to agree with Shadowex3, there really is no point in implementing !zspawn as this is an escape server, so spawning at the beginning would drastically put you all the way back while everyone else is ahead of you. Another problem is that numerous map have a Spawn Killer after a set amount of time so even if you !zspawn you'd just be killed again anyways.
  16. I'd go for the second option, you can check out this site too: http://www.cyberpowerpc.com/
  17. Metal is Lame

    I'm not really a fan of the Screaming/Death Metal genre but I do enjoy Progressive Metal and Hard Rock.
  18. Danny Carey by far is one of the greatest technical drummers. The beats he designs are intricate and unique which makes him my favorite drummer. http://www.youtube.com/watch?v=JVbFrl9wLBA
  19. Radiohead - Reckoner
  20. NEW Iphone 4

    Watch by the time the iPhone 4 comes out Appl will start a new product called the iPhone 4S and iPhone 5.
  21. Party in The USA

    Sure was better than the original song.
  22. Epic Music Video

    http://www.youtube.com/watch?v=UUXBCdt5IPg Tool - Vicarious
  23. Top 5 Bands

    You should check them out, these are some of the best bands of all time. (Note: doesn't include Blink 182, and Linkin Park)
  24. Oh what the... I thought this was your favorite band thread...
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